The moment I did this in RE4 I knew the game was going to be special. The amount of times I replay the game is insane in PS2 days and now on PS4 I have unlocked the handcannon.
OH YEEESSS
The moment I did this in RE4 I knew the game was going to be special. The amount of times I replay the game is insane in PS2 days and now on PS4 I have unlocked the handcannon.
Oh thank god thanks.
Also happy to hear they toned the QTEs down? Some of those like the climbing ones were awful
My opinion is, ACTION RE IS BEST!
I want RE4 on Switch so bad. RE5 as well to a lesser extent. I'd even be ok with being forced to own another copy of RE6 to have those games.
I want RE4 on Switch so bad. RE5 as well to a lesser extent. I'd even be ok with being forced to own another copy of RE6 to have those games.
Quit playin games with my heart.RE4 seems like a certainty
And yet we still don't have RE4 on a portable. 3DS could have got it. We got a shitty Mercenaries game and an original RE instead. Vita could have got it. All we got was a shitty port of Rev2.RE4's been ported to every major console since the GCN/PS2/Xbox gen and probably will continue to be ported to every major console until the end of human civilization. Including the Switch and I bet it'll be happening pretty soon.
Capcom does a lot of boneheaded things, but they're doing the Lord's work when it comes to making RE4 widely available.
A fps view in a new placement, like for example a small town that would be awesome, not a small town ala the El Pueblo, I'm talking about a modern maybe mountain little town with some kind of mold problem, that would be nice to see.
Sorry for the weird bump, and not RE or FP, but you should check out The Evil Within 2 if you haven't. It's taking an approach like this with a small open-ended town as the main hub.
I like TEW2 so much that I made a thread for a giveaway right here
Kill.Switch was the direct influence on Gears' gameplay. The director of Kill.Switch even went to work for Epic on GoW1 after leaving Namco (and then on to BioWare to help with the cover system in Mass Effect 1). When Cliffy said Gears was inspired by RE4, I always figured he meant more in atmosphere than actual gameplay mechanics.
Gears plays like Kill.Switch with the camera and grotesque atmosphere of RE4. I just feel like RE4 is slightly over-credited as an inspiration for Gears, just because it's a more well-known game than KS.
It's turning out good?
Happy to hear (I'm on media black out for it).
I remember seeing the firstcshots of REmake in Gamepro and wondered how those could even be real, it was beyond ANYTHING I had ever seen
Lost In Nightmarea is often the applauded RE5 DLC, and for good reason. However, I think Desperate Struggle really caught what was good about RE5's best tense survival-action sequences. It was made past the game's release so they had feedback and used it well.
Also its worth playing twice, there's some randomization including enemy type, positions, items/weapons, etc. For example, the primary 'big enemy' in the first part can either bethe Executioner or the Reaper.
I actually played Desperate Escape for the first time only recently too (played Lost in Nightmares upon release but never played the second DLC until I got the PC version a month back). That final battle definitely is one of the high points of RE5's campaign stuff, honestly. But I can't really get behind Lost in Nightmares aside from neat repeated playthrough stuff - the anchor guys are way too simplistic and the final fight with them drags on too much for its own good.