sixteen-bit
Member
Gibs everywhere.
I'd love to see that boat-standoff scene in full. Would be a nice treat to come back to after the holidays. Anyway, hope you guys (and the dudes in NC) have a nice break.jstevenson said:soon... we are polishing polishing polishing. actually, we're all about to go on holiday break, but we will be polishing polishing polishing once 2011 rolls around.
Mush said:I'd love to see that boat-standoff scene in full. Would be a nice treat to come back to after the holidays. Anyway, hope you guys (and the dudes in NC) have a nice break.
It felt bland, and just as a whole uninspired. Something about the effectiveness of the guns and possibly the hit detection as well turned me off. And from the portion of multiplayer I played, the multiplayer map design was pretty god damn horrid too. Not trying to troll, since I know people love Resistance but it gives off a huge "just another FPS" vibe.Afrikan said:just curious, what didn't you like about the gameplay in Resistance 1?
jstevenson said:i'm hoping to have a behind the scenes of the boat video done for release during the holidays... I think we're helping do some stuff for the PS blog and I have that penciled in along with a new audio edition of the full moon show.
Are you content complete and just polishing till September?jstevenson said:soon... we are polishing polishing polishing. actually, we're all about to go on holiday break, but we will be polishing polishing polishing once 2011 rolls around.
h3ro said:Care to elaborate or is that all you have?
Yoboman said:Are you content complete and just polishing till September?
Smokey said:3D in Resistance 3? Yay nay maybe?
That really feels good to hear man. Polish polish polish that baby till you're almost blinded by the shiny.jstevenson said:We'll get into this more on the Full Moon Show, I think... and we have to be careful about discussing exactly where we are in dev... but we totally have a lot of content done (2 years of dev so far) w/ a lot of polishing to go.
the game is playable start to finish on disc though, which is pretty insane for an Insomniac game w/ this much time left.
GT's player is rubbish?BeeDog said:Just downloaded the WMV file, and was surprised at the amount of shimmering edges and aliasing. Really looked like a ~500p game.
jstevenson, could you please clarify this matter and put my worries to rest?
jstevenson said:TBD. Same goes for the inevitable "are you supporting move?" question
BeeDog said:Just downloaded the WMV file, and was surprised at the amount of shimmering edges and aliasing. Really looked like a ~500p game.
jstevenson, could you please clarify this matter and put my worries to rest?
Mush said:GT's player is rubbish?
Wow, that is exciting. Only good can come from having that much time to perfect something. At least we know it's going to be very polished.jstevenson said:We'll get into this more on the Full Moon Show, I think... and we have to be careful about discussing exactly where we are in dev... but we totally have a lot of content done (2 years of dev so far) w/ a lot of polishing to go.
the game is playable start to finish on disc though, which is pretty insane for an Insomniac game w/ this much time left.
jstevenson said:TBD. Same goes for the inevitable "are you supporting move?" question
jstevenson said:We'll get into this more on the Full Moon Show, I think... and we have to be careful about discussing exactly where we are in dev... but we totally have a lot of content done (2 years of dev so far) w/ a lot of polishing to go.
the game is playable start to finish on disc though, which is pretty insane for an Insomniac game w/ this much time left.
TTP said:No, he's right. That's the one thing that bothered me abut the video.
Loudninja said:We can upgrade the hammer right?
Hell yes, I hope that's how they handle their multiplayer progression too.HYDE said:Please JS this, I love R&C style upgrading.
subversus said:MLAA doesn't work well on light/surface edges. The same goes for Bad Company 2, even though it doesn't use MLAA.
But really people, does some aliasing really sour a good game for you? Buy PC for graphics whoring, it's pointless on consoles.
Cross Processing?Ashes1396 said:Someone said half life 2? I think silent hill 2 more than half life 2.
But the name of colour scheme/effect. God that word is eluding me at the moment.
Edit: it's all winter? I hope we get to see the player breathe out warm air from time to time, kind of like in Metal Gear Solid 1.
TTP said:Not sure why you even bring up Bad Company 2 since it doesn't have any sort of AA at all as far as I can tell.
Same one that was in the Gamescom teaser.Bad_Boy said:does anybody know what the song/music was at the end of the trailer?
i plea with yeaMan said:A plea to Insomniac - Above everything else:
- Keep the amount of animation frames demonstrated for the blood effects intact. KZ2/3 dropped the numbers for final release and it's very noticable. I can feel from this R3 demonstration that the shooting aspect is going to be thrilling due this aspect alone. It looks SO right! Superb job.
- MLAA.
- Focus hard on texture detail.
- With the three above in place then framerate above anything else. Super rock-solid locked 30fps, never ever wavering. If ash and aerial particles bog you down, cut it out!
I want this to be clean, lean and mean and a total pleasure to play.
Why can't that be in-game?Cesar said:There's no way that's actual ingame. Notice they twittered "realtime, in-engine" not "ingame". It's using ingame assets but touched up.
The blood splatter for example, I don't believe for a second that's how it will look when we play it. It's too perfect.
I remember for the first trailer of R&C TOD they also touched up "ingame" material.
Cesar said:There's no way that's actual ingame. Notice they twittered "realtime, in-engine" not "ingame". It's using ingame assets but touched up.
The blood splatter for example, I don't believe for a second that's how it will look when we play it. It's too perfect.
I remember for the first trailer of R&C TOD they also touched up "ingame" material.
EatChildren said:The bright environments give me a Half-Life 2 vibe. I like that.
jstevenson said:so... uh... are we all like... good for the moment? it sounds like you all want to see more? :lol :lol
5 new screens coming either tomorrow or Monday (whenever Sony releases them)
Stoffinator said:That whole scene reminded me of Fallout 3's Point Lookout. When you arrive on the boat to the shore and its foggy and has that over cast sky.