LOL! NX gamer fucked up big time.
LOL! NX gamer fucked up big time.
From memory so many last gen game look a lot better than they actually did. Yes the original did look really good. But the difference was immediately apparent to me, I said "wow" when she turned and started talking. Truth be told keyframed facial animation on these super realistic characters really don't cut it anymore so it's good to see them using facial capture for their characters.
The trail looks absolutely horrendous, thankfully the actual gameplay segment after that was good but this is a tech thread and damn, the cross gen base of this game shows. It's not a very impressive game at all on a tech front, there was no need for them to go cross generation for this, rather just worry about the XB1 and nothing else. Can only assume that the studio thought last generation sales would not fall off a cliff like they did.
He often catches many things that DF misses with their "devices". It's also pretty pathetic how some people are getting off on him being wrong, come on guys/gals really?I'm not getting the love for this NX Gamer dude. Doesn't he just do everything by eye off videos? How do you take that seriously?
Don't Digital Foundary have actual equipment/software they use to measure framerates, resolution etc?
YesThis good?
Yes there's on-the-fly crafting. She made a poison bow while fighting with the bear and fired up the gasoline gallon before throwing it.Yeah, menu based at camp for TR '13. Rise gameplay vids show the same crafting menu at camps, but I can't remember if there was any on-the-fly crafting.
Yes there's on-the-fly crafting. She made a poison bow while fighting with the bear and fired up the gasoline gallon before throwing it.
You're probably right. I haven't played TR for a while. There's also the fact that it has a pretty similar art style, such as it is. Personally, I don't really feel all that strongly about Lara herself having an insane character model, as the only issue I had with TR graphically is that it didn't indulge in more fantastical design when given the opportunity. It created an incredibly detailed overworld, but with rare moments of crazy design. So things like a ship trapped in a frozen waterfall is what I want to see more of. The character model is nice and all, but it's not would turn the game around for me if I want it to.
I'm also really interested in seeing what Rhianna Pratchett does with the story. She's one of those writers I don't think has done anything particularly great, but I am rooting for her as an underdog of sorts for her to come into her own. I should probably read the TR comics she wrote. I've only read the Gail Simone one so far.
No, we are talking about TR2013. There was no, on-the-fly crafting, correct?
No, there wasn't. It is new.No, we are talking about TR2013. There was no, on-the-fly crafting, correct?
Crystal has seemed rather obsessed with Lara's model since their first trilogy, so their commitment there is pretty much a given, but their environment art has been on point too, MO.
Speaking of Crystal's past games and the current writing, I'm not against Pratchett's work but I wish whoever wrote Legend/Anniversary/Underworld was back because they were doing a much better job in dialogue at least. I'm both curious and cautious of whatever she's doing in the comics.
Can we just ask him to review his analysis? Does he have a GAF account, or use Twitter?
Also the snow deformations look nice but off. It looks like the snow is just opening up before she actually plants her feet.
Seems well done to me
There's a slight delay but it's still WIP so that may be fixed by release, otherwise it's a really nice effect.Seems well done to me
Seems well done to me
The trail looks absolutely horrendous.
I'm still not understanding how he grew to any sort of prominence. It just seems like a few posters were pissed that DF found a few aspects of a couple Xbox One multiplats a bit better than the PS4 version (despite favouring PS4 overall) and suddenly this guy became a thing.
I think it was around the peak of the PS4 AFGate.
And some people aren't doing that as well.He often catches many things that DF misses with their "devices". It's also pretty pathetic how some people are getting off on him being wrong, come on guys/gals really?
Seems well done to me
That's not well done at all.
That snow deformation looks cool. I think small things like that are gonna added for a more immersive experience going forward. Still needs work but game is still cooking.
Really hope they can hit that 1080P/30FPS. Game looking solid so far.
I'm not getting the love for this NX Gamer dude. Doesn't he just do everything by eye off videos? How do you take that seriously?
Don't Digital Foundary have actual equipment/software they use to measure framerates, resolution etc?
I'm still not understanding how he grew to any sort of prominence. It just seems like a few posters were pissed that DF found a few aspects of a couple Xbox One multiplats a bit better than the PS4 version (despite favouring PS4 overall) and suddenly this guy became a thing.
I think it was around the peak of the PS4 AFGate.
I take it back that gif made it clear what I saw as "off". The deformation is lagged behind by quite a bit. It's like drawing on an pad and the paint (texture change in this case) coming in after the stroke. I'm sure that will get fixed then.lol you will fight the image? The deformation is not coming before she plants the feet..at all.
It also takes into account what part of the leg/feet is being in contact. Impact the movement, etc.
lol you will fight the image? The deformation is not coming before she plants the feet..at all.
It also takes into account what part of the leg/feet is being in contact. Impact the movement, etc.
It's a little ehh at the moment, but it won't matter when actually moving at a faster speed in combat.
Maybe the snow is a little too fine, sand like in the way it easily flows. It's a tough balance though, so I feel it's a non-issue. If they can make it deform with a bit more weight it could benefit.
Must PS4 owners plow through every thread like this?
Haha nice.Yes.
Seems well done to me
How they will do this? predicting the player movement? Guess you will always have something to complain aboutI take it back that gif made it clear what I saw as "off". The deformation is lagged behind by quite a bit. It's like drawing on an pad and the paint (texture change in this case) coming in after the stroke. I'm sure that will get fixed then.
Seems well done to me
and you are bashing nx for the same reason
Well he has a frame counter, and I dont really know any other youtubers who do in depth tech analysis of games.
Albeit ive seen Gaffers post info as in depth as him, but i would usually have to go through threads slowly seeing what one gaffer found, then the next then the next.
NX Gamer is like an agrigate of what i could probably find myself, all in one video.
He def isnt the end all be all of tech analysis but i give him props for effort.
Completely wrong actually.
NX Gamer really got big because of Watch_Dogs, the downgrade fiasco got him a ton of subscribers.
After that it was in indepth love affair with The Order but probably his biggest influx which was relatively recently was how impressed he was with Uncharted 4.
Watch pretty much any of his Attention 2 Detail analysis videos and you can easily appreciate what he is doing.
Thread A: It's a huge difference, super noticeable, you'd have to be blind to not see it. 16 bajillion pixels difference. Facts.
Thread B: Really, the dev said that? Are we sure though? Can someone double check this for us? You sure he's not Greenberg?
That snow deformation looks cool. I think small things like that are gonna added for a more immersive experience going forward. Still needs work but game is still cooking.
Really hope they can hit that 1080P/30FPS. Game looking solid so far.