GarthVaderUK
Banned
If the game itself is poor or mediocre, what does it offer people who don't get the retro references?
Are you sure? I think sales will be pretty much down after relatively high launch sales because nobody seems to be using WiiWare anymore. And I doubt that it's going to get any better in a year or so.
Not a lot really. It's like a dumbed down version of the original GTA games.If the game itself is poor or mediocre, what does it offer people who don't get the retro references?
He's been really vocal about how surprisingly easy it was to get everything running on the Vita. It's no wonder we're seeing so many indies flocking to that platform at the moment.
Are you sure? I think sales will be pretty much down after relatively high launch sales because nobody seems to be using WiiWare anymore. And I doubt that it's going to get any better in a year or so.
"Clarification: Those sales numbers per platform circulating are not accurate, extrapolated from a bar graph that didn't show to-the-digit."
https://twitter.com/RetroCR/statuses/318031938524966912
"RCR hasn't sold close to that on Wii, significantly more on the other platforms. Around 100,000 units total across all platforms 5+mo in."
https://twitter.com/RetroCR/statuses/318032548628402178
Specifically US PSN. EU/PAL PSN users didn't get it until a couple of weeks after XBLA.
But does it really matter? You can make excuses for XBLA all you like but they're just that, excuses. The fact is, if Microsoft wanted the release to be day and date, it reflects badly on them and it's their responsibility to correct it. Do the people making these kind of arguments make the same excuse when the PS3/WiiU receive a delayed or shitty port?
Jeez are these worldwide numbers? I feel like I'm in an exclusive club or something for owning the WiiWare version, lol.Seems like the update for WiiWare is under 2,000 units now. So they are indeed far from the threshold.
If I was an indie console developer, I wouldn't release my game this late to the gen. All of those numbers are very low if you ask me. People just don't care that much when the next gen is closing in.
It's the main reason I didn't buy it. I was really looking forward to be but the feedback after the US PSN and Steam release completely destroyed any interest I had in the game/ This is why developers should aim for simultaneous release on all platforms, if you don't and your game isn't very good, you're going to suffer tremendously in terms of sales.
Jesus you take this console war shit too seriously. All I was responding to was a post that said "Whats up with XBLA sales being super down recently?." I think the fact that the XBLA version was released later is a perfectly reasonable, non-controversial explanation for why the sales are lower on that platform. I'm not making an "excuse' because I don't care which platform the system sold the most on, and yes I would give the same explanation for weaker sales on a delayed or poor port to any platform. That's the whole reason timed exclusives exist. Could it have been on XBLA day one? Maybe, but clearly Microsoft did not care about this game, and neither did gamers as evidenced by its 100k WW sales.
Seems like the update for WiiWare is under 2,000 units now. So they are indeed far from the threshold.
Yeah, he told Destructoid that it was about 25% of the way there, which would put it at around 1000 units in the US and 500 in Europe. If this is how bad a hyped game (albeit one that's been available on other platforms for a while) like RCR sells on Wiiware, I'd hate to see how poorly the lesser known releases have been selling recently.
That's brutal. Less and less people are wanting to choose XBLA...Provinciano said he spent the most development time on the Xbox Live Arcade port, on a platform he called the most expensive. "Knowing what I know now, I would've skipped it," he said. Though he considered the WiiWare version a $20,000 gift to fans, the XBLA port ended up costing more.
Uh, he was. A few of us have already pointed that out in this very thread. Problem was that he was left waiting for a slot for months so he just decided to get the versions he already had ready (the US PSN and PC versions) out there.
Doesn't ring true. The Live Arcade release had some significant changes made. If he had been left waiting months for a slot, he wouldn't have been able to make those changes as it would have undergo the cert process again and wait even longer for a slot.
But what of the WiiWare and XBLA versions? Brian says that WiiWare should be getting its fix shortly following PSN, while XBLA will get its due once a release slot is finalized. Excited yet?
On Xbox, he continued, Im not sure if you know about the slot setup, but pretty much, your game gets out there when they say it can. You have very little control. Youre just lucky to get whatever slot you get. That one reason alone is a big factor as to why Ive been able to have so much success on PlayStation and less on Xbox.
Let's not blame WiiWare or Nintendo, as this post seems to suggest. Fact is WiiWare has been dead for two years and the Wii for at least one. A lot of people have probably either gotten rid of their Wii or at least unplugged it and packed it away. Plus many will have already bought the game on other platforms. At this stage every single sale is a surprise.Yeah, he told Destructoid that it was about 25% of the way there, which would put it at around 1000 units in the US and 500 in Europe. If this is how bad a hyped game (albeit one that's been available on other platforms for a while) like RCR sells on Wiiware, I'd hate to see how poorly the lesser known releases have been selling recently.
