Parakeetman
No one wants a throne you've been sitting on!
How is this similar to a SaGa game exactly?
So you can be totally confused.
https://www.youtube.com/watch?v=ItsGOqFZgtc
How is this similar to a SaGa game exactly?
If you are unfamiliar with the Romancing Saga series then yeah it could be considered "hard"
I'm 100% unfamiliar, so yeah. Might have to look up some info/hot tips online if I end up buying this.
While it looks like old school final fantasy, it plays totally different. In the sense with how the combat mechanics are.
http://saga.wikia.com/wiki/Romancing_SaGa_2
Once you get used to how things work with the game its pretty great. Just dont worry if you get wiped a bunch of times lol.
http://saga.wikia.com/wiki/Tech_Sparking <-- is the important stuff as its mainly how you will be trying to deal out damage to kill things, esp with the bosses.
Awesome, thanks!
Wanted to link you a vid but didnt want to spoil any bosses for you. Couldnt find garbage mob footage with a quick search unfortunately.
How far off do you think we are from the release of this? I'm hoping it'll be this Thursday.
Western localization of Japanese RPGs is such a non-sure fire thing these days
No sign of 7th Dragon and Summon Night in Europe. I see what you're saying, but 'Western' isn't synonymous with 'North America'.This I'm gonna have to disagree, things have gotten MUCH better in the last few years in this regard. Most RPGs now get localized, from the big whoppers of translations all the way down to niche titles. I never thought we'd get 7th Dragon III, Trails in the Sky SC and 3rd, DQ7 3DS, even Summon Night 5 (a freaking PSP game in 2015!), but here we are... I can't think of the last big RPG that was skipped over for localization. (PSP had a lot...).
Are the original Final Fantasy Legend games worth playing?
This I'm gonna have to disagree, things have gotten MUCH better in the last few years in this regard. Most RPGs now get localized, from the big whoppers of translations all the way down to niche titles. I never thought we'd get 7th Dragon III, Trails in the Sky SC and 3rd, DQ7 3DS, even Summon Night 5 (a freaking PSP game in 2015!), but here we are... I can't think of the last big RPG that was skipped over for localization. (PSP had a lot...).
It took SC years to get moving and it literally took three years for DQ7 to come out. Summon Night 5 took two years. SaGa 2 and 3 ds remakes weren't released, so there was literally no hope in thinking this would either. Your examples are really poor given how long they took to come out.
Waiting almost half a decade or more for localization isn't what I call "sure fire". Especially given fans petitioned games like DQ7 3ds getting released for years. No one with reasonable faculties expected it to come out in English and SE is more than likely going to take a loss with the title. You're better off putting time into learning Japanese in that same time span, and not worrying about whether or not a game is released in English because it no longer effects you. Complaining about Romancing SaGa 2, the first SaGa release in English in ten years, not coming out to your Vita system, when SE NA had all the reason in the world to ignore it, is the very definition of ungrateful.
If every English speaking person asking for DQ7 demanded to be released in English had bothered to put time in Japanese in that same time span, they could have been able to import it about half a year ago and be able to understand every word. Instead, they waited for a surprise announcement no one thought would ever come.
The wait game of "is it? Will it?" Of English localization sure sounds fun.
The entitlement from the Vita camp makes it even more hilarious because they're potential customers who refuse to buy the game they wanted, whose potential audience is already small enough and niche to begin with. So when the game fails because it didn't get enough sales because "wah wah Vita", SE will no longer find a suitable reason to try releasing another SaGa remake, and why should they? If the sales are that poor, why would they want to gamble on the new SaGa either? This is the hilarity of gamers: they doom themselves over petty system wars.
This is true. I would think that sales on any platform would be good drivers to make SE want to release the games more and even try out other platforms.
Reminds me of that silly boycott (maybe it was only Gamefaqs) where some people started a boycott on Tales of Graces because Vesperia PS3 wasn't getting an NA release.
Hopefully soon. Generally the announcement vs. the release of apps like this tends to be really quick, right? They did say there'll be more info soon.
Does anyone know if this has gamepad support?
Well an English trailer hit. https://m.youtube.com/watch?v=wWbp20lYLko
Niiiiiiiiiiiice. Hopefully tomorrow they give us a date. Seems like it's almost done. Could be an early May release!
English site: http://www.jp.square-enix.com/romasaga2/en/
Well an English trailer hit. https://m.youtube.com/watch?v=wWbp20lYLko
Looks like it could be a ton of fun, really!
Just please please PLEASE don't fuck up the controls. For the love of god, no dynamic d-pad, if it has to be controlled with a d-pad on the touch screen, make it fucking static.
Niiiiiiiiiiiice. Hopefully tomorrow they give us a date. Seems like it's almost done. Could be an early May release!
English site: http://www.jp.square-enix.com/romasaga2/en/
http://m.neogaf.com/showthread.php?t=1212731Would a trailer count as new news for a new thread? Or is SaGa too niche for that
Glad to finally have official hashtags for the franchise though:
#RomaSaGa2, #RomancingSaGa2, or #SaGaSeries
Personally I don't buy games anymore on mobile for over say $5-7 because I have no guarantee that the game is going to work next iOS update (Android is a bit better but quite similar). So when I update my iPhone and iPad to iOS 10 this fall there is a good chance that a lot of my games stop working.This is true. I would think that sales on any platform would be good drivers to make SE want to release the games more and even try out other platforms.
