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Sonic Mania: 12 minutes of direct feed footage (Polygon)

Rhanitan

Member
looks good. I was hoping to see some of that drop dash technique that was in the trailer. Is it a powerup you have to find or did the player just not know how to use it?
 

MrBadger

Member
apologies as i am sure this has been explained but what are the blue ring monitors for? and why were the rings massive at one point early on in the video, when sonic was hurt?

I believe the blue ring monitors make you drop bigger rings, which are worth more and easier to recollect. That's what it looks like and I think that's a feature from Knuckles Chaotix.

looks good. I was hoping to see some of that drop dash technique that was in the trailer. Is it a powerup you have to find or did the player just not know how to use it?

The latter. You can use the drop dash any time
 

Metal-Geo

Member
This game looks and sounds way too fucking good. It's still difficult processing the thought of this game existing.

For fucks sakes they even have the screen fade to a blue tint before turning black. There's nothing about this I don't love already.
 
Neat seeing the lower path for GHZ1, it's practically a whole new level down there. I'm actually kind of excited to see the other remixed classic levels.

I knew that the new orbinaut variant has a sadder expression for each orb you destroy, but I just now noticed that it closes its eyes and braces itself when you destroy all of them. The details in this game, man.

I love that the Combine Ring is in, too. Makes the hypothetical 2D Saturn Sonic angle feel all the more authentic since they're incorporating elements from what would be the preceding 2D Sonic console title. (Knuckles Chaotix)

Stolen from sixteen-bit, probably made by Tracker:

Would love to see this game get a physical release...

Damn, that's great.
 

gelf

Member
Looks great, can't wait!

And yeah, I think whoever was playing just wanted to explore more as opposed to being particularly bad at the game.
I usually explore when I play as well, so that wasn't what bothered me about the vid. There are just a lot of weird easily avoided mistakes made all the way through. Like falling on the same spike pit over and over.
 

nullset2

Junior Member
All of y'all mofockas getting angry at the guy playing the game slow need to chill the fuck out.

This is the actual, right way to play sonic games. If you play just "hold right to win", well, you're missing out on a huge chunk of content in classic sonic games ;)

I'm actually very happy to see somebody who understands this kind of design as well as christian whitehead. I'm excited for this game.
 

Ultimadrago

Member
I usually explore when I play as well, so that wasn't what bothered me about the vid. There are just a lot of weird easily avoided mistakes made all the way through. Like falling on the same spike pit over and over.

Yeah, the person playing seems to be rather bad.

Still, the game itself looks promising!
 
Stolen from sixteen-bit, probably made by Tracker

Noooooo. Why would they chose that king of crappy 3D render when they nailed the mega cd / Saturn era aesthetics so well?

Sonic_Jam_cover_art.jpg
 

Maedhros

Member
Loving the new parts on GHZ. Can't wait to see what's new on the other stages and see new stages too.

Also Amy.
 

Stopdoor

Member
Cool, the drop dash was the most interesting addition to the gameplay in the trailer to me so it's a shame they didn't try and show it off.

There was definitely at least one point where they used it in the video actually, I'm not sure I want to go back and comb through it though.

People chewing this guy out for being 'bad' at the game are really reaching, people are way too eager to fit the narrative. It's a Sonic game, it's inevitable you take a few annoying hits and he was trying to show off the level and so spent some time trying to reach tough spots. You can tell he knows what he's doing because he's dropping into ball form on speedy sections and juggling the signpost at the end and all that.
 

ckohler

Member
Is it me or is the guy playing really bad at this? Makes it annoying to watch for me, though the game looks great regardless.

It's you. I'm not going to jump on the "Polygon can't play games" bandwagon here because A) they appear to just be exploring the levels and B) they complete second zone with over 200 rings. They were playing just fine.
 
That GH underground paths looks weird as hell with some unusual springs placement among other things. Other than this, the game looks great.

This game needs red rings or some kind of collectibles besides giant bonus rings. Studiopolis looks perfect for this
 

Tizoc

Member
That GH underground paths looks weird as hell with some unusual springs placement among other things. Other than this, the game looks great.

This game needs red rings or some kind of collectibles besides giant bonus rings. Studiopolis looks perfect for this

Hey man you try to make sense of a frikkin' CASINO themed area in between ancient ruins and a snow laden landscape.
 

petran79

Banned
And here I was worried PS4 would not support blitter! :D

Good to see such games being on mainline news again. Look forward to it
 
Yep. That's polygon playing alright sheesh.

I wasn't impressed at first then I realised how different that Green Hill zone actually is. The other level (studiopolis?) looked great, love the music.

Really excited for this game. It's been a while, not since generations has Sonic been on my radar.
 

