Byakuya769
Member
I love SMG.. but how can you use it as an example in a motion controller debate?
mr_nothin said:If they do show nothing but a bunch of wii knockoffs then I hope that both MOVE & Natal fail. Thats not why "we're" excited about the MOVE.
Byakuya769 said:I love SMG.. but how can you use it as an example in a motion controller debate?
um, because its a game heavily steeped in traditional gameplay and control that uses motion control almost perfectly as a supplement to complement the regular, very hardcore action?Byakuya769 said:I love SMG.. but how can you use it as an example in a motion controller debate?
Yeah, your excited about the Move being used in ways that has been done before on the Wii, that u didn't give a shit about then.mr_nothin said:Facepalm
If they do show nothing but a bunch of wii knockoffs then I hope that both MOVE & Natal fail. Thats not why "we're" excited about the MOVE.
It's like people are trying to miss the point on purpose.
What I was thinking. Part of what makes it a good example is that you forget how much of it there is. I remeber when someone in another thread brought up SMG1 as an example of motion done right I scratched my head because all I remembered was the waggle spin and totally forgot about the other motion controls.timetokill said:Did you play the game?
Because I think it's superiortimetokill said:Out of curiosity, is Sony (er.. SONY) trying to officially call it MOVE instead of Move? Just wondering about your capitalization there.
Did you play the game?
The_Technomancer said:um, because its a game heavily steeped in traditional gameplay and control that uses motion control almost perfectly as a supplement to complement the regular, very hardcore action?
Amir0x said:If it has Wii games with a better controller and yet in HD, then it's a place to get the best versions of games on technology "I" claim to like. Whether you think that's "substantial" enough is not the point. We play games, and it's going to make better games using better technology.
Unless you have some... I don't know... allegiance... that makes it impossible for you to acknowledge the superiority of products not on a certain platform, then this is only a good thing for gamers.
If Move is a stopgap, then what would that then make the wiimote? A crippled piece of shit? Superior is superior.
I was actually excited for the Wii. I just didnt like the direction they took it after a while. Buncha mini-games and no 1:1 for fps games.avatar299 said:Yeah, your excited about the Move being used in ways that has been done before on the Wii, that u didn't give a shit about then.
Why must everything be so black and white?DeaconKnowledge said:Wait.
Am I talking to the same Amir0x who constantly rails against the gimmicky broken nature of motion control in almost every Wii thread? I must not be, because that Amir0x turning around 180 degrees and saying that all else equal (which is what you, surely an imposter, quoted) the sheer act of better graphics absolves the console of its motion control woes would be pretty damn hypocritical.
Again I say, I find i dubious that a few tenths of a degree of difference across the same styles of games will do much to change the status quo that the real Ami is so vehemently against.
Okay, the ball rolling and manta races maybe (tho I think ball rolling is awesome), but if we include IR on the list of "Wii/Move features", you can't say that the pointer controls didn't add quite a bit to the gameplay, from pull-stars to bubble blowers. This isn't even a Galaxy gush post or anything, the point I was trying to make is that Galaxy is a proof-of-concept of sorts that original uses for these kind of controllers exist and can be integrated with solid gameplay outside of shooters/swordfighters/minigames.Byakuya769 said:I own the game, why else would I ask the question. The motion controls added absolutely nothing to the game, other than potentially embarrassing picture opportunities.
DeaconKnowledge said:Wait.
Am I talking to the same Amir0x who constantly rails against the gimmicky broken nature of motion control in almost every Wii thread? I must not be, because that Amir0x turning around 180 degrees and saying that all else equal (which is what you, surely an imposter, quoted) the sheer act of better graphics absolves the console of its motion control woes would be pretty damn hypocritical.
Again I say, I find i dubious that a few tenths of a degree of difference across the same styles of games will do much to change the status quo that the real Ami is so vehemently against.
notsureifserious.gifmr_nothin said:I was actually excited for the Wii. I just didnt like the direction they took it after a while. Buncha mini-games and no 1:1 for fps games.
individuals also do E, which i guess did not pass your 'lemme call out the wii hypcrits today' filter : )Amir0x said:The problem is that individuals in this thread and elsewhere are doing A-C, instead of what they should be doing, which is E.
I hope Sony is able bring about the potential that remains unfulfilled with the Wii, the reason I and a lot of others were initially excited about it. But as it is, it doesn't look like Sony understands the reason why Wii is so successful and is trying to imitate it's success without that understanding.mr_nothin said:I was actually excited for the Wii. I just didnt like the direction they took it after a while. Buncha mini-games and no 1:1 for fps games.
