And 3DS
Oh man Smash 3DS won't be compatible with the 3DS? those fucking 2DS users are so lucky
And 3DS
Hm... So then I guess it's rolling in all the CPP APIs but then using some new ones? Because if it's literally just a CPP grafted into the handheld itself, I can't see why the CPP would be locked out as a control option
Okay I can see why, because they want people to upgrade, but there shouldn't be a technical reason
.I have no sympathy for C-stickers.
It's very useful for aerials, since it lets you attack in the opposite direction of how you're moving in the air.Does anyone actually use the c-stick in smash? I can see being upset about other potential future games, but the c-stick is useless in smash.
Does anyone actually use the c-stick in smash? I can see being upset about other potential future games, but the c-stick is useless in smash.
It's definitely not a CPP grafted into the handheld, lol. If I had to guess I'll say it's just emulating the CPP for backward compatibility. Since it has a better CPU, they can probably afford the overhead.
I get this, but it doesn't seem entirely insurmountable to me. Can an installed CPP be detected by a CPP-supporting game? What I guess I'm wondering is if either peripheral can identify itself to a 3DS depending on which one is connected. If so, a really dedicated player could switch peripherals as needed.Smash would need both CPP and Amiibo NFC support but since they use the IR port it can only have one. Granted you could add a software toggle but that's really weird to have to toggle between CPP and Amiibo and only on older devices.
I get this, but it doesn't seem entirely insurmountable to me. Can an installed CPP be detected by a CPP-supporting game? What I guess I'm wondering is if either peripheral can identify itself to a 3DS depending on which one is connected. If so, a really dedicated player could switch peripherals as needed.
Don't be. They announced a new version of the CCP, so support is guaranteed.
Until I either get a better translation, or we see the n3DS c stick working in action, I'm gonna presume that it doesn't work for either. Nothing in the OP suggests it will work for one but not the other (again, unless google translate is really throwing me off.)
Discourages poor peripheral purchase judgment.
I feel really bad for all 4 Circle Pad Pro owners out there. How many games supported it?
.
Not done effectively with buttons:All demo's played of Smash 3DS never used a second stick and all impressions have people saying it controls just fine. We don't even know how the C-Stick will function on n3DS for the game other than assuming it'll be used like it was in Brawl/Melee which really just gave you another way of doing things you can do with the buttons. When Smash comes out next month and people actually get their hands on it and play it this thread wont even be remembered.
It's very useful for aerials, since it lets you attack in the opposite direction of how you're moving in the air.
Its still possible though. And again assumptions. We dont know how the cstick is going to work.Not done effectively with buttons:
Really? C-stick but not Circle Pad Pro support? What.the.fuck?!
I wonder if they are actually worried that CPP support would hurt NEW 3DS sales.
I think you're on the right track wrt value, but I'm beginning to doubt it's an issue of cutting something due to low cost/gain.Maybe but I doubt it. The IR peripheral interface probably wasn't built with device identification in mind. But really it's not a matter of being insurmountable, it's just a matter of how much value it provides. The number of people with a CPP that would actually use it for Smash is very small and they already have a clear upgrade path if they desire that functionality. Given that 3DS Smash has already seen a delay this is an easy target to cut due to low cost/gain.
Wow, I didn't know people would feel this way about the lack of CPP. I thought everyone wouldn't care considering most games don't use it.
Not many:
Monster Hunter 3 Ultimate
Ace Combat: Assault Horizon Legacy (Japanese version only)
Resident Evil: Revelations
Metal Gear Solid: Snake Eater 3D
Kid Icarus: Uprising
Kingdom Hearts 3D: Dream Drop Distance
Dynasty Warriors VS
Nano Assault EX
One Piece Unlimited World RED
Samurai Warriors Chronicles 2nd
Steel Diver: Sub Wars
And all of these play perfectly fine w/o it.
I don't recall being able to smash stick in multiplayer brawl matches online or even local fights. I also noticed while playing that the smash stick's smash was somewhat weaker than the movement sticks. Not real loss for not having it less doing single player mode.
All demo's played of Smash 3DS never used a second stick and all impressions have people saying it controls just fine. We don't even know how the C-Stick will function on n3DS for the game other than assuming it'll be used like it was in Brawl/Melee which really just gave you another way of doing things you can do with the buttons. When Smash comes out next month and people actually get their hands on it and play it this thread wont even be remembered.
I think you're on the right track wrt value, but I'm beginning to doubt it's an issue of cutting something due to low cost/gain.
After thinking through my earlier question on identifying an IR-connected peripheral and considering Nintendo's typical game design, they probably (IMO, quite rightly) decided it would be pretty awful to ask players to detach the CPP to use Amiibos. Given they consider Amiibos to be important to Smash—reasonable, given the hype they've received—they opted to flat-out not support CPP on the 3DS because it blocks Amiibos unless you (quite cumbersomely) remove it. But on the New 3DS, which doesn't require IR use to use the CPP, they can bring in that second stick without user pain.
(I am understanding IR port use correctly, aren't I? When installed, the CPP blocks IR from being used by anything else? And the Amiibos support the traditional 3DS via IR, and the New 3DS via NFC?)
Casual players wont care. Anyone that wants to get good at the game 3ds version will have a huge disadvantage vs new3DS users
Marginally. I beat Revelations on regular and infernal without the CPP by mapping the camera to abxy then played it again on my PS3 with Dual Analog controls and felt no difference whatsoever. Same w/ Monster Hunter since i double dipped on 3DS and WiiU everything functioned exactly the same. Some people just dont like to adjust even though the functionality is practically the same.Sure they played fine. Those that I played (bold) from that list were better for having the CPP.
How so? Do you know how the cstick works on Smash? Please enlighten me because from what i know we have no confirmed uses for it other than itll be supported.Casual players wont care. Anyone that wants to get good at the game 3ds version will have a huge disadvantage vs new3DS users
How so? Do you know how the cstick works on Smash? Please enlighten me because from what i know we have no confirmed uses for it other than itll be supported.
What footage is that? All demo units have been on the standard 3ds and i dont recall them showing smash after the n3ds reveal in the direct, only before it.Well considering they showed footage that it supports smash attacks, I guess that's safe to say yes, we know how it works.
What footage is that? All demo units have been on the standard 3ds and i dont recall them showing smash after the n3ds reveal in the direct, only before it.
Not many:
Monster Hunter 3 Ultimate
Ace Combat: Assault Horizon Legacy (Japanese version only)
Resident Evil: Revelations
Metal Gear Solid: Snake Eater 3D
Kid Icarus: Uprising
Kingdom Hearts 3D: Dream Drop Distance
Dynasty Warriors VS
Nano Assault EX
One Piece Unlimited World RED
Samurai Warriors Chronicles 2nd
Steel Diver: Sub Wars
And all of these play perfectly fine w/o it.