Thanks for correcting me re: Nick Fury. I did nor know that.
As for the other thing not being equals, you're probably not going to be able to convince me. I'm in the camp that thinks what Robin Hood was known for (take from the rich to give to the poor) was wrong and inexcusable. For me, stealing is bad regardless of the target's wealth.
It's more of a gradual bell shape than a strict hourglass that she's had in the past.
That means you maybe play Dead or Alive.
The project will probably gets funded, but the big question is how many stretch goals will be met :/
Just a little question about the series : as I plan to buy a 3DS soon, I would like to confirm if all the previous episodes (the GBC one, and Risky revenge) are available on the European DS store ?
they are! bought both last week (germany)
Shantae creator Matt Bozon is going to be on Sup Holmes today at 1pm PDT. That's in about an hour for your time-zone challenged folks:
http://www.destructoid.com/live-show-sup-holmes-with-shantae-creator-matt-bozon-261451.phtml
Mr. Bozon has some sweet swag in the back. The Samus figurine looks awesome.
Samus figurine ,Megaman legends 3 girls artwork and Mario ,of course.
For those who weren't able to watch 'Sup Holmes, Bozon has been explaining the color thing really well. Basically, he had to make the base colors super light and bright (including the clothes and hair, so not just skin) because of the lighting engine used, which can be thought of similar to the Multiply blend mode in PhotoShop. The fairer the skin starts out, the easier it is to light it with different colors as the character goes through different lighting schemes, such as a night area and a fire area.
The intent was never for the final image to be as fair as what was first shown in the Kickstarter campaign, just the base, uncolored artwork. It was due to a mistake and lack of attention that most of the illustrations in the campaign were based off of this base image.
I, for one, am super glad that this explanation has been coming to light.
The question is, are you going to get all 4 ending pictures in RR?Great news! Is it a coincidence that I just happened to beat Shantae GBC at the same time the Kickstarter crossed 50%? I think not!
Now I'm going to fire up Risky's Revenge!
For those who weren't able to watch 'Sup Holmes, Bozon has been explaining the color thing really well. Basically, he had to make the base colors super light and bright (including the clothes and hair, so not just skin) because of the lighting engine used, which can be thought of similar to the Multiply blend mode in PhotoShop. The fairer the skin starts out, the easier it is to light it with different colors as the character goes through different lighting schemes, such as a night area and a fire area.
The intent was never for the final image to be as fair as what was first shown in the Kickstarter campaign, just the base, uncolored artwork. It was due to a mistake and lack of attention that most of the illustrations in the campaign were based off of this base image.
I, for one, am super glad that this explanation has been coming to light.
The question is, are you going to get all 4 ending pictures in RR?
It has to do with beating the game in different conditions.Oooh. I know nothing of this...maybe?!
"It was due to a mistake and lack of attention that most of the illustrations in the campaign were based off of this base image."
Lol. Right, so they bothered to have a 4 day countdown campaign teasing the launch of the Kickstarter, but they didn't bother to pay any attention to look at what they were putting up? Really? If that's true it speaks even more poorly of WayForward's priorities imo!
I agree, but Bozon was also playing the "race has never mattered" card, which is to say he hasn't cared what Shantae's ethnicity is in all her existence. He cited I Dream of Jeannie as one of his first inspirations right along side Aladdin and 1001 Nights, so it's at least somewhat plausible that it's not something that would have caught his eye.
With that said, yeah, it still speaks into their process and isn't all good.
I think the darker skin looks better and kind of suits her over all. I don't really mind if the artist just decides that he wants to make her with a lighter skin though, I think it should be his call. I'd like to see a Poll so we can see some numbers though.
Am I the only one who has issue with that hideous purple chunk of hair behind the character? It looks really rough and unloved by the artist in comparison to the GBC and DS versions. It is also curling the wrong way dammit. >.<
Shop a troll with his hand near the end of her hair and it'll look like he is clubbing her in the back of the head. orz
A man with good taste.Matt Bozon said:(MATT here) A Link to the Past is my favorite game, and the intro was so simple in a "show don't tell" kind of way. We need that for this game!
Yeah, the more they try to backpedal and explain it away, the less sense it all makes to me. It's much easier to accept that her lighter skin was simply a design choice they found appealing, and innocently decided to roll with it. Instead they frame it as a wide series of art oversights, which just ends up making that department look strangely amateurish (which I'm sure isn't the case)."It was due to a mistake and lack of attention that most of the illustrations in the campaign were based off of this base image."
Lol. Right, so they bothered to have a 4 day countdown campaign teasing the launch of the Kickstarter, but they didn't bother to pay any attention to look at what they were putting up? Really? If that's true it speaks even more poorly of WayForward's priorities imo!