this correct?
Seems like it's both
This is also great for people with disabilities who might have trouble pressing or reaching particular buttons.
What would make this amazing, is if you could have a custom profile for each particular game.
That's not a problem, because a game's code doesn't say X or O, it says something like [confirm button], and then checks where the console is from. It's been that way at least since PS3.
triangle to jump, what horrible games did that?
Remote play has been saved.
wow quite unusual features.
I wondering about in-game button prompts, will these also change too?
If not, QTE will be nightmare lol.
Remote play has been saved.
Seems like a simple feature that will be hugely helpful.
Big news for people with disabilities too.
For me they need to get rid of pressure sensitivity (if any PS4 games take advantage of it or if DS4 even has it). I want that on the PS3 too.
For me they need to get rid of pressure sensitivity (if any PS4 games take advantage of it or if DS4 even has it). I want that on the PS3 too.
This feature is firstly intended to be used by people with disabilities. They will be quite happy that they can remap buttons so that they can finally SUCCEED at QTEs.
For me they need to get rid of pressure sensitivity (if any PS4 games take advantage of it or if DS4 even has it). I want that on the PS3 too.
The DS4 dropped pressure sensitive face buttons. L2 and R2 are the only buttons that have it now.
PS4 doesn't have it
#EveryoneCanPlay
I probably won't use it because then the button prompts don't match up it would confuse me, but more options is ALWAYS better
I probably won't use it because then the button prompts don't match up it would confuse me, but more options is ALWAYS better
I think that games releasing after this update will be able to make API calls to determine the OS button mappings and use correct button prompts.
I hope people don't get too excited for this. Has anyone with th beta confirmed this remapping functionality works as people are hoping it does?
What if you swap L2 for L1 or R2 for R1 and the game originally measures how hard you press one of the triggers?
What astounds me is that the technology to do this would have existed since the PS1 days. That's 20 years of people wishing they could remap buttons at the OS level.