AceBandage
Banned
Norml said:I don't agree, and it can be both.
from the Move thread
![]()
![]()
Yes yes.
We've all seen the comparison of a person that doesn't know how to use a Wiimote acting stupid to the professional using Move.
Norml said:I don't agree, and it can be both.
from the Move thread
![]()
![]()
Vinci said:Throwing down the gauntlet. :lol
Norml said:I don't agree, and it can be both.
from the Move thread
![]()
![]()
Flying_Phoenix said:The Wii guy isn't even pointing the controller on the screen. :|
Flying_Phoenix said:The Wii guy isn't even pointing the controller on the screen. :|
Game2Death said:Agree completely. People are complaining and getting a bad rep for the sake of complaining. I feel bad when people rip on developers and their games and then the developers get mixed thoughts and then Killzone 2 happens with to many game changers via patches.
Eteric Rice said:He seems to be waving it in circles, rather than swinging it. :lol
Flying_Phoenix said:The Wii guy isn't even pointing the controller on the screen. :|
It moves the same way while playing the game and it also affects the ball....DeaconKnowledge said:Nobody ever mentions that the Move controller guy actually isn't playing when he's dipsy doodling. He's just showing the movement.
I couldn't give less of a fuck how my character moves between serves as long as he responds properly when I need him to. And i've never had a problem with WSR. Again, all this measuring of 10ths of a degree amounts to is "my dad can beat up your dad" posturing.
wii offers 'absolute' 2d positioning (in the coordinate system of the beacon bar) and z-axis movement (2-beacon depth estimate). unless you mean GPS, move does very similar absolute positioning - it's a camera tracking a beacon.mr_nothin said:They're taking it a step further.
Estimations vs Absolute position.
MS Paint vs Adobe Photoshop..
He's pointing out the fact that they're taking it a step further and when developers start to use absolute position and the z-axis then that's going to offer more than what the Wii is able to offer. It's going to take more skill to actually control/master that.
not sure what you think move does, but it does not do a depth buffer - the equpment to depth-scan a scene (depth camera) costs tens of thousands today.More precision means it's going to take more skill to master. Gestures vs 1:1 Motion + z-buffer. (not to say that Wii is just gesture based)
AceBandage said:Yes yes.
We've all seen the comparison of a person that doesn't know how to use a Wiimote acting stupid to the professional using Move.
RocketDarkness said:The best part about this E3 will be Microsoft and Sony showing off Natal and Move while promising more "hardcore" games, while Nintendo will almost certainly unveil the Motion+ Zelda sequel we have been waiting for, featuring even more refined controls when compared to Wii Sports Resort.
Norml said:Anyway,point was Move can be super precise and fun.
Norml said:It looks to me the game is not 1:1 and just goes left or right? Anyway,point was Move can be super precise and fun.
mr_nothin said:THATS the difference....
It moves the same way while playing the game and it also affects the ball....
I dont think there's a argument about "fun". It's about what the MOVE can do that WiiM+ cant do.DeaconKnowledge said:Did I say it didn't?
What that post is is two gifs: one of WSR where the Wiimote is locked purposely, and the Move demo where the player is purposely demonstrating the range of motion.
Why not compare the the Move gif with this video?
http://www.youtube.com/watch?v=rK-AAUaG0i0
Once you've done that, can you tell me which is more "fun"? Because i'm totally dying to know.
mr_nothin said:I dont think there's a argument about "fun". It's about what the MOVE can do that WiiM+ cant do.
Even when comparing the MOVE gif to the video you've posted....doesnt that show the kind of stance that Sony's been taking? More precision means more skill needed to master the controls. Which one would take more skill to master?
mr_nothin said:I dont think there's a argument about "fun". It's about what the MOVE can do that WiiM+ cant do.
Even when comparing the MOVE gif to the video you've posted....doesnt that show the kind of stance that Sony's been taking? More precision means more skill needed to master the controls. Which one would take more skill to master?
DeaconKnowledge said:Did I say it didn't?
What that post is is two gifs: one of WSR where the Wiimote is locked purposely, and the Move demo where the player is purposely demonstrating the range of motion.
Why not compare the the Move gif with this video?
http://www.youtube.com/watch?v=rK-AAUaG0i0
Once you've done that, can you tell me which is more "fun"? Because i'm totally dying to know.
mr_nothin said:THATS the difference....
It moves the same way while playing the game and it also affects the ball....
mr_nothin said:They're taking it a step further.
Estimations vs Absolute position.
