Binabik15 said:Unf unf unf u...wait, what?
If the controls are decent this should be a system seller. IF. Handheld RE, fuck yeah. Never hearing about the PSP game after E3 broke my heart.
Because Nintendo has a habit of making millions of monies with old tech? Neither DS nor Wii had anything remotely cutting edge at their release. Seems like the 3DS doesn´t have cutting edge tech, either, but nobody knows how good handheld games could look in 2010 besides a few Tegra demos, so this seems unreal to some.
Diablohead said:As I have said, the inclusion of shaders has made the portable visuals x10 better without needing to bump up polygon counts much, shaders are wonderful things
Zoramon089 said:Lemme guess, you started gaming this gen, right? GC was in line with the consoles released at the time. Same with the N64 and the SNES. One consoles doesn't make a habit.
This.FoneBone said:GODDAMN IT I NEED VIDEO
Gamecube launched at the same time as Xbox, and that matchup was basically DirectX6-class vs. DirectX8-class.Zoramon089 said:Lemme guess, you started gaming this gen, right? GC was in line with the consoles released at the time. Same with the N64 and the SNES. One consoles doesn't make a habit.
TAJ said:Gamecube launched at the same time as Xbox, and that matchup was basically DirectX6-class vs. DirectX8-class.
By "part of the main series," you just mean that it has the same sort of gameplay, right? The chances of RE6 being a portable game are... well, not good.Stencil said:I don't even care about graphics, I just want an original RE game (part of the main series; no spin-offs) on a portable system.
Yeah, was thinking in terms of shaders. Forgot 6 didn't have hardware T&L.brain_stew said:That's simply false.
Are you sure?Shanadeus said:Bullshots.
That is all.
Haunted said:You're telling me these are actually real-time?
wow.
Yeah...Haunted said:You're telling me these are actually real-time?
wow.
Yay. A real Resident Evil?Prime Blue said:Transcribed...
Developer Interview: Keiji Inafune
Capcom Managing Corporate Officer
Global Head of Research & Development
"Hi, I'm Keiji Inafune, I lead game development here at Capcom.
When Nintendo first told me about the Nintendo 3DS and its 3D screen I was really surprised. I was waiting for a system with such powerful processing ability. It is very attractive. Capcom games tend to eat up a lot of machine power, including graphics. Everyone at Capcom wants to make games with the best graphics. The Nintendo 3DS can help make that happen.
That feature, which may not sound fancy, is what I'm most excited about when I tested the hardware. We want to make great games to not put the hardware to shame, so please look forward to it.
The Resident Evil series, I want people to play it on the Nintendo 3DS. This will be a complete original. As a game, it will make you want to explore all sorts of secrets. I think 3D images make players wonder what's at the end of the hallway or what's behind the furniture. We're making it so it's really like watching a movie in 3D, so it's very engaging. Zombie hordes will come at you with more behind it, and when you see that it will make you think you have to shoot faster. By the game being in 3D, it can bring more fun and excitement to the players.
We've been making several Resident Evil games, but this one will be the real thing. It will be a complete original, similar to Resident Evil 5. I hope you'll take a look at the show floor.
It's not out on E3, but we're also working on Super Street Fighter 4 for the Nintendo 3DS. It's a game that's made for 2D, but I really like the way those 2D elements appear in 3D. I like it a lot."
Prime Blue said:Transcribed...
Developer Interview: Keiji Inafune
Capcom Managing Corporate Officer
Global Head of Research & Development
"Hi, I'm Keiji Inafune, I lead game development here at Capcom.
When Nintendo first told me about the Nintendo 3DS and its 3D screen I was really surprised. I was waiting for a system with such powerful processing ability. It is very attractive. Capcom games tend to eat up a lot of machine power, including graphics. Everyone at Capcom wants to make games with the best graphics. The Nintendo 3DS can help make that happen.
That feature, which may not sound fancy, is what I'm most excited about when I tested the hardware. We want to make great games to not put the hardware to shame, so please look forward to it.
