Vyse The Legend
Member
Any screens of the 3DS version yet?
Seems just like Sonic Unleashed then. The 360 version ran much smoother (though it still had a fair amount of slowdown).RobbieNick said:Yea. 360 version plays much smoother and doesn't have the jittery framerate. I can't believe I missed the Episode 2 music! :,(
Stinkdog said:I can't believe Sega has actually managed to get me hyped for a new Sonic game. >_> Generations had better not disappoint.
Wow, this actually sort of has me hopeful for Modern Sonic's gameplay.Sega1991 said:alternate paths
ShadiWulf said:http://www.youtube.com/watch?v=_xgF51zERGo
here is classic sonic gameplay with the music that will be in his level
Willy105 said:the 3D version seems really linear, way more than the original.
ShadiWulf said:http://www.youtube.com/watch?v=_xgF51zERGo
here is classic sonic gameplay with the music that will be in his level
On one hand classic City Escape looks a lot more like a Colors level than an actual Classic level.ShadiWulf said:http://www.youtube.com/watch?v=_xgF51zERGo
here is classic sonic gameplay with the music that will be in his level
Oh god Sega give me this game now please.ShadiWulf said:http://www.youtube.com/watch?v=_xgF51zERGo
here is classic sonic gameplay with the music that will be in his level
Sega1991 said:Fuuuuuuck it devolves in to a remix of Endless Mine from Sonic 3 at one point
ShadiWulf said:http://www.youtube.com/watch?v=_xgF51zERGo
here is classic sonic gameplay with the music that will be in his level
JonCha said:At which point? Can't really notice it (sounds a lot like City Escape).
Phonomezer said:During the autotune
The problem isn't the faux retro approach so much as the fact that Senoue is really bad at it.Teknoman said:Either way, thats how Sonic 4 music should've sounded, instead of trying to make fake retro stuff.
Teknoman said:EDIT: Looking at this footage again, they could've just made Classic Sonic stages and the game would've sold boatloads. Its got classic Sonic's charm, yet modern Sonic style set pieces/action that modern Sonic fans get hyped about.
SykoTech said:Just imagine if Classic Sonic here is the reveal for Sonic 4 was like. Oh man, everyone would have been hyped through the roof.
SykoTech said:Just imagine if Classic Sonic here is the reveal for Sonic 4 was like. Oh man, everyone would have been hyped through the roof.
Sciz said:The problem isn't the faux retro approach so much as the fact that Senoue is really bad at it.
Kulock said:Holy cripes, it really is like some window into an alternate reality where 2006 never happened. It's going to make me so sad if what Aaron hinted at was true, that (from the way I interpreted it) getting Sega to use Classic Sonic for a game at all was an uphill battle, and won't be allowed again after Generations. This is a one-time thing.
A glorious, adorably-animated one-time thing.
Yes sorry didn't clarify was a long drive.Teknoman said:3D as in 3D glasses?
The 360 demo felt more responsive. I don't remember him playing episode 2 music I think someone is misinformed. I never heard it and I was there the entire time.RobbieNick said:Yea. 360 version plays much smoother and doesn't have the jittery framerate. I can't believe I missed the Episode 2 music! :,(
JonCha said:At which point? Can't really notice it (sounds a lot like City Escape).
ShadiWulf said:http://www.youtube.com/watch?v=_xgF51zERGo
here is classic sonic gameplay with the music that will be in his level
SolidSnakex said:I can't see it being a one-time thing if this game sells more than any recent Sonic game. That seems like a real possibility since old Sonic fans are actually excited for it while the newer fans are going to buy it like they do with every Sonic game.
It's still pretty sad that we're even at a point where Sega doesn't want to use the Classic Sonic model. Everything about that model seems much more appealing than the modern one.
Sega1991 said:The breakdown that starts around 1:10 - the lyrics are auto-tuned to the main melody of Endless Mine for a couple of verses.
JonCha said:Absolutely killer. Hype has got way too much haha. How the GiantBomb guys - or anyone - can say this looks 'meh' is ridiculous.
And this will sell LOADS purely for that level.
It's a shame about the rolling and the scripted events, but it seems like it will still be a good game regardless. I'm very excited to play the demo when it hits PSN.Alright. lets get this shit out of the way:
Classic Sonic:
He's heavier than Modern Sonic. A lot heavier. This takes some getting use to but after a while you get a hang of it. Jumping is a lot better than its ever been since the Genesis days. It's not perfect but it's not Sonic Rush either. Bouncing off badniks functions more like a double jump than it did in the original game. No matter how high you bounce on them from you always jump back at a fixed height. I actually like this change because it was used extensively in the level design. Now my second biggest problem is the rolling.
Like I said before, it's completely useless. It shouldn't even be there if that's how its going to work. I tried numerous the demo numerous times to try and in numerous locations. I tried it the Genesis way and the Sonic 4 way (hold forward while rolling) and no matter what, Sonic would eventually slow down. I found a sweet ass steep hill with a loop there and tried rolling. Still nothing. It's worthless and you're better off spin-dash canceling than rolling if you want to go down those hills fast.
My biggest problem with the game is not the controls. It's the scripted events. I'm sure we've all seen numerous videos where Sonic goes down the S Tube, runs over a crumbling floor, hits a yellow spring and is launched back down into the pit to hit another spring. I'm sure a lot of us thought we could hit that but unfortunately its scripted and there is no way out of it. Another event happens at loop before the mountain. A lot of the springs in the game are fixed as well. Jumping on them causes your horizontal control to be locked until a certain point so you can't get that extra distance from the climb up that you normally would. This was very annoying in one section of the level where you hit a yellow spring to get to a swinging platform above you, but just to the right of you there's a breakable platform you can run on and use to get to another spring that will let you get past the platform section. These fixed events are annoying and just take control away along with the enjoyment.
I didn't get to try out Modern Sonic too much but it felt like a much more refined version of Unleashed and that's a good thing.
If they can reduce the number of scripted events and make rolling on its own actually useful then Classic Sonic would be absolutely perfect. It may not be Genesis Perfect but it's damn close and damn well enjoyable. Pre-ordering the shit out of it.
P.S: 3D Mode is awful. Don't try it. The game runs at an awful frame rate and there's input delay. Avoid it at all cost.
ENDLESS MINE!!! <3ShadiWulf said:http://www.youtube.com/watch?v=_xgF51zERGo
here is classic sonic gameplay with the music that will be in his level
I'd love for them to do that as well--taking lessons out of Capcom's book might result in some success here. But that begs the question: will Classic Sonic/Retro Sonic games be downloadable only and Modern games will be at retail, or will Retro Sonic have a chance at retail once in a while?SykoTech said:If they have any sense, they'd take the MegaMan route. Give Classic Sonic his own games so he can exist along side the Modern one.
This has to be some of the best display of Classic Sonic character since the classic days. I can't wait to see a cutscene with this guy.Dark Schala said:
Pietepiet said:That result screen animation is incredibly cute. I like how they gave him a sort of child like attitude. The way he bounces around in the CGI stuff in both the City Escape trailer and the teaser is so great <3
I'll have to draw this guy soon...
Oh man, that reminds me of my favorite moment in the series:Chao said:It reminds me of young Goku in the sense that in the beginning he was little and cute and was always happy, like the kid he was.