Hiding a game that you KNOW is basically unplayable from reviewers while making tens of millions of dollars in preorders, is not an accident.
Let's not like act like this is a minor mistake.
The honest, but extremely poor management, mistake was misjudging the scope and needed time/resources to get the game done on time.
The part where consumers should be outraged came when they lied and said things such as "the game is running remarkably well on current gen machines", refusing to let anyone see those versions prior to release and then selling millions of copies, whilst knowing the whole time they are shipping a completely broken product.
I don't consider that a mistake. That's a scam.
Agreed.
This situation is a lot different than other situations.
- CD is big and not going broke any time soon
- MS/Sony let the game slide through certification process which is meant to catch critical technical issues
- CD purposely hid last gen videos
- The last gen versions are a gigantic pie slice at around 170 million potential sales
- CD purposely only sent out review codes on PC
CD, MS and Sony were all in on it. Bad quality known and they all green lit for gamers. On the plus side they seem to have all accepted responsibility and are willing to offer refunds.
Now if CD was a smaller studio, basically broke, had been honestly showing gamers videos of last gen footage which sucked ass, and the game was a low key indie game hardly anyone is going to buy anyway, then I can see MS, Sony and CD just pushing it through and hope for the best and in CD's case, financial survival.
Sometimes you got to take shortcuts to get through life and work. We've all done it. But given the situation, there's enough resources and responsibility to call for a halt and fix things. There is a higher standard held to MS, Sony and CD for a decent working game. On the other hand, gamers will be lax on a $2 indie game where the game makers make games part time after dinner.