Shin
Banned
Long long time lurker first time Post here.
Welcome!
A good start as it's not some drive by post and hopefully GAF will keep growing with quality posts and people like you've shown.
Long long time lurker first time Post here.
1. Code to the metal 12TF
2. Code to the metal 4TF
Pick one, you don't get both.
Something is wrong with the math.4tf at 1080p, the 12tf machines will be targeting 4k dont forget. 4tf at 1080p is the same requirements at 12tf at 4k.
Yeah, the numbers are clearly off.You need 4 times the horsepower to run a 1080p game at 4k, right. 12tf is 4 times 4tf.
Now that I'm thinking of it, a cheap box that runs the same games at 1080p and is diskless could take the next gen by storm if it's substantially cheaper than the PS5.
If the performance is around that in 2020 then I'm pretty confident in assuming that it won't be $299 but more along the lines of $149 - $199.Something tells me a cheaper box isn't going to make as big of an impact as you might think.
If the performance is around that in 2020 then I'm pretty confident in assuming that it won't be $299 but more along the lines of $149 - $199.
All things considered, memory, process node, GPU and CPU architecture gains, delta color compression, etc etc should make for a sweet HD box at a sweet price.
It would be very small, less prone to hardware failure (at least from an optical drive / heat dissipation perspective), money saved on BoM...basically floor prices console.
As software and services is where it's at, sure it remains to be seen but if it takes off it could also do exceptionally well with/at casuals/families/X-Mas presents, etc etc.
Something tells me a cheaper box isn't going to make as big of an impact as you might think.
The amount of people that buy consoles from generation to generation is still roughly the same (Wii was the anomaly). I don't think pricing is really the limiter here. I see console users as fairly discerning quality wise (PC gamers the most, mobile the least). A cheaper lower quality box may not instantly double sales, with console gamers becoming more and more performance concerned, thanks to sites like DF.
Maybe some usual mid gen buyers will shift to buy it earlier, but by and large early on new gen sales will be driven by core gamers, and they definitely want the premium model.
Maybe they want another 900P box at the low end?
I think you're a bit confused here.Writing to the metal produces greater results than not.
Switch portable vs docked mode would like to have a word with you.This isn't exactly true, compute doesn't scale resolution linearly. Also another thing you're not considering is rendering surplus. 1080p is a hard cap, but that doesn't mean that system is being tapped out at that resolution, it could have extra compute to give which would translate to the other system as well.
10-bit why?With Microsoft releasing DirectML soon I wouldn't be too worried about the 4TF model it's going to make good use of 8-bit , 10-bit & 16-bit & it will most likely have a A.I processor on board for things like super resolution & so on.
+4GB RAM makes sense for the 4K framebuffer + 4K assets/textures.What if the metal is the same? If the only difference is GPU, conceivably you could scale the same games with minimal effort. This assumes CPU, bandwidth, etc. are the same so you don't create new bottlenecks.
Of course the "leaks" have the systems with 4GB difference, so that doesn't make sense.
12GB GDDR6 + 1TB SSD for $149-199 only?If the performance is around that in 2020 then I'm pretty confident in assuming that it won't be $299 but more along the lines of $149 - $199.
All things considered, memory, process node, GPU and CPU architecture gains, delta color compression, etc etc should make for a sweet HD box at a sweet price.
It would be very small, less prone to hardware failure (at least from an optical drive / heat dissipation perspective), money saved on BoM...basically floor prices console.
As software and services is where it's at, sure it remains to be seen but if it takes off it could also do exceptionally well with/at casuals/families/X-Mas presents, etc etc.
Yeah, you should try it one day!Cool.
12GB GDDR6 + 1TB SSD for $149-199 only?
$299 seems more likely.
Cheers bro. Think I prefer to lurk and just add to the debate rather than get involved with spats one way or the other. I got a life but cool to express on some speculation from time to time and btw I am in no way trying to imply Microsoft will make some huge gain over ps4/PS5 by speculating on strategy. It's a good forum and we all wanna know a little bit more. Thanks for the kind welcome![]()
Welcome!