I won't care about the Move either, if they take it the same route. So far we've been sweet talked into believing that they'll be more hardcore focused. What they've shown so far has been a contradiction of that but I'm being cautiously optimistic.
But you know....maybe I just hated motion controls until SONY did it? lol
What I want:blu said:notsureifserious.gif
mr_nothin said:
Amir0x said:I'm almost speechless that's what you interpreted from my comments.
I am fully, 100% against motion controls in their current state. That includes MOVE, with or without HD. I believe they've got too many issues to be fully acclimated to the types of games -I- like.
My comment is speaking from the hypothetical position of someone who DOES like motion controls.
Let's say I'm a wii fan, I love motion controls! Hey GAF, I'm a Wii fan who loves motion controls! All day long I fellate Nintendo about their strategy and their motion controller technology. One day, a competitor comes along and improves upon the technology, only it's going to be used on a platform with even more power. So here you have a system with better technology, better online and now, the controller technology I claim to love.
Do I...
a.) Bitch about the market for grandma
b.) Say Sony is a big copycat loser and should go home with that shit!
c.) Say Sony misses the point for actually decided to aim games more at me, the hardcore gamer, as opposed to my Great Aunt Gertrude
d.) All of the above
Or do I...
e.) Say "Hey, you know, I like motion controller technology and I am glad another company is deciding to improve upon it while simultaneously focusing on the type of gamer I am in the first place!"
The problem is that individuals in this thread and elsewhere and doing A-C, instead of what they should be doing, which is E.
Do you understand now DeaconKnowledge or are you going to somehow extrapolate than I'm advocating for MOVE again?
What are you talking about? I'm talking about the route that devs took with the wiimote and fps games. 95% of fps games on Wii are like the 2nd video I posted.AceBandage said:So... it can do exactly what the Wiimote can do?
mr_nothin said:What are you talking about? I'm talking about the route that devs took with the wiimote and fps games. 95% of fps games on Wii are like the 2nd video I posted.
I know the wii is 100% capable of doing that.
blu said:individuals also do E, which i guess did not pass your 'lemme call out the wii hypcrits today' filter : )
mr_nothin said:What are you talking about? I'm talking about the route that devs took with the wiimote and fps games. 95% of fps games on Wii are like the 2nd video I posted.
I know the wii is 100% capable of doing that.
Byakuya769 said:I own the game, why else would I ask the question. The motion controls added absolutely nothing to the game, other than potentially embarrassing picture opportunities.
1. I do know what 1:1 means. 1:1 was a catch phrase that was used to describe the crosshair staying in the middle of the screen, devs used it to tell people why stuck with the other method. You're trying to get overly technical.DeaconKnowledge said:Hmm...
1. You don't know what 1:1 means.
2: What games are these? Pretty much ever game since MOH allows you to lock the camera.
3. What you posted has little to do with technology and everything to do with coding.
No it wasn't. 1:1 is a catchphrase for on-screen animation that exactly matches the motion of the controller.mr_nothin said:1. I do know what 1:1 means. 1:1 was a catch phrase that was used to describe the crosshair staying in the middle of the screen, devs used it to tell people why stuck with the other method. You're trying to get overly technical.
mr_nothin said:1. I do know what 1:1 means. 1:1 was a catch phrase that was used to describe the crosshair staying in the middle of the screen, devs used it to tell people why stuck with the other method. You're trying to get overly technical.
2. I'd like to know these games please.
3. Duh, I know that. I didnt say the Wii couldnt do it. Most fps games dont allow it.
i could have never guessed what you meant by what you said ; )mr_nothin said:
well, it made a certain amount of sense, in that with no dead zone the camera responds instantly to your movement.mr_nothin said:Earlier in the Wii's life, people used 1:1 out of context to describe a fixed crosshair...
I cant be the only one who remember's this.
EmCeeGramr said:No it wasn't. 1:1 is a catchphrase for on-screen animation that exactly matches the motion of the controller.
Which the Wii really hasn't done, mind you, but that's beside the definition.
mr_nothin said:Earlier in the Wii's life, people used 1:1 out of context to de a fixed crosshair...
I cant be the only one who remember's this.
Edit:
I still thought people used it like that but I guess I'm out of the loop
Fixed crosshair/reticule it is![]()
People are getting really nitpicky.DeaconKnowledge said:"Earlier in this morning I saw some idiots jump off of a cliff, so I did it too."
I think you are...mr_nothin said:Earlier in the Wii's life, people used 1:1 out of context to describe a fixed crosshair...