The Resident Evil series, I want people to play it on the Nintendo 3DS. This will be a complete original. As a game, it will make you want to explore all sorts of secrets. I think 3D images make players wonder what's at the end of the hallway or what's behind the furniture. We're making it so it's really like watching a movie in 3D, so it's very engaging. Zombie hordes will come at you with more behind it, and when you see that it will make you think you have to shoot faster. By the game being in 3D, it can bring more fun and excitement to the players.
We've been making several Resident Evil games, but this one will be the real thing. It will be a complete original, similar to Resident Evil 5. I hope you'll take a look at the show floor.
It's not out on E3, but we're also working on Super Street Fighter 4 for the Nintendo 3DS. It's a game that's made for 2D, but I really like the way those 2D elements appear in 3D. I like it a lot."
Inafune said:Zombie hordes will come at you with more behind it, and when you see that it will make you think you have to shoot faster. By the game being in 3D, it can bring more fun and excitement to the players.
Inafune said:Zombie hordes will come at you
Zombie hordes? Like, real zombies?Inafune said:Zombie hordes
Neuromancer said:Zombie hordes? Like, real zombies?
AAAAAAAAAAAGHFoneBone said:GODDAMN IT I NEED VIDEO
That's really over simplifying things. Whilst there's no doubt that on the whole, the Xbox was superior (of course it was, Microsoft made huge losses with every unit sold), there were a number of things the GCN could do that the Xbox couldn't. For example, whilst the Xbox's programmable shaders let it do more advance shaders, it was limited to only being able to do a couple at a time. On the other hand, whilst the GCN could only perform shaders built into the TEV, it could do a lot of more of them simultaneously.TAJ said:Gamecube launched at the same time as Xbox, and that matchup was basically DirectX6-class vs. DirectX8-class.
Yes but it also had a much wider colour palette and capable of effects such as Mode 7. Different approach =/= underpowered.The SNES hardware was over two years newer than Genesis, yet had an inferior CPU.
This is a horribly written statement (less powerful =/= older & handheld tech =/= non-portable tech) but I think I get what you actually mean. If your trying to state that Nintendo's handhelds have always been further behind the competition then their consoles then that is true. However it hard to blame them, since in reality it usually ends up being a case of the competitors getting ahead of themselves then Nintendo lagging behind. just because you can fit a certain level of tech in a handheld device doesn't mean it's practical to do so. Battery life needs to be taken into consideration.Their portables have a history of being much older tech than their consoles, though.
Game Boy Color was pathetic tech in 1998.
Maybe he just means it's like RE5 in terms of series originality. Like, a new main-line deal and not some Chronicles bullshit.Danielsan said:Similar to RE5?
Pass.
THIS.Rash said:Maybe he just means it's like RE5 in terms of series originality. Like, a new main-line deal and not some Chronicles bullshit.
Neuromancer said:Zombie hordes? Like, real zombies?
Inafune said:Zombie hordes will come
Cartridges, man. No load times.Tyrant_Onion said:Maybe they achieved the graphics by separating the rooms with load-times like in the older games.
MechaX said:Huh. Who would have thought that the 3DS would get the "Proper" RE title right off the bat and out of the blue while the Wii still gets shoddy rail shooters.
Alpha_eX said:Anyone else hoping this has some co-op? Really enjoyed tackling RE5 on Veteran mode with a friend.
So, Resident Evil 6?Prime Blue said:(...)
"It will be a complete original, similar to Resident Evil 5."
Tyrant_Onion said:Yeah, but seperate it properly from the single-player.
Not like in RE5 where you should fight 30 Lickers while Sheva keeps getting stuck in a pile of trash and is killed by the beasts after some minutes because you need all healing items for yourself.
Mr. Pointy said:Cartridges, man. No load times.
MechaX said:Huh. Who would have thought that the 3DS would get the "Proper" RE title right off the bat and out of the blue while the Wii still gets shoddy rail shooters.