The Main Event
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6/10? Ouch.
But already pre-ordered. And keeping it.
One of the biggest flaws is the episodic nature of the experience. Broken down into chapters of about 15-30 minutes in length...
As for the plot recaps between each episode, theyre patronising at best, tedious at worst and ultimately unnecessary given the dearth of interesting narrative.
More damaging is the way in which the perspective cuts between the three groups of playable characters. It may make sense to offer a variety of play styles and plots, but constantly cutting away from the main quest ... shatters immersion and breaks the contiguous level design that made the original Resident Evil so compelling to explore.
Haha, everything about their review is praise, except for the fact that the game can be played in bite sized segments, the recaps are patronizing, and why can't we just stick to one set of characters.
Haha, everything about their review is praise, except for the fact that the game can be played in bite sized segments, the recaps are patronizing, and why can't we just stick to one set of characters.
6/10? Ouch.
But already pre-ordered. And keeping it.
SO I'm not the only one that read the review and scratched their head at the last paragraph. Sounds like the game was designed so that it could be played in short bursts.
M! Games (Germany): 9/ 106/10? Preorder cancelled.
I mean, er... let's see some more reviews
I don't like the sound of this.
Basically it comes down to four things:The Review said:Resident Evil: Revelations review
More damaging is the way in which the perspective cuts between the three groups of playable characters. It may make sense to offer a variety of play styles and plots, but constantly cutting away from the main quest – Jill and Parker’s exploration of the Zenobia – shatters immersion and breaks the contiguous level design that made the original Resident Evil so compelling to explore. The episodic structure, quite frankly, feels cheap. And it’s a problem only exacerbated by the tiring repetition of the same few enemies used throughout the game, the general lack of strategy or skill needed to take them down and the generally uninspired boss battles that leave you assuming there must be more left to play, just as the credits prove otherwise.
Handheld editions of big console titles often feel like straight to video sequels – looking the part but lacking the polish – and Revelations is no different. It nails the atmosphere in its hybrid design, but those crucial sparks of brilliance that make the series so great, no matter which of its eras you prefer… they’re as rare as a single use rocket launcher.
I don't like the sound of this.
To me the complaints seem to be the same things that generated lower PSP reviews:
Basically it comes down to four things:
1.) They don't like PSP mission structure in terms of scale, length, or content.
2.) They don't like frequently repeated content.
3.) They feel the game doesn't require as much strategy as a console title or requires strategy in a grating fashion.
4.) They feel it lacks "soul".
If we look at reviews for games like Valkyria Chronicles 2-3, Phantasy Star Portable 1-2, MGS Portable Ops, or Crisis Core, we'll notice very similar complaints.
fernoca will buy it. That's for sure.
http://i.imgur.com/4IAqS.jpg
Although he'd look better with smaller lips.
http://i.imgur.com/ipJ9s.jpg
Am I doing hentai here?
10 very positive reviews - 1 mediocre review.
Preorder cancelled !!!
SO I'm not the only one that read the review and scratched their head at the last paragraph. Sounds like the game was designed so that it could be played in short bursts.
I would prefer nonsegmented but does the game at least keep continuity with items between areas? Is there any sort of exploration at all?
I don't get the GamesTM review's complaints. If it were a mainline Resident Evil game, sure, those things would be worth getting concerned about, but it's not, it's just a handheld spinoff meant to be casually accessible, and the episodic nature of it is a part of that.
'Uninspired' enemy design does worry me, though, I'll admit.
It's not a numbered game but it absolutely isn't a spinoff - it's part of the main series, and the devs are treating it as if it's a main-line game.
I don't like the sound of this.
That last review sounds like the typical "this game is good but should be on consoles"
But the gameplay stuff sounds good to me and they didn't mention the multiplayer mode: Raid Mode with local and wifi play
Eh, supposedly, but the last time that happened (Code: Veronica) it was a pretty jarring and unpleasant tonal shift for the series.
Err... what?
I thought the tone fit the series perfectly well. It felt more like Resident Evil 3 than, well, Resident Evil 3 did. It was obvious which one began as a 'gaiden' and which one was actually intended to be the sequel.
I was under the impression it had long been accepted that the only reason Code Veronica wasn't called Resident Evil 3 was because of politics.
RE3 was originally "BIOHAZARD 1.9" while CODE:Veronica was "BIOHAZARD 3". The two reasons given for the change were that only titles on the PlayStation brand could be numbered, and that "1.9" would have been a sales disaster.
But none of them are side-stories. The only proper side-story game in the series so far is, conveniently, Gaiden. Every other game (yes, including the Gun Survivor and Outbreak games and CG movies, but excluding all of the cell phone games) is part of the "main series". There are additional supplemental side-stories which are featured in the series drama albums (Makoba Village Tragedy, Fate of Raccoon City, Sherry the Young Runaway, Ada The Female Spy Is Alive), novel (The Strange Beast of the North Sea), manga (Prelude to the Fall, Marhawa Desire) and some other shit (True Story Behind BIO HAZARD/BIO HAZARD The Beginning).
So that GamesTM review's main complaint is that this portable game is designed to be a portable game.
The game should feel like a console experience on a portable