A good start as it's not some drive by post and hopefully GAF will keep growing with quality posts and people like you've shown.
Lockhart will not be a streaming-only console. If they wanted that, they'd release a cheap PSTV-style box (with a Snapdragon SoC) at $49 max.I messed up that post as I was thinking raw power + memory + lower specs, didn't think about the type of medium.
$249 sounds a bit more fair with 299 being on the high side as companies try to tell us that we can use whatever we have already to stream games (Sony, Googe, the older and now defunct companies).
Which is technically true and with that in mind a streaming box as a whole doesn't have much going for it so it shouldn't cost much IMO...but no one wants to lose money so who knows really.
12GB might be around 80+- retail, excl. discount for mass order, not sure how much the NAND crash will be but IIRC I read that vendors got issues and are trying to dump.Lockhart will not be a streaming-only console.
Switch portable vs docked mode would like to have a word with you.
10-bit why?
There's INT4, INT8, FP16, FP32 and FP64 (not really useful for gaming apps).
Where did you see 10-bit? Perhaps you got confused with HDR10.
Because it's supported by their software fallback for DirectX 12
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It's cheaper?If the cheaper smaller console don't outsell the high end model then what is the point of the cheaper model?
Exactly this. This is what their aiming for.I thought this was whack at first. But if the weaker box has the same processor and memory, it should be able to run the same next gen titles as the more powerful box (~1080p for when Andromeda does 4K, plus any fancy upscaling they have).
Now that I'm thinking of it, a cheap box that runs the same games at 1080p and is diskless could take the next gen by storm if it's substantially cheaper than the PS5.
It's cheaper?
Point of entry is more along the sweet spot - price wise - for consoles to sell at high volume with the lower spec'd machine. The beast is for the gaming enthusiast. Only in this scenario, the low end machine will have plenty of power to keep up with the Anaconda minus the resolution difference. Its really quite, quite simple.
MS also sells consoles through their own website. Sony doesn't even give you that option.
Who needs retailers the most?
You asked what would be the point in the less powerful box. 1080p with all the bells and whistles for $299 would move a lot of hardware for casuals who dont want to spend a hefty amount of cheddar or who dont really care about resolution.Which is so that it would sell better
You asked what would be the point in the less powerful box. 1080p with all the bells and whistles for $299 would move a lot of hardware for casuals who dont want to spend a hefty amount of cheddar or who dont really care about resolution.
The Xbox One family is tied to last gen dev because of the weak CPUs. A Xbox One X has a powerful enough GPU, but would likely become CPU-bound in many situations. For this reason, the X1 family including the upcoming "Maverick" will stay "last-gen".I guess I don't get the 4tf machine at all, I mean I guess if they plan on ditching the S and X, its a low-tier...Just my take.
DF and other deep analysis have been rising in popularity with the core demographic, but we're not the only demographic. Think of a parent buying a console for their kids, one is 150 dollars cheaper than the others and runs most of the same games, they probably don't give a hoot about how many lines of horizontal resolution it'll fill. A cheaper next gen box could really be lightning in a bottle imo.
The Xbox One family is tied to last gen dev because of the weak CPUs. A Xbox One X has a powerful enough GPU, but would likely become CPU-bound in many situations. For this reason, the X1 family including the upcoming "Maverick" will stay "last-gen".
The "Lockhart" will probably be disc-less, use cheaper cooling, require less power, etc. It's easy to market "Lockhart" as next-gen for 1080p TV users and "Anaconda" as next-gen for 4K TV users. With Lockhart, just pull up a game on last-gen systems that's CPU-bound and show twice the framerate. I feel framerate and cross-play support will be a bigger deal than just resolution next-gen.
I remember that a big reason for Slim/Pro models Sony said was that it reduce manufacturing costs. If Playstation, Xbox, and PC's mid-range all consist of Navi 7nm, then moving everything to that node could be more practical and affordable than producing the UHD, Hovis tuned, vapor chamber cooled 14nm Polaris Xbox One X.I guess what I don't get is, you just take the disc drive out of the X, the cost should be $300 or around by late 2020 anyway, you ditch the drive save another $10-25 there.
