Isn't the game also mission-structured, but in an open world? Like, you go to a certain point, get a mission, and then you get sent to an instanced/separate area.
I understand that the game wanted to go for a retro feel, but my first impression upon playing was that it would have benefited from having some higher resolution sprites, 3d, or even cell shading. I only played it for like 10 minutes though.
The game that was released on XBLA was not the same game that was originally released on PSN. The game was changed after the initial launch, we have no idea how much further that delayed things because it would have required a complete recert.The game wasn't released on XBLA because MS were taking their time allocating a slot and he got fed up waiting. Ironically it launched in the US on PSN on the same day as Machinarium, Joe Danger 2, Walking Dead pt 4, Derrick the Deathfin and a couple of other PSN games so he faced a fair bit of competition.
It was done though wasnt it it was just the case of not having a slot for it. EU psn cert is bonkers, we still dont have csgo ffs.
We obviously don't know exactly what happened, so we can't get into specifics, but we do know bits, like how it was held up waiting for a slot for months and that it was the most expensive version. You don't think Microsoft can improve themselves in that regard?
Also, cert != QA. SCEE do seem to have some sort of crossover but Microsoft and SCEA are far more concerned with developers complying with their standards than running perfectly. So long as they tick all their boxes, they don't give a shit about crippling bugs (which is why Skyrim PS3 still got released, even in Europe).
The game wasn't released on XBLA because MS were taking their time allocating a slot and he got fed up waiting. Ironically it launched in the US on PSN on the same day as Machinarium, Joe Danger 2, Walking Dead pt 4, Derrick the Deathfin and a couple of other PSN games so he faced a fair bit of competition.
Eh? WiiWare numbers? Someone go ask beril/skullomania for sales figures for their eShop/DSiWare releases.
Beril can you comment on Nintendo's policy on developers releasing sales figures? It was a big no-no in the days of WiiWare but it seems more relaxed now. Is it allowed, or still frowned upon but not as seriously as before?Gunman Clive has sold a bit more in total; but made way less money (much lower price)
Also I don't really get how those revenue figures make any sense; I'm assuming he's counting the full price including the cut the platform holders take, but even then he seems to be making a lot more than 15$ per game on some platforms. I guess inflated Euro prices places plays a part, but VAT usually means the difference isn't that great.
Is the game actually good?
Beril can you comment on Nintendo's policy on developers releasing sales figures? It was a big no-no in the days of WiiWare but it seems more relaxed now. Is it allowed, or still frowned upon but not as seriously as before?
Gunman Clive has sold a bit more in total; but made way less money (much lower price)
Also I don't really get how those revenue figures make any sense; I'm assuming he's counting the full price including the cut the platform holders take, but even then he seems to be making a lot more than 15$ per game on some platforms. I guess inflated Euro prices places plays a part, but VAT usually means the difference isn't that great.
Excuse my ignorance but who is skullomania? I know of Beril as the developer of Gunman Clive but what has skullomania made? Haven't come across the name on here before.
Which means it has sold >50k on eShop right? That's good, I think?So, this means Gunman Clive sold around 100k across iOS, Android and 3DS, no?
Thanks. I've heard of it but never seen anything of it. Looks a lot of fun.Why does the article say the Wiiware version has earned less than $100,000 with less than 5000 units sold? The Wii version only costs $10. Wouldn't it be more appropriate to say less than $50,000 earned?
Developer of Go! Go! Kokopolo aka the best indie game you've never heard of.
if his game was good it would of made tons of money on XBLA
No its not. There is an easy to find XBLA section that displays all titles by either release date or name. Maybe it was a problem with the last dash revision but not any more.While the quality of the game is subjective, XBLA is a clusterfuck for browsing. Unless you are only interested in dashboard ads for mainstream products in and outwith gaming.
if his game was good it would of made tons of money on XBLA
Is the game actually good?
Whats up with XBLA sales being super down recently?
Is everyone just buying Minecraft?
Ever since Minecraft 360 was released I have heard this story for a bunch of games.
Count me for a Steam and Vita SKU double dip.
Game is fantastic on Vita.
Changes were made however, so it does bring into question just what was happening. It's possible he submitted for cert, as it was releasing on US PSN and Steam, noticed the less than great feedback and decided to make some changes.
I fully agree that Microsoft need to change their policies, especially in the face of what both Sony and Nintendo have done, but I don't believe we can pin the blame for RCR and its delayed release at their door.
The Wiiware version might have a shot at making money actually, since it's only 7 MB and the sales threshold is lower for games which are smaller than 16 MB (seriously). It needs to sell 4000 copies in North America or 2000 copies in Europe to make money; with 5000 copies sold total, that means it's within 500 copies of the threshold in at least one of those regions.
The game that was released on XBLA was not the same game that was originally released on PSN. The game was changed after the initial launch, we have no idea how much further that delayed things because it would have required a complete recert.
To be honest, it's not that great.Is the game actually good?
Worldwide sales. The threshold is 6000 NA alone (less for Europe).
Still the worst game I've played on Vita so far.
Shitty tailing missions don't get a free pass to be shitty just because they're ironic or whatever.
Evidently you've never played Chronovolts.
Evidently you've never played Chronovolts.
@RetroCR 11:16 PM
Clarification: WiiWare version of Retro City Rampage has not generated dev revenue or hit the threshold, still a "gift to the fans".
One thing to consider (and I posted this in a previous thread when BriPro was on Twitter rallying fanboys with "Sony rules, Microsoft sucks!" rhetoric) is that the game had such an overwhelming negative reception when it was released, which had to have trickled down to people's decision to purchases it when it was released elsewhere.
If it had released day and date on XBLA or WW, I probably would have blind bought it, but decided not to once I heard that the game was mostly a mess and it almost solely relied on making constant references to lull unsuspecting gamers into acquiescence.
@RetroCR 11:16 PM
Clarification: WiiWare version of Retro City Rampage has not generated dev revenue or hit the threshold, still a "gift to the fans".
Virtual Console was in the works a LONG time. Like, originally planned for 64DD sort of long.It's pretty ironic that Microsoft pretty much introduced digital downloading to consoles. XBLA certainly pushed Sony and a reluctant Nintendo to embrace online stores and indie titles.
Wow, so for all the effort the guy put into the game, Nintendo made about $100,000 on it and he made nothing.
I don't know why on earth ANYBODY put games out on WiiWare.
Virtual Console was in the works a LONG time. Like, originally planned for 64DD sort of long.
Wow, so for all the effort the guy put into the game, Nintendo made about $100,000 on it and he made nothing.
I don't know why on earth ANYBODY put games out on WiiWare.
In that parallel world I'm pretty sure N64 shipped with a CD-ROM drive.in the parallel world where the n64 trounced the ps1 the 64dd was the most amazing thing ever released
He has two years to hit the sales threshold, and if these numbers are accurate then he's pretty much guaranteed to reach it. Not that it excuses Nintendo's policy in any way.
In that parallel world I'm pretty sure N64 shipped with a CD-ROM drive.
I dunno, I'd have liked 3rd party games on my N64.eurghh!!!!! cd n64 would have been horrible, the DD would've been amazing
He has two years to hit the sales threshold, and if these numbers are accurate then he's pretty much guaranteed to reach it. Not that it excuses Nintendo's policy in any way.
Is the game actually good?
I dunno, I'd have liked 3rd party games on my N64.
I do kinda wonder how things might've gone had Nintendo just built the 64DD into the system day one though. Japanese devs might not have uniformly rejected it then?