In the original games the camera was locked onto the car and followed it upside down.
I understand that, but that was then, and now the team have a lot more control over the camera and display effects*. If they see value in doing it exactly like Rollcage, then fine, but options are open. They could for example do like Burnout or NFS MW (Criterion's version) did with perspective distortions and canted angles, to sell the sense of vertigo without making the driving more disorienting than it needs to be.
If they just want to straight-out make Rollcage 3 for Rollcage fans, then have at it. But if they want a long-lasting new racing franchise that goes beyond what Rollcage was (and that defeats any of the practical reasons why Rollcage died out) then they can't just follow the formula. Hopefully that's not what they're doing.
(*That being said, the PS1 game had some crazy effects and tech behind it. Like you said that the camera is "locked onto the car", which is mostly true, but from videos, it looks like the camera is actually intelligently following rather than just locking it to the Y axis of the chassis, which is pretty impressive for back then. And the "woozy" effect in Rollcage is a bonkers blend of color and camera tricks.)