Phase out Xbox One S, over the next 18 months.
What have another SKU and product line when you have one already. Say a Xbox One X Slim.
I thought it would be a good idea to release a cheaper console to help make the next generation push, but there is something that we're forgetting.
Most games released during the beginning of new new generation are going to have cross-generation releases.
PlayStation 4 Slim - $150
PlayStation 4 Pro - $250 - $300
Xbox One S - $150
Xbox One X - $350 - 400
*These are just guesses.
I think the cheaper console will sell, I have feeling that the Xbox One and the PlayStation 4 will still be the most popular *budget* consoles on the market.
I guess what I don't get is, you just take the disc drive out of the X, the cost should be $300 or around by late 2020 anyway, you ditch the drive save another $10-25 there.
Xbox One X (low-tier)
Xbox Two (high-tier)
Phase out Xbox One S, over the next 18 months.
What have another SKU and product line when you have one already. Say a Xbox One X Slim.
I remember that a big reason for Slim/Pro models Sony said was that it reduce manufacturing costs. If Playstation, Xbox, and PC's mid-range all consist of Navi 7nm, then moving everything to that node could be more practical and affordable than producing the UHD, Hovis tuned, vapor chamber cooled 14nm Polaris Xbox One X.
The Xbox One X will be CPU-bound too often, and will be "old" 14nm by then. This is of course taking the 2-tier, 2020 launch rumor at face value.
Because Xbox One X is still Xbox One & it wouldn't allow devs to take advantage of the new tech that's going to be in Xbox Scarlet.
I'll go out on a limb & say that a Xbox One game in 4K isn't going to look as nice as a Xbox Scarlet game in 1080P
It's all rumor, but this would be about the time we'd see leaks. I would say it's "plausible" on the Mythbusters scale. Fun to speculate either way.Gotacha. Hm.
Hm, I guess I don't see to much wrong with it, but I think I want to see the retailers face when they tell them they are sending 2 new SKUs for launching the same day, probably not unheard of.
Microsoft will talk about their next-gen console at E3 according to Thurrott / Brad Sams so don't need leaks really.It's all rumor, but this would be about the time we'd see leaks.
Makes sense, I think, I'm going to have to think about this for a bit. LOL
I think you're a bit confused here.
ALL games will be written to the metal (as long as they use the DX12 API).
4TF consoles will run DX12 games at 1080p60 (OG PS4 at 2TF targets 1080p30). 12TF consoles will run DX12 games at 4K-ish (true 4K would require 16 TF, since it's 4x compared to 1080p) maybe checkerboard or another reconstruction technique (DLSS-like?) that imitates 4K at 60 fps.
Cerny has already said that you need 8TF to run all current-gen games at 4k 30 fps. True 4K at 60 fps would require double the amount of flops.
What you meant to say is that PS5 exclusives (TLOU2 is not one of them) will have a 12TF baseline.
XB2 exclusives will have a 4TF baseline. 3x difference. PS5 users will get shafted in multiplatform games (sounds like the PS3 era/Cell SPU coding being absent in multiplatform games?). The gap will be huge, no question about that.
Cross-gen games will still be limited by PS4/XB1 specs (1.84 TF and 1.31 TF respectively).
Halo Infinite will be a cross-gen game. Same for TLOU2.
I hope that clears up the confusion.![]()
Let's humour the maths and say you need 4x as everyone is claiming to reach 4K although I don't believe it is that cut and dry.
With a single 12TF device Sony could still set 8TF to a single game and and use the remainder to reach 4K with the checkerboarding technique.
That'd be twice the power due to the limitation of having a low end SKU.
But what would be stopping devs from using different techniques like checkerboard rendering with Scarlet?
Games would be limited to 4TF by default of the low-end. The high-end would be for minor improvements such as resolution boosts and maybe the odd shader improvement.