Demoskinos

Member
It is an official game by SEGA, but the person primarily making the game was a person who was originally in the Sonic Fan Game community who SEGA hired (known as Taxman, he does have a GAF account). He handled the Sonic CD Steam/PSN/XBLA/mobile port, as well as the Sonic 1 & 2 mobile ports, and now he's allowed to make his own original classic-styled Sonic game.

In an era where for example Nintendo is going out of their way to take down fangames, it seems SEGA is surprisingly one of the only companies to make a wise business decision out of untapped fangame talent and let someone talented in the community develop under them. A true modern case of SEGA do what Nintendon't.

Yeah I have NO CLUE why Nintendo just doesn't try to collaborate with these fans instead of shutting them down.
 

nkarafo

Member
I like the underground part of Green Hill zone. Feels like it was there from the beginning and you only now have the chance to explore it.
 

Tizoc

Member
Don't forget the Streets of Rage remake! SEGA is guilty of this too.

I need confirmation on whether the people who made the SoR Remake attempted to profit from it or not.
I am also curious if there's any bad blood between SEGA and the creators of the SoR games >_>;
 

MrBadger

Member
Not sure I "get" revisiting/remixing the old stages. But the new stuff looks really dope.

I remember reading from Taxman that GHZ is the tamest of their zone remasters. While I'd rather an entirely new set of stages, I'm also not worried by this approach because seeing what they do with the old stages is pretty exciting
 

Danny Dudekisser

I paid good money for this Dynex!
Cross posting what I said in the RetroGAF thread:


Guys, Sonic Mania is legit. Played it at PAX this afternoon, and it's excellent. Feels exactly the way it should, and the level designs (at least, what I played) is absolutely top-notch. It doesn't feel like a "hold right to win" simulator. There's speed, but then there's some serious platforming sections. And the game just constantly throws new ideas at you. Controls are great. Graphics look exactly how you'd want them to.

If the rest of the game reaches this level of quality, it's going to be awesome. This is the real Sonic 4.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I hate the invincibility theme. Other than that, I love everything I see.

Also, it's great to see someone play a Sonic game right for once. Taking their time, exploring the stage. Great to see.
 

TreIII

Member
Cross posting what I said in the RetroGAF thread:


Guys, Sonic Mania is legit. Played it at PAX this afternoon, and it's excellent. Feels exactly the way it should, and the level designs (at least, what I played) is absolutely top-notch. It doesn't feel like a "hold right to win" simulator. There's speed, but then there's some serious platforming sections. And the game just constantly throws new ideas at you. Controls are great. Graphics look exactly how you'd want them to.

If the rest of the game reaches this level of quality, it's going to be awesome. This is the real Sonic 4.

Thanks for your impressions. And yeah, just looking at the way this game plays, I can't reiterate enough that this is the game I've been waiting for since 1994.
 

manakel

Member
The animations are absolutely god-like. Day 1.
I need confirmation on whether the people who made the SoR Remake attempted to profit from it or not.
I am also curious if there's any bad blood between SEGA and the creators of the SoR games >_>;
If I remember correctly, BomberGames took donations for the upkeep of the website/bandwidth, but didn't try to profit off the actual game whatsoever. They also made Sega aware of what they were doing from the get-go and they were okay with it.

The release of Streets of Rage Remake coincided with their release of the Streets of Rage iOS ports I think, so take that as you will.
 
So, that underground lake in Green Hill is new right? That's pretty cool how he was able to make that as two separate backgrounds.

This is going to be a very nice game.
 

Tizoc

Member
The animations are absolutely god-like. Day 1.

If I remember correctly, BomberGames took donations for the upkeep of the website/bandwidth, but didn't try to profit off the actual game whatsoever. They also made Sega aware of what they were doing from the get-go and they were okay with it.

The release of Streets of Rage Remake coincided with their release of the Streets of Rage iOS ports I think, so take that as you will.

Thanks for the info, SEGA appears more lenient now than before, they should do what S-E had done recently with the S-E initiative thing and let indies or the like make games based on their IPs.
 

Krejlooc

Banned
Studiopolis Zone's background gets right what no other Sonic games since Sonic & Knuckles have gotten right - it's enormous and varied, and you can easily tell where you are in the zone vertically by the background. Much of the backgrounds in Sonic Advanced and onwards have blended together, just one big samey background the entire way up and down, endlessly repeated. The bottom of Studiopolis Zone looks almost like a different zone from the very top. Case in point - the bottom of Studiopolis zone is at sunset, and the top of the zone is at night.

By giving you lots of visual variety in the zone, it makes it easier to remember landmarks for the next time you run through the zone. It helps you place where you are not just by the level design, but also by the background.
 

Gaku1503

Neo Member
This looks like a game possible on the Saturn, and that makes me happy. Whoever was playing never touched a 2D platformer before.
 
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