apologies as i am sure this has been explained but what are the blue ring monitors for? and why were the rings massive at one point early on in the video, when sonic was hurt?
looks good. I was hoping to see some of that drop dash technique that was in the trailer. Is it a powerup you have to find or did the player just not know how to use it?
I mean you've had over twenty years to figure out how to play a game that uses 1-2 buttons
The latter. You can use the drop dash any time
Stolen from sixteen-bit, probably made by Tracker:
Would love to see this game get a physical release...
Stolen from sixteen-bit, probably made by Tracker:
Would love to see this game get a physical release...
I usually explore when I play as well, so that wasn't what bothered me about the vid. There are just a lot of weird easily avoided mistakes made all the way through. Like falling on the same spike pit over and over.Looks great, can't wait!
And yeah, I think whoever was playing just wanted to explore more as opposed to being particularly bad at the game.
I usually explore when I play as well, so that wasn't what bothered me about the vid. There are just a lot of weird easily avoided mistakes made all the way through. Like falling on the same spike pit over and over.
Stolen from sixteen-bit, probably made by Tracker
Cool, the drop dash was the most interesting addition to the gameplay in the trailer to me so it's a shame they didn't try and show it off.
Noooooo. Why would they chose that king of crappy 3D render when they nailed the mega cd / Saturn era aesthetics so well?
welllllNoooooo. Why would they chose that king of crappy 3D render when they nailed the mega cd / Saturn era aesthetics so well?
https://twitter.com/tracker_td/status/772468128404103168
Is it me or is the guy playing really bad at this? Makes it annoying to watch for me, though the game looks great regardless.
Not sure I "get" revisiting/remixing the old stages. But the new stuff looks really dope.
Wait.
What is this game? Why am I just hearing of it? Why does it look amazing?
This is a must buy for me already.
That GH underground paths looks weird as hell with some unusual springs placement among other things. Other than this, the game looks great.
This game needs red rings or some kind of collectibles besides giant bonus rings. Studiopolis looks perfect for this
Stolen from sixteen-bit, probably made by Tracker:
Would love to see this game get a physical release...
I mean you've had over twenty years to figure out how to play a game that uses 1-2 buttons
It is an official game by SEGA, but the person primarily making the game was a person who was originally in the Sonic Fan Game community who SEGA hired (known as Taxman, he does have a GAF account). He handled the Sonic CD Steam/PSN/XBLA/mobile port, as well as the Sonic 1 & 2 mobile ports, and now he's allowed to make his own original classic-styled Sonic game.
In an era where for example Nintendo is going out of their way to take down fangames, it seems SEGA is surprisingly one of the only companies to make a wise business decision out of untapped fangame talent and let someone talented in the community develop under them. A true modern case of SEGA do what Nintendon't.
Yeah I have NO CLUE why Nintendo just doesn't try to collaborate with these fans instead of shutting them down.
Don't forget the Streets of Rage remake! SEGA is guilty of this too.Yeah I have NO CLUE why Nintendo just doesn't try to collaborate with these fans instead of shutting them down.
Don't forget the Streets of Rage remake! SEGA is guilty of this too.
Not sure I "get" revisiting/remixing the old stages. But the new stuff looks really dope.
Cross posting what I said in the RetroGAF thread:
Guys, Sonic Mania is legit. Played it at PAX this afternoon, and it's excellent. Feels exactly the way it should, and the level designs (at least, what I played) is absolutely top-notch. It doesn't feel like a "hold right to win" simulator. There's speed, but then there's some serious platforming sections. And the game just constantly throws new ideas at you. Controls are great. Graphics look exactly how you'd want them to.
If the rest of the game reaches this level of quality, it's going to be awesome. This is the real Sonic 4.
If I remember correctly, BomberGames took donations for the upkeep of the website/bandwidth, but didn't try to profit off the actual game whatsoever. They also made Sega aware of what they were doing from the get-go and they were okay with it.I need confirmation on whether the people who made the SoR Remake attempted to profit from it or not.
I am also curious if there's any bad blood between SEGA and the creators of the SoR games >_>;
The animations are absolutely god-like. Day 1.
If I remember correctly, BomberGames took donations for the upkeep of the website/bandwidth, but didn't try to profit off the actual game whatsoever. They also made Sega aware of what they were doing from the get-go and they were okay with it.
The release of Streets of Rage Remake coincided with their release of the Streets of Rage iOS ports I think, so take that as you will.
Yeah I have NO CLUE why Nintendo just doesn't try to collaborate with these fans instead of shutting them down.
Is it me or is the guy playing really bad at this? Makes it annoying to watch for me, though the game looks great regardless.