Shao Kahn Brewing a Stew
Banned
WTF? So no 68GB for DDR3? Explain this better, man. lol
I'm so lost now. Don't know what's good or bad anymore. I'll sit back and enjoy the ride...
WTF? So no 68GB for DDR3? Explain this better, man. lol
WTF? So no 68GB for DDR3? Explain this better, man. lol
Aha,...I stand corrected : 3(21) 432
Aha,...
32 MB is 100% correct . I'll throw in one more:
102 GB/S
I don't think any 360 games used FSAA. That's super sampling. Do you mean MSAA?32MB is enough for 720p and limited to 1080p and 2xFSAA - so not that bad but not a true revolution either depending on the implementation. 360 could only use eDRAM for the back buffer.
For the back buffer 1080p at 4xFSAA = Pixels * FSAA * (Pixel Color Depth + Z Buffer Depth) = 1920x1080x4x(32+32) = 63MB so for that case you would need tiled rendering or reduce FSAA/resolution.
Come on detective-GAF!
Just about 32MB, with no AA.
32MB will fit a 1080p frame with 2xMSAA.
Or a 720p frame with 4xMSAA.
That's assuming 32-bit colour depth, though. 64-bit colour depth would have a commensurate impact on footprint. Maybe we'll see FP10 in use again...
I don't think any 360 games used FSAA. That's super sampling. Do you mean MSAA?
Yeah, 32 MB would be somewhat worrying for IQ at 1080p. Can't fit 4xMSAA.
Sure? DDR3/4 2133MHz and a 384Bit bus if I my math is right...
DDR3 (2 x 1GB); DDR4 (3 x 2GB)?
I don't know lol.
DDR3 (2 x 1GB); DDR4 (3 x 2GB)?
I don't know lol.
Surely that's not the only way to handle antialiasing though?Yeah, 32 MB would be somewhat worrying for IQ at 1080p. Can't fit 4xMSAA.
DDR3 (2 x 1GB); DDR4 (3 x 2GB)?
I don't know lol.
I don't think any 360 games used FSAA. That's super sampling. Do you mean MSAA?
Surely that's not the only way to handle antialiasing though?
I'm wrong! Let's try this again!gaf is wrong.
So 6GB for games...
Or 128bit GDDR5 bus @ 1.6Ghz
Oh fuck. Does that mean we won't get 1920*1080 games ?
DDR3 (2 x 1GB); DDR4 (3 x 2GB)?
I don't know lol.
IIRC MS put the 360 at 1 TFLOP and then Sony said the PS3 was 2 TFLOPs.Easy, nVidia is full of shit. That's why NO console company wants to deal with them anymore.
all I got is FC DCB - acronyms he said.
Yeah, 32 MB would be somewhat worrying for IQ at 1080p. Can't fit 4xMSAA.
Yeah, 32 MB would be somewhat worrying for IQ at 1080p. Can't fit 4xMSAA.
That's my dream console right there, I would pay 900 for this thing.
$1000? More like $10,000 at minimumThis is just... stupid. This thing would cost 1000 bucks atleast.
all I got is FC DCB - acronyms he said.
Yeah like someone mentioned it actually DOES make sense, I forgot about the OS. So 2GB DDR3 for the OS and 6GB DDR4 for games.
4 8 15 16 23 42What does this mean??? haha
4 8 15 16 23 42
Don't worry, it will all make sense at the end of season 6...
Decompression block.
I think is this
Triple channel DDR4 Ram 3*2 GB. =6GB for games.
CU = ?
DCB = Decompression Block
Uhm what does that mean?
Don't worry, it will all make sense at the end of season 6...
CU = ?
DCB = Decompression Block
Uhm what does that mean?
Yes but with the rumored 8GB figure that sounds rather unlikely. If you have the money for 8GB GDDR5 and then limit it with a 128Bit bus instead of DDR3/4 and future stacking, price benefits, heat, etc. you probably should rethink the design in my opinion.
CU = ?
DCB = Decompression Block
Uhm what does that mean?
Why do you need 4xMSAA at 1080p? 2xMSAA + TXAA would be more than enough.
Care to explain (both the code and what it is) ;-)
I figure CU = Compute unit. The rumor is durango has 12 CUs and the PS4 has 18 CUs.