LiquidMetal14
hide your water-based mammals
People can't over react to quality of screens until you see it on screen anyways. If it's playable I will be fine since it looks better than any other HH RR title ever.
Vita's shortcomings or Namco Bandai lazyness?Grimmy said:So much for Vita's AA capabilities... This and Katamari are so jaggy.
_dementia said:Vita's shortcomings or Namco Bandai lazyness?
I'm going to assume the latter.
dr_rus said:That's because it is clearly rendered at lower than Vita's display native resolution.
I played on Vita and I can tell you that even without the AA it's hard to notice any jaggies when the game is using display's native resolution because of how small the screen pixels are.
Now try to fit this in 5" diagonal (it should be about quarter of it's size for me on my 24" 1920x1200 display) and you'll see that pixel size is so small that jaggies are almost invisible.
EhrgeizVII said:
I still like the way it looks. I hope they removed anti-aliasing so that it could run at 60 fps.
Besides, you probably won't notice those jaggies on the 5" OLED.
Grimmy said:While you have a point, I still think the visuals are very disappointing. PS1-level geometry and blurry textures. Look at the below:
That's barely a step above the PSP level. Heck, if you play the PSP RR games on the Vita it may look about the same.
Kerrby said:What about the 2D people in the stands? What is this, 1998?
Jonnyram said:
Jaggies aside - R5 didn't look much different then this does - 11 years ago. And it did that at double the framerate too.Jonnyram said:Ridge Racer V had crazy jaggies and I thought it looked awesome
Is 30fps for this confirmed?Fafalada said:Jaggies aside - R5 didn't look much different then this does - 11 years ago. And it did that at double the framerate too.
Between R3DS buckling the 60fps trend, and 20-30fps demo with 4months to launch - it sounds pretty unlikely it could be anything else.Jonnyram said:Is 30fps for this confirmed?
I thought it was just an unfortunate by-product of an early demo.
Apart from the car models the polygoncount in the enviroment looks really poor. The Vista is surely much more capable?!Kerrby said:What about the 2D people in the stands? What is this, 1998?
It's definitely unimpressive, but it's still a pretty big step up from PSP. The car model in the Vita version likely contains more polygons that a full grid worth of cars in the PSP game.Grimmy said:While you have a point, I still think the visuals are very disappointing. PS1-level geometry and blurry textures. Look at the below:
That's barely a step above the PSP level. Heck, if you play the PSP RR games on the Vita it may look about the same.
Yes, it did deliver 60 fps, but it was using field rendering with (something like) an effective resolution of 512x224 per frame. The Vita version is at least doing 960x540 progressive.Fafalada said:Jaggies aside - R5 didn't look much different then this does - 11 years ago. And it did that at double the framerate too.
Off tangent, but IIRC R5 was 640 horizontal, and their TGS demo was actually full-frame, but lack of time forced some compromises there for release.dark10x said:Yes, it did deliver 60 fps, but it was using field rendering with (something like) an effective resolution of 512x224 per frame. The Vita version is at least doing 960x540 progressive.
It was a full 640? It's obvious that they COULD have done a full 640x448 is they had the time. Wish they would have given the US version of RRV the same treatment as TTT.Fafalada said:Off tangent, but IIRC R5 was 640 horizontal, and their TGS demo was actually full-frame, but lack of time forced some compromises there for release.
As for Vita version - the screens, whatever they did to them, look lower than Vita native resolution. I'll hold-off for release before passing judgement though.