Some of her core animation is fantastic, and some of it is so dopey.
Her feet look like clown feet when she's running (not sprinting -- that animation is good) because for whatever reason her toes are angled outward. How does no one making this game notice that? Also her clamber animation (when she lifts her whole leg up onto things) looks terrible, and you see it over and over. The original knee-up clamber from the OG game (on PS One) looks better. It's just a much better animation. It looks like how an athletic gymnast would climb onto something. This leg-up animation in Rise looks like how Donut Drake would climb onto something.
Her hand over hand (feet hanging) is awful too.
There's a lot of good too, but I think overall... they didn't do enough through animation to make her feel like Lara Croft. And in some ways they've even regressed a bit since their last few games. Where's the confidence? The posture is all wrong for Croft. She should be fearless and athletic crossing a beam, like a trained gymnast, not flailing her arms and close to falling, like some noob's first time on the balance beam. Overall, animation in Rise: B-