The real commercial reason is because now the digital distribution is a thing on the consoles where those games run. In the past you had to:
1 purchase the right for your moe game
2 translate it
3 print a reasonable amount of copies
4 convince your Walmart buyer that there is a market for it
5 hope that the group of players interested in that specific subgenre and the one of the stores that have like 1 non exposed copy of it crosses enough to assure you a reasonable revenue
Point #3 cost lots of money, point #4 was basically impossible to do and point #5 requires lot of motivation from the purchaser and in case of "embrassing" games there could even be an issue of people being ashamed to buy the game.
Thanks to digital delivery #3, #4 and #5 are not a problem anymore. That's the main reason.
1 purchase the right for your moe game
2 translate it
3 print a reasonable amount of copies
4 convince your Walmart buyer that there is a market for it
5 hope that the group of players interested in that specific subgenre and the one of the stores that have like 1 non exposed copy of it crosses enough to assure you a reasonable revenue
Point #3 cost lots of money, point #4 was basically impossible to do and point #5 requires lot of motivation from the purchaser and in case of "embrassing" games there could even be an issue of people being ashamed to buy the game.
Thanks to digital delivery #3, #4 and #5 are not a problem anymore. That's the main reason.