I cant be the only one who remembers this.
Amir0x said:Let's say I'm a wii fan, I love motion controls! Hey GAF, I'm a Wii fan who loves motion controls! All day long I fellate Nintendo about their strategy and their motion controller technology. One day, a competitor comes along and improves upon the technology, only it's going to be used on a platform with even more power. So here you have a system with better technology, better online and now, the controller technology I claim to love.
Do I...
a.) Bitch about the market for grandma
b.) Say Sony is a big copycat loser and should go home with that shit!
c.) Say Sony misses the point for actually decided to aim games more at me, the hardcore gamer, as opposed to my Great Aunt Gertrude
d.) All of the above
Or do I...
e.) Say "Hey, you know, I like motion controller technology and I am glad another company is deciding to improve upon it while simultaneously focusing on the type of gamer I am in the first place!"
The problem is that individuals in this thread and elsewhere and doing A-C, instead of what they should be doing, which is E.
Yeah, what a blunder "Wii" turned out to be for Nintendo. So many sales lost because the name wasn't descriptive enough.patsu said:The confusion is due to Sony's own blunder. They named the gadget "Move"
mr_nothin said:Earlier in the Wii's life, people used 1:1 out of context to describe a fixed crosshair...
I cant be the only one who remembers this.
Edit:
I still thought people used it like that but I guess I'm out of the loop
Fixed crosshair/reticule it is![]()
mr_nothin said:People are getting really nitpicky.
Also, I know I've said this before but I'm removing myself from this thread. It's going to continue going in never-ending circles.
Amir0x said:a.) Bitch about the market for grandma
b.) Say Sony is a big copycat loser and should go home with that shit!
c.) Say Sony misses the point for actually decided to aim games more at me, the hardcore gamer, as opposed to my Great Aunt Gertrude
d.) All of the above
e.) Say "Hey, you know, I like motion controller technology and I am glad another company is deciding to improve upon it while simultaneously focusing on the type of gamer I am in the first place!"
The problem is that individuals in this thread and elsewhere and doing A-C, instead of what they should be doing, which is E.
Freezie KO said:I don't know if people, particularly on GAF, are a fan of "motion control technology." It's like saying your a fan of analog sticks. Nobody's actually a fan of hardware like that. People are fans of the software that the hardware enables.
I'm a fan of Wii Sports Resort and Red Steel 2, not because I can go wave my arms around like an epileptic. I'm a fan of them because they are refined experiences that provide something NEW to the hobby I love. I didn't suddenly buy games I wasn't interested in just because they offer motion controls.
I think that's why a lot of Wii fans, and people in general, aren't excited by MOVE. It doesn't really offer a new proposition. It offers what the Wii offers, but in HD. This was the exact paradigm that was rejected at the beginning of the generation.
Further, this is why we see much less bitching, at least from the so-called "Wii fans," about Natal. Natal is at least trying to accomplish something new. Perhaps controller-less gaming can offer something truly NEW, and that's why its implications for gaming are more interesting than MOVE. Ultimately with Natal, like every other hardware input mechanism, the efficacy will be determined by the software.
Unfortunately, "innovation" became a derided catchphrase, rather than the hope for something unique to play. Certainly, the proposition of Wii wasn't completely fulfilled, so that is where both the excitement and cynicism for MOVE come from.
Honestly, if PS3 has MOVE with Call of Duty 7, then it will probably have the best version of the top-selling FPS on any console. MOVE certainly has its advantages. Nonetheless, its appearance as a "copycat," as you say, rightfully causes cynicism about its direction and its ultimate potential for what Wii buyers, especially here at GAF, were actually wanting. Not motion control. But something new.
EmCeeGramr said:No it wasn't. 1:1 is a catchphrase for on-screen animation that exactly matches the motion of the controller.
Which the Wii really hasn't done, mind you, but that's beside the definition.
This?selig said:*will not post WSR-video again...sigh*
No, it's actually just tracking orientation. Little known smoke and mirrors effect by Nintendo.selig said:Here, go take a look at sword-fighting or frisbee http://www.youtube.com/watch?v=5qcDjwRynyU . I couldnt find a better demonstration-video for frisbee, but when you hold the frisbee in your hand, that´s as 1:1 as it can get. Nintendo could have applied the same 1:1-accuracy on table tennis, but most likely chose not to do so because of greater accessability.
Sony´s wiimote has its technological advantages, something that should be the case after 4 years, but you´re taking the wrong examples, which comes off quite trollish.
EmCeeGramr said:you guys will argue over anything