Omega Kirby
Member
whatyearisit.jpg
Someone gif that dancing eggman
does he go from having four fingers with a closed fist to five with an open palm?
not mine, found on 4chan
EDIT: non-flicker version
Would've been critically savaged in '96 for not being 3D, sadly.This is the game Sega should have released in 1996, instead of getting caught up in the mess that Sonic X-treme ended up being...
It is an official game by SEGA, but the person primarily making the game was a person who was originally in the Sonic Fan Game community who SEGA hired (known as Taxman, he does have a GAF account). He handled the Sonic CD Steam/PSN/XBLA/mobile port, as well as the Sonic 1 & 2 mobile ports, and now he's allowed to make his own original classic-styled Sonic game.
In an era where for example Nintendo is going out of their way to take down fangames, it seems SEGA is surprisingly one of the only companies to make a wise business decision out of untapped fangame talent and let someone talented in the community develop under them. A true modern case of SEGA do what Nintendon't.
The guy playing was not that bad lol, he was trying to explore a stage too so...
The guy playing was not that bad lol, he was trying to explore a stage too so...
Would've been critically savaged in '96 for not being 3D, sadly.
Would've been critically savaged in '96 for not being 3D, sadly.
Sign me the fuck up.
Would've been critically savaged in '96 for not being 3D, sadly.
I often love reading old reviews on IGN or gamespot or whatever for games that came out on the Psone/n64/Saturn that were either 2D, or Pseudo 3D, or isometric or w/e, and see the nonsense reasons they give as to why some of the absolute best games from that gen weren't very good.
"Not enough polygons, 6/10"
Because Nintendo think they know what their fans want more than the actual fans. Arrogance, overconfidence, incompetence, I dunno.
Looked like that, too. He wasn't trying to complete the stage as quickly as possible as I would do that playing the game for the first time.
So many haters. This isn't a competition. Sonic also has a exploration aspect since after all, it is a platformer.
Can I admit that that day I bought SotN in 1997, I was surprised and a little peeved that it had "outdated 2D graphics"?I often love reading old reviews on IGN or gamespot or whatever for games that came out on the Psone/n64/Saturn that were either 2D, or Pseudo 3D, or isometric or w/e, and see the nonsense reasons they give as to why some of the absolute best games from that gen weren't very good.
"Not enough polygons, 6/10"
Add one more vote to not watching this person play Sonic again.
I love Studiopolis Zone music, but the zone itself reminds me of Sonic CD which is worrying to me. I also love all the new smooth animations, I'm pretty sure the animator had a blast doing them.
Is the underground background in Green Hill Zone new? I don't remember seeing it before.
Between this and the "what's wrong with the camera (that the player controls!)" in the FFXV thread, I think people are getting too used to too staged, too perfect playthroughs of games that don't reflect how players will actually play it.did i watch a different video than everyone talking about how bad the player was? looked like an average player trying to explore and show off parts of the level not in other footage.
like "falling into spikes once or twice" being equated to "clearly never played a platformer IN THEIR LIFE" is absurd. i mean its not a master speedrun or something but this and the doom vid arent even close
*
Sonic CD excels at music so i want this game to be the same except actual good gameplay.
That feels like Sonic to me. Aren't you kind of always in a giant Rube Goldberg machine blindly going along and then all of a sudden "end of level"?Is it just me or is the studiopolis level design kind of all over the place? I had no idea where he was in the level until he kind of randomly reached the end.
every sonic 3d game was shit.
welcome back sonic
Most were but come on Colours and Generations were great.
it's the title screen music too!that Studiopolis theme jesus
The standards of the day had shifted. In order to appeal to readers who didn't know better, we got attitude over 2D graphics just for being 2D. Thankfully people have more perspective now. At least, I hope so.