MS Paint vs Adobe Photoshop..
He's pointing out the fact that they're taking it a step further and when developers start to use absolute position and the z-axis then that's going to offer more than what the Wii is able to offer. It's going to take more skill to actually control/master that.
Flying_Phoenix said:Fun doesn't really have much to do with how accurate something is. Or maybe I was suppose to read this differently and should have ended up posting Iseewhatyoudidthere.jpg instead?
Willy105 said:I am awaiting the Move killer app at E3.
Leondexter said:Demon's Souls 2 with 1-to-1 sword/shield controls. I'll buy it at a high price. And were I a betting man, I'd bet an even higher amount that it won't happen. :-(
Norml said:I don't agree, and it can be both.
from the Move thread
![]()
![]()
mr_nothin said:I cant believe we're back to arguing that the MOVE is nothing more than the Wii and it cant do anything technically that the Wii cant.
Really?
DeaconKnowledge said:That would never happen because it's a bad idea. All that movement, learning all those strategies, i'm getting exhausted just thinking about it.
Great on paper, not so much in practice.
DeaconKnowledge said:That would never happen because it's a bad idea. All that movement, learning all those strategies, i'm getting exhausted just thinking about it.
Great on paper, not so much in practice.
Flying_Phoenix said:This will happen one day.
Motion control gaming will have to grow much like 3D gaming before it and currently touch screen gaming (which is getting more complex believe it or not).
mr_nothin said:I dont think there's a argument about "fun". It's about what the MOVE can do that WiiM+ cant do.
Even when comparing the MOVE gif to the video you've posted....doesnt that show the kind of stance that Sony's been taking? More precision means more skill needed to master the controls. Which one would take more skill to master?
donny2112 said:Hello, sphinx. Bringing up this unfounded crap again, I see? Let's review.
- WSR in > 20% of Wii homes
- Motion+ bundled with every Wiimote
- Motion+ now bundled with every console
- Zelda requires it
- You still haven't named any significant titles that came out after Motion+ that should've used it
Your turn.
I think that's how you measure success and as of may 2010 they sold 16.14 million copies of Wii Sports and I remember that Tiger Woods and Grand Slam did ok too.sphinx said:I think we are talking about different things here. You mean to say that Wii motion plus is a succesful product based on its sales, right?
I was in the process of logging in to post just this. I really can understand both sides of the argument but at the end of the day it's not as much a precision (or lack thereof) as it is about how and when that precision is applied. Sony has decided that having 1:1 control in 3D space is the direction they wanted to go with Move but what benefit does that serve unless the setting the game is taking place happens to be my livingroom (like EyePet). I hope at E3 they'll show some game ideas that take advantage of what differentiates Move from Wii but everything so far seems very been there done that.Metal B said:If i have to chose, i would say that Wii Sports Resort is the better designed game. The point is that the paddle should not be 1:1, because it is a lot easier to play the game without it. Yeah, it would be a greater simulation with 1:1, but it also would be a lot harder to play. For example EA Grand Slam Tennis is a lot more sensitive then table-tennis in Wii Sports Resort, so its also a lot harder to play, but still not 100% 1:1 to be to hard.
sphinx said:
- Third parties, the casual and hardcore developers alike, haven´t embraced it in any signficant way
sphinx said:
- Ammount of wii consoles and/or wii motion plus controllers in households do not concern us (or me at least) as gamers. We should be looking at the offerings and games using it, anything else like sales of hardware or particular software like sports resort or red steel 2 don´t make a difference to me is and is not something I am discussing about
sphinx said:
- Zelda requiring it is nice, pity that metroid other M, Mario galaxy 2, Sin and Punishment, Xenoblade, and Last story, games that could use it, just won´t. From nintendo´s hardcore offerings this year, only 1 game will require it.
sphinx said:
- All casual games, which are a ton on Wii, should require motion plus. Games like Just Dance 2 could really use the add-on. Will they use it? As far as I know, the answer is no
sphinx said:
sphinx said:only 3 games, (that´s THREE FREAKING GAMES) require you to use the motion plus add-on and one of them is Zelda, which isn´t out yet.
sphinx said:The other two are Wii sports resorts and Red Steel 2 and that´s it, some other games support the accesory but it´s completely optional.
sphinx said:With only three games requiring WM+, how do you support your argument of it turning into "the norm" or being influencial in the Wii´s life? With sales and figures?
sphinx said:but to say it´s an important accesory that every gamer must own in other to efficiently make use of the console is just not true,
sphinx said:it´s far from being relevant, at all.