Reminds me of that silly boycott (maybe it was only Gamefaqs) where some people started a boycott on Tales of Graces because Vesperia PS3 wasn't getting an NA release.
Personally I don't buy games anymore on mobile for over say $5-7 because I have no guarantee that the game is going to work next iOS update (Android is a bit better but quite similar). So when I update my iPhone and iPad to iOS 10 this fall there is a good chance that a lot of my games stop working.
Hence I am not willing to buy SE "premium" priced games (or really any publisher). ibhad enough issues with SE and Capcom games as it is and don't trust them to maintain compatibility every time Apple decides to break APIs. I do understand it from publisher perspective as its additional expense but it's not a situation I want to deal with anymore.
It's a reason why I've been kind of down on mobile gaming, as it's a really, really problematic platform for a lot of reasons that aren't purely "we don't like touch controls." Hopefully those issues get sorted out (more reliably working across OS updates, SOMETHING happens to throttle the current F2P setup or at least keep it from being problematic, ets.) This seems to be a higher end effort from SE though and as noted they've been better about keeping games functional across OS updates, so I'm willing to give this a fair shake anyway.Personally I don't buy games anymore on mobile for over say $5-7 because I have no guarantee that the game is going to work next iOS update (Android is a bit better but quite similar). So when I update my iPhone and iPad to iOS 10 this fall there is a good chance that a lot of my games stop working.
Hence I am not willing to buy SE "premium" priced games (or really any publisher). ibhad enough issues with SE and Capcom games as it is and don't trust them to maintain compatibility every time Apple decides to break APIs. I do understand it from publisher perspective as its additional expense but it's not a situation I want to deal with anymore.
Chaos Rings 1&2 and a few other games still don't work. World Ends with You took them a year to update. The problem is you just don't know what happens just 6 months away. Personally I find the entire proposition ridiculous and as a customer at this point k don't care whose fault it is.It's a reason why I've been kind of down on mobile gaming, as it's a really, really problematic platform for a lot of reasons that aren't purely "we don't like touch controls." Hopefully those issues get sorted out (more reliably working across OS updates, SOMETHING happens to throttle the current F2P setup or at least keep it from being problematic, ets.) This seems to be a higher end effort from SE though and as noted they've been better about keeping games functional across OS updates, so I'm willing to give this a fair shake anyway.
Well an English trailer hit. https://m.youtube.com/watch?v=wWbp20lYLko
Most mobile rpgs tend to offer both options.
Most do, but FF VI for example still doesn't, as far as I know. RG2 is a SE game too, right? Or at least is nowadays. Pretty sure IX didn't have it either.
So I'm not exactly optimistic.
Chaos Rings 1&2 and a few other games still don't work. World Ends with You took them a year to update. The problem is you just don't know what happens just 6 months away. Personally I find the entire proposition ridiculous and as a customer at this point k don't care whose fault it is.
If the situation gets resolved at some point, well I have a very long wish list.
I realize where they are coming from as phone gaming is popular with a lot of people especially in Japan but it definitely sucks for those of us that don't like touch d-pad nonsense...
Square Enix isn't interested in the Vita as a platform outside of Japan. They will rather port a non-phone game like Setsuna to PC just to release it on PS4 + Steam rather than bothering with a Vita release. The sooner you learn to #dealwithit the better. Vita = dead.
To be fair, while Romancing SaGa 2 has turn-based combat, the game doesn't have classic random battles. Instead, you initiate battle when you touch an enemy moving around the field. So avoiding encounters requires some real-time dodging.I just don't get how touch dpad is so offensive in a game with turn based battles. It shows a tremendous lack of ability to adapt to controls. In a platformer, sure. Maybe I could understand (I don't because I beat Monster Hunter 2 Freedom Unite on my iPhone with touch controls): But in Romancing SaGa? How is this even an issue?
I just don't get how touch dpad is so offensive in a game with turn based battles. It shows a tremendous lack of ability to adapt to controls. In a platformer, sure. Maybe I could understand (I don't because I beat Monster Hunter 2 Freedom Unite on my iPhone with touch controls): But in Romancing SaGa? How is this even an issue?
Honestly not bringing the Vita version isn't even my main problem. The lack of gamepad support on the android version seems like a silly oversight.
It... might also be worth finding criticisms of the Vita versions too, even if it's just sort of going sour grapes with this: in this case it sounds like it can have some actual loading when going into some buildings IIRC. For something of this scale that sounds kind of unusual to have happen and probably could've been avoided!Square Enix isn't interested in the Vita as a platform outside of Japan. They will rather port a non-phone game like Setsuna to PC just to release it on PS4 + Steam rather than bothering with a Vita release. The sooner you learn to #dealwithit the better. Vita = dead.
Well an English trailer hit. https://m.youtube.com/watch?v=wWbp20lYLko