Rsident Evil 7 VR mode will be PSVR exclusive for a year.

Feb 14, 2015
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#59
Never thought that was PSVR only forever, wouldnt really make sense. Maybe the deal involved Sony funding the porting to VR proccess, as something like Sony does with Pub Fund for indies (Guacamelee, Divekick and stuff)
 
Oct 17, 2014
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#62
It's exclusivity either way. And not because of some technical hurdle, just money.

PC gamers are essentially getting an incomplete product.

Stuff like this shouldn't be celebrated, folks!
It's like Bluray vs HD DVD.

Standardization is all about establishing a product and driving cost down through mass manufacturing.

Truly open platform are great for homebrew, though. Right?
 
May 27, 2011
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#64
it's pretty BS. Spend money on making some actual system sellers, not locking away games from other platforms.
I didn't realize it was locked away from other platforms entirely (Pc/XBO). Just an optional mode from accessory platforms (Oculus/Vive).

We don't even know how well done it will be on PS VR. Might be a good thing to see how well the implementation and optimization is before lamenting.

Maybe Sony could try doing something instead of some lame tech demos and one good showcase (Driveclub VR).
Which could be how many years out at what cost? Seems like a smart business decision to nail down a product on a VR optimzed engine that's already well along.

However, a year seems uncalled for. 3 months to maybe 6 months at most, but even that seems uncomfortable. Yes, exclusives aren't great on our end, but on theirs they have a place than just money.
 
May 30, 2013
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#66
Oh that's neat, I thought it was going to be exclusive forever.

But yo, remember when MS was anti-consumer for the TR exclusivity? Sony just looking out for all gamers!
people rage because not as many people had xbox, the other way around most people have ps4s so less complaints.
 

120v

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Mar 14, 2013
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#70
this is sony, resident evil (traditionally PS-centric franchise), and a new platform. of course it's going to be exclusive

since tracking on vive/rift is different than psvr i think the PC VR versions would be a year off anyway
 
Aug 21, 2013
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#73
this is sony, resident evil (traditionally PS-centric franchise), and a new platform. of course it's going to be exclusive

since tracking on vive/rift is different than psvr i think the PC VR versions would be a year off anyway
You assume it'd take an entire year to implement tracking to the other headsets?
 
Feb 1, 2016
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#75
Resident Evil 7 VR mode will be Xbox VR exclusive for a year
"Smart for Microsoft, the only way to sell XBVR is with heavy hitters found nowhere else"

-things you'd never hear on neogaf for $1000
Well if the game would have been announced in the XBox conference without even a hint that it would come for other VR platforms yes people would say it.
 
Nov 16, 2010
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#77
If this releases on PC before the years exclusivity is up you can bet people will try to enable VR through modding. I am sure it would piss Capcom off, but that's what you get when you do stupid stuff like this.
 

120v

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#78
You assume it'd take an entire year to implement tracking to the other headsets?
it's not really an "out of the box" solution. for example Fallout 4 VR is still a ways off and that game is a year old.

a year is probably stretching it but you have to realize devs aren't going to rush to implement additional VR modes when they're free
 
Aug 21, 2013
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#79
it's not really an "out of the box" solution. for example Fallout 4 VR is still a ways off and that game is a year old.

a year is probably stretching it but you have to realize devs aren't going to rush to implement additional VR modes when they're free
Agreed, but the actual implementation wouldn't take that long. :p
 
Dec 14, 2013
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#81
it's not really an "out of the box" solution. for example Fallout 4 VR is still a ways off and that game is a year old.

a year is probably stretching it but you have to realize devs aren't going to rush to implement additional VR modes when they're free
Unless they are dumbasses, they've used a VR Api that is multiplatform to begin with. And if so, it will get unlocked on PC in the very day of release.
 
Oct 4, 2011
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#86
Before we get too excited let's not forget that early impressions suggest that it looks like an early PS3 game in VR.

This might shock people when they lower the headset over their eyes for the first time, I was really disappointed when I first heard this.
 
Apr 26, 2009
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#89
Also said Batman Arkham VR is exclusive for 6 months, until March 31st 2016.
Got a download link?

Well anyway, I get it. Timed exclusives suck but these are way more favorable deals than games being eternally locked to one brand of hardware so I'll give Sony that.
 
Jan 7, 2009
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#90
No not yet unfortunately but I have mine pre ordered for launch day. I worry that the general public will expect games to look like the screenshots.
Nice, congrats. I was worried up to the point where I was sitting in line to try it looking at the TV of the guy playing thinking wow that looks like crap. But when you try it, it works. For me anyways. Its good enough for now...Im also hoping for some RE Capcpcom magic. RE on 3DS looked amazing.
 
Jun 18, 2011
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#91
No not yet unfortunately but I have mine pre ordered for launch day. I worry that the general public will expect games to look like the screenshots.
You already see that on GAF here. I remember the Driveclub thread where people with actual VR headsets told people that it wont look like it does on the screenshots, especially the "crispness" and "sharpness"...
Then today we had a thread asking who will play traditional games in VR and people without any VR headsets told people with headsets, that its totally great. Its not (yet) with the resolution we have now.

While VR is great, a lot of people looking forward to PSVR think its more than it currently is sadly and will see the flaws of current gen VR quite soon.
 
Oct 4, 2011
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#93
Nice, congrats. I was worried up to the point where I was sitting in line to try it looking at the TV of the guy playing thinking wow that looks like crap. But when you try it, it works. For me anyways. Its good enough for now...Im also hoping for some RE Capcpcom magic. RE on 3DS looked amazing.
I still think we are incredibly lucky to finally have VR in the home, something I couldn't have imagined as a kid. I know I will enjoy it. I'd imagine the immersion alone more than makes up of any graphical shortcomings.
 
Jun 6, 2015
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#96
Hated timed exclusives for Xbox and I hate hem for Sony this shit needs to stop. Either buy complete exclusivity or nothing at all. Making specific gamers wait a year to play a game after seeing reviews and impressions for a year can fuck off.
 
Nov 1, 2006
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#99
With how iffy devs and publishers are on VR I figured this was going to support Rift/PSVR/Vive. Turns out it will, but Sony has it locked for a year. Not really happy with that as I'd like everything that's 3rd party to support every headset. Ah well, maybe I'll pick it up later but I doubt it.