DeaconKnowledge said:That would never happen because it's a bad idea. All that movement, learning all those strategies, i'm getting exhausted just thinking about it.
Great on paper, not so much in practice.
Leondexter said:If you think so, you're being unimaginative. You're thinking that because your character has realistically mapped movement, the rest of the game has to be "just like the real world". It's a game, and would have it's own set of rules, of course.
donny2112 said:Did you know that some games on the PS1 didn't force you to use analog sticks, too, even after the DualShock was released?
DeaconKnowledge said:Regardless of the feedback, the game being 1:1 would be tiring.
1:1 would destroy every skill in a game, specially in a sword-fighting game. If the sword would follow every movement, you just could waggle throw your enemy. Important in a sword-system are blocks and recovery, but with a 1:1 control the game would have to ignore the feedback (blocks) and the wight (recovery) of the sword. So its a really boring game. But on top you need to learn to actual fight with a sword, what means that the most people would suck at the game. So you take away some movement and replace it with prepare movements.Leondexter said:If you think so, you're being unimaginative. You're thinking that because your character has realistically mapped movement, the rest of the game has to be "just like the real world". It's a game, and would have it's own set of rules, of course.
farnham said:move is not accessible its HARDCORE
great marketing guys!
It can be both. See Guitar Hero.[Nintex] said:
donny2112 said:You mean like Grand Slam Tennis, Tiger Woods, and Ubisoft (e.g. Red Steel 2, Shaun White, + some casual stuff)?
donny2112 said:Again , first question from last time, what significant games have come out since Motion+ was released that should've used Motion+ and didn't?
You mean pity that those other games didn't have it shoehorned in where it didn't fit well? Are you sure you're on the side of gamers and not bullet lists[/i?
donny2112 said:My argument is that it is nowhere near a failure and has become part of the standard for Wii, as shown by its inclusion in Wiimotes, consoles, and extremely high penetration of WSR. Not every game uses the Nunchuk. Is the Nunchuk a non-standard part of Wii and hasn't influenced the console?
donny2112 said:Perspective-time: Motion+ has been out 10 months. Wii has been out for 43 months. The Motion+ has had a huge impact on Wii considering it's been out for less than 25% of its lifetime. Zelda will continue that, but Motion+ doesn't become less useful just because not every game uses it. Other M doesn't even use the Nunchuk, after all.
Guess it depends on your criteria for "relevant." Motion+ *is* part of the standard control options that come with Wii now. That's got to be relevant somehow.![]()
Tennis IS hard to play IRL. Table tennis, however, is not. Also, the developers scale the difficulty down for casuals by implementing assists/taking away control, much like GT5 has traction control and physics sliders.Metal B said:If i have to chose, i would say that Wii Sports Resort is the better designed game. The point is that the paddle should not be 1:1, because it is a lot easier to play the game without it. Yeah, it would be a greater simulation with 1:1, but it also would be a lot harder to play. For example EA Grand Slam Tennis is a lot more sensitive then table-tennis in Wii Sports Resort, so its also a lot harder to play, but still not 100% 1:1 to be to hard.
The gifs were intended to show 1:1 control. A swing in WSR is not 1:1. It is simply a pre-determined command triggered when the controller accelerates enough. Move also has assists that take over to help guide the ball over the table, but these get less restrictive as you change the difficulty sliders. Move's 1:1 position tracking also allows the game to ramp up the interactivity by requiring you to actually aim your swing AT the ball. Again, there will probably be a difficulty slider that would make it easy as WSR to make contact.DeaconKnowledge said:Why not compare the the Move gif with this video?
http://www.youtube.com/watch?v=rK-AAUaG0i0
Once you've done that, can you tell me which is more "fun"? Because i'm totally dying to know.
golf clap.gif[Nintex] said:. . . we were all excited because of Okami, A Boy and his Blob etc. and those 'GAF games' sold like 5 copies. Hell the Killzone 2 thread was more popular than the game, going by the thread you might've actually expected it to be some sort of 'big deal'.
Kilrogg said:Wait, wait, wait... Since when are Wiimotes bundled with MotionPlus? Are standalone Wiimotes still sold at retail? Also, is that an US-only thing?
I dont think people are saying that....Nafai1123 said:Have people who are claiming that move won't be able to do more than the wii actually seen the live engaget demonstration?
blu said:not sure what you think move does, but it does not do a depth buffer - the equpment to depth-scan a scene (depth camera) costs tens of thousands today.