Stone Ocean
Member
I think 900k after the campaign is over is pretty much easy. Hell to the yeah.
I think it's possible, but I wouldn't classify it as easy.I think 900k after the campaign is over is pretty much easy. Hell to the yeah.
They haven't talked about dates and such yet.Never did kickstarter, but currently is one of the few times I have money on Paypal.
Is there any downside if you pledge from Europe, did they ever talk about releasing the game in each region at the same time?
I am from Europe, no problems with kickstarter so far.
Besides the problem EU people being very reserved about kickstarter.
It's a better game, mechanically, but it's a bit content anemic. I really like it despite that though, I just wish it had ONE more dungeon.Does anyone know how Risky's Revenge was? I've played the original and while I enjoyed aspects of it, it has its issues that bugged me.
Risky's Revenge was pretty fun despite the touch controls and obvious budget restraints.
True that. Still, they did state that the game was incredibly money constrained, more of a beloved pet project they had to work on between normal breadwinners. One of the guys said that a few minutes before on the livestream.I'd say the DSiWare size restraints hurt it more than any budget restraints. Having only two real dungeons made it feel like half of the game was missing.
The size restriction had little (or probably no) effect of the game's length/content.I'd say the DSiWare size restraints hurt it more than any budget restraints. Having only two real dungeons made it feel like half of the game was missing.
It's a better game, mechanically, but it's a bit content anemic. I really like it despite that though, I just wish it had ONE more dungeon.
Risky's Revenge was pretty fun despite the touch controls and obvious budget restraints. It's also free on ios devices right now.
Version A
Version B
Both are identical, but one is free+IAP and the other is an all-in-one "purchase".
21k remaining.
I think this has been posted before, but on the off chance that people have missed it:
http://www.wayforward.com/kickstarter/ShantaeHalfGenieHeroFanKit1.zip
The only good thing about Risky's Revenge being so short is that they added pictures at the end that you can see depending on how quickly you beat the game or how many items you found. It's like what was done with the GBA Metroid games and it really lends itself to replaying it many times.
Less than $16K left to $800K.750k on KS. Great. So close now.
My counter to that is that the good Metroid games (aka Not Fusion) have lots of shortcuts and alternate paths and things can be done out of order, adding depth to replays. Risky's Revenge is pretty much just limited to racing through the one path quicker.The only good thing about Risky's Revenge being so short is that they added pictures at the end that you can see depending on how quickly you beat the game or how many items you found. It's like what was done with the GBA Metroid games and it really lends itself to replaying it many times.
Wow, it's actually going to happen.Less than $16K left to $800K.
Wendy is awesome.Matt has joined.
Wendy up next.
You can add to your pledge via PayPal later if you want better rewards (or more copies of the game and DLCs).ughhhhhhh why am i so poor... I could maybe afford to get the coin but I dont really want it haha
Share with those of us stuck behind desks!Some candid inside stories about Wendy. Interesting.
Awwwww yeaaaaah.13k away from 800k!!
Haha, this goes into my comment above that the DSiWare size restriction wasn't holding back the amount of content in Risky's Revenge (the music, on the other hand, would definitely be held back).The little "tee hee" at the end of a level is about as big as all the level data, but it absolutely HAD to be in there as far as Matt was concerned.
o7yay shoutouted
I know, it's super exciting.10k to go with 59 minutes left.
Looks like another chapter is a lock.
I never would have thought that in the beginning.
We must push little total!