Let's not blame WiiWare or Nintendo, as this post seems to suggest. Fact is WiiWare has been dead for two years and the Wii for at least one. A lot of people have probably either gotten rid of their Wii or at least unplugged it and packed it away. Plus many will have already bought the game on other platforms. At this stage every single sale is a surprise.
Let's not forget that in its heyday WiiWare proved very successful for World of Goo, LostWinds and Bit.Trip. Two years ago this would have sold thousands.
Yep. I still don't understand why Nintendo haven't made the WiiWare library available on the eShop like the 3DS has DSiWare.Hell, if WiiWare was connected to the Wii U eShop the same way DSiWare is to the 3DS eShop, it would've done sold thousands.
Yep. I still don't understand why Nintendo haven't made the WiiWare library available on the eShop like the 3DS has DSiWare.
Let's not blame WiiWare or Nintendo, as this post seems to suggest. Fact is WiiWare has been dead for two years and the Wii for at least one. A lot of people have probably either gotten rid of their Wii or at least unplugged it and packed it away. Plus many will have already bought the game on other platforms. At this stage every single sale is a surprise.
Let's not forget that in its heyday WiiWare proved very successful for World of Goo, LostWinds and Bit.Trip. Two years ago this would have sold thousands.
I'm guessing technical reasons. The eShop really provided a new lease on life for DSiWare and gave the eShop a lot of good games right off the bat. I'm sure they'd do that again with WiiWare if they could.
Having "launcher" titles in the Wii U side that simply boot Wii mode directly into the selected app nd having the Wii U eShop inject the titles/tickets directly into the Wii NAND should not have been a big issue at all and wouldn't compromise security.
I'm almost convinced the team that worked on the Wii U OS was either not as skilled as the team that worked on the 3DS or was understaffed.
Having "launcher" titles in the Wii U side that simply boot Wii mode directly into the selected app nd having the Wii U eShop inject the titles/tickets directly into the Wii NAND should not have been a big issue at all and wouldn't compromise security.
I liked the game myself. It's simple sure, but it's good fun while listening to a podcast or something.
I'm almost convinced the team that worked on the Wii U OS was either not as skilled as the team that worked on the 3DS or was understaffed.
Having "launcher" titles in the Wii U side that simply boot Wii mode directly into the selected app nd having the Wii U eShop inject the titles/tickets directly into the Wii NAND should not have been a big issue at all and wouldn't compromise security.
after the degree to which the Wii was hacked I don't blame them for completely locking away all the Wii stuff into its own sandbox
It's not. There's a quote in this thread that says so.I'm almost surprised that the game is on track to eventually pass the WiiWare threshold. It just came out, after all, and it has two years.
That is just so fucking sad.
Nintendo only has themselves to blame when they don't have an account system in place.
Skulls of the Shogun failed to make even 10000 on XBLA. Sine Mora with an 83 Metacritic sold about the same as RDR on XBLA. Conversely Deadlight which was by many accounts shit sold a lot more.
How is that even related
I probably would've bought it last spring/summer/fall when it was continually promised. I still bought La-Mulana and various VC games (Monster World IV, Last Blade 2, Mega Man X2, etc).He really should have released it on WiiWare first.
Though there's no guarantee that it would have reached the threshold even then. Nobody buys WiiWare games. Even I don't buy WiiWare games any more.
How is that even related
I really think we should have a thread just so that people can complain about the lack of an account system on Nintendo consoles, so that we don't see it popping up in every eShop thread.
Not sure how much it matters in the grand scheme of things, or if it does at all. But some people (like myself) won't get anything digital from Nintendo until they have a proper account in place. Pity because I like the look of games like Pushmo
I'm assuming that lack of an account translates to less sales for TheSeks
that would go against Gaf's policy on dedicated, centralized mega threads
It's WiiWare, man. RCR not generating revenue has nothing to do with an account system -- it's the fact that it's a dead platform, along with Nintendo's ill-conceived policy of a minimum sales threshold, which is also a dead policy.
I imagine releasing a game on WiiWare seemed like a great idea to Provinciano back when he thought of it. I'm sure he didn't predict the game to take so long to develop, nor the current state of the Wii and WiiWare when it did finally release.
If the game were released on 3DS or even Wii U, it would have met much more success.
I was (partially) joking. It's a bit annoying seeing people go into eShop threads just to say that they won't buy stuff.
Hey I'm not saying I agree the lack if an account is the reason for poor sales. I'm just coming up with a reason why someone would think it'd contribute. It's not my own view