Patrick Roy said:
What kind of games are SOTC and Ico? Zelda with a twist of RPG?
To compare to Zelda they are like deconstructions of certain elements of zelda.
Ico: one dungeon, no bosses, yorda replaces a health meter. The game is an escort mission(not in a bad way) and platformer. The puzzles are mostly like zelda with pressure plates and boxes.
SOTC: Open field and 16 bosses, nothing else. You jump and climb over the bosses.
Neither game has an inventory. In Ico you can carry either a stick or sword and when a puzzle needs one or the other it'll be in the room somewhere so you can swap if you have to. In SOTC you have a sword and bow and never get anything else in your first play through.