iceatcs
Junior Member
The thread being made, asked for his opinion.
Oh come on. He should explain why this game shouldn't be grey everywhere.
Bomb troll post is not opinion.
The thread being made, asked for his opinion.
Beards more epic, confirmed?Noticing 4 changes so far:
1) Outfit change. The new ones seem more "dressed for the occasion". Thought the old ones seemed a lot more interesting, albeit out of place. Not sure which I like more.
2) Lafayette's gun design has changed
3) Shadows! The older version seems to lack them
4) Percival's beard seems white now!
Agreed
Yep, I think for alot of people everything has to be open world now. I personally enjoy a 10-12 hour cinematic game on rails with a good story and graphics. Two of my favorite recent games are Walking Dead and Beyond: Two Souls. Not everyone has time to play through a 100 hour open world game anymore.
Nice catch! The fancier dress is gone! The new outfit looks darker and all the flappy stuff on Galahad's shoulder have been removed. Not sure how to feel about that
I assume there will be multiple outfits in the game; the outfits from the 'old' build are probably the main costumes the characters will wear while the ones from the demo are probably the beginner costumes - which is why I assume the part they've shown is from a very early level
But how would you know without having even played it?Great looking visuals. Bland looking gameplay.
Cinematic(as an adjective and not a cutscene) is about careful oversight when it comes to presentation. It's linear, sure, but that means little ludo narrative dissonance. The immediacy and momentum of the story isn't broken by sidequests or collecting that deviates. The dynamic camera angles are used so framing certain moments is done during gameplay as opposed to constantly inserting cutscenes that break the immersion. Moments that would typically be cutscene(pulling the guy across the street) is instead gameplay, once again, keeping the player involved and maintaining mechanic immerson.Huh? I'm not understanding this for some reason. Why'd you delete your post?
Anyway, I'm not looking for an open-world experience, just something that doesn't scream completely on-rails, or forced. Cinematic and adventurous do not have to be divided.
But how would you know without having even played it?
My issue here is that what I've heard is some of the stiffest voice acting I've come across.
If your going to push the cinematic story aspect at least have some better voice acting.
Looks like they don't have the full uniform yet, and the lighting is completely different. Looks better imo.
Edit: Also it might look blurry because lolstreamcapture... but it's the only footage we have.
Edit2: Viveks, we got this
But how would you know without having even played it?
I agree, I'm actually tired of open world games. It seems like every game these days is open world. Infamous, AC4, Watch Dogs, Sunset Overdrive, Destiny, etc. At this point I welcome smaller, more story focused games like this and the Last of Us. Not everything needs to be a giant, barren open world.Yep, I think for alot of people everything has to be open world now. I personally enjoy a 10-12 hour cinematic game on rails with a good story and graphics. Two of my favorite recent games are Walking Dead and Beyond: Two Souls. Not everyone has time to play through a 100 hour open world game anymore.
Game looks amazing but I was discussing about this just yesterday before the trailer was released....many people still don't get that this game will be controversial because you're not supposed to do whatever you want and it's not free action, it's a cinematic linear experience, you're put inside a movie and you have to alter the flow of specific events based on decisions and how you play.
In the trailer you can see clearly that the developers want you to cover the guy lying down and help him going inside, your freedom is how to kill the enemies on the balcony and that's it for that particular moment.
So people it's better to get over it sooner rather than later, this game is really close to the philosophy of Beyond and other Quantic Dream games. If you like to be part of an interactive story it will be great, otherwise you better look elsewhere.
Thanks god I'm deaf. I don't care how bad is music or voice.
goddammitprotect ya Knack
Kinda do, tho. There may be game mechanics that aren't easily displayable in a video. What if the game has a weapon crafting system? Now ask yourself, how many people would actually prefer to see that over explosions?He said 'looking' ... don't need to play to see.
Normally I'd tear a comment like this to shreds but given the mood of the game, it's oddly appropriate.If you don't like it, go find some rainbow game to play. No one asked for your opinion.
This is the tone Gears 2 and 3 should have went with! Instead, Epic listened to 'the haters', instead of the fans, and murdered the color palette on the two sequels making it brighter, more colorful and cartoony.
Yeah GTFO with that shit. Give me my dark, moody, gritty, tense, and edgy action third person cover shooter ala Gears 1 ANYDAY!
My issue here is that what I've heard is some of the stiffest voice acting I've come across.
If your going to push the cinematic story aspect at least have some better voice acting.
Video quality is SO terrible. We need to wait for something better.
Riiiiight.
If you're deaf, how are you reading and responding.
Lol, give yourself away much?
Yep. Interesting choice to show a tutorial area like this. I guess they really want to show off the transitions between gameplay and cinematics as well as their pyrotechnics, the sparks and smoke and electrical arcs. Those seem to be the biggest positives.Yeah it's from Chapter 3. Must be right after Galahad picks up the thermite rifle. It seems like the tutorial section to use the weapon for the first time.
The graphics look unbelievable but they showed a really weird place in the game. Drag a guy across the street while enemies run standing up without covers and practically yell," hey please shoot us while you slowly drag that man so we can fall of this building and show our awesome physics!"
But But But But!!! This game has monsters and stuff right!? So I'm sure the game is far more interesting. That being said you can't really blame people for pointing out the generic and dated game design shown in that little teaser.
Dude, I'm not blind. you fucking dumbass.
All the people saying this game is grey, have you ever been to England? I live here, it's grey all the time. We get sun for a few weeks every year haha
Over the course of a year, this is what our skies look like 60-75% of the time:
That's now, with the clean air act and smokeless fuels. Imagine it in the industrial revolution, smog, fog, soot, and all that shite. It's supposed to be fucking grey.
I honestly think it will be closer to the philosophy of Uncharted 3/TLoU in terms of offering that action driven "cinematic experience" myself.Again with this story? If you're going to insist, you better provide some solid arguments and bring some sources like interviews or you're not credible.
I've given cover to a lot of guys in videogames and none of them was even close to this "Quantic Dream philosophy".
I agree, I'm actually tired of open world games. It seems like every game these days is open world. Infamous, AC4, Watch Dogs, Sunset Overdrive, Destiny, etc. At this point I welcome smaller, more story focused games like this and the Last of Us. Not everything needs to be a giant, barren open world.
Game will look nice, that is a given, but I'm not sold on the gun play as yet. It looks stiff and clunky at the moment.
Is this a 2014 title?
It is indeed.That was really quite impressive. Looking forward to seeing a higher quality video, this is Ready at Dawn right ? I've been looking forward to seeing what they can tackle on their first original.
Yep. Interesting choice to show a tutorial area like this. I guess they really want to show off the transitions between gameplay and cinematics as well as their pyrotechnics, the sparks and smoke and electrical arcs. Those seem to be the biggest positives.
Riiiiight.
If you're deaf, how are you reading and responding.
Lol, give yourself away much?
made this
Aside from the different clothes, the lighting is also different.
That was really quite impressive. Looking forward to seeing a higher quality video, this is Ready at Dawn right ? I've been looking forward to seeing what they can tackle on their first original.
Game will look nice, that is a given, but I'm not sold on the gun play as yet. It looks stiff and clunky at the moment.
Dude, I'm not blind. you fucking dumbass.
Not much else to judge from the video. And it was freaking impressive, as in best looking visuals I've seen in a game impressive.I'm really not being a condescending dick when I ask this but I'm genuinely curious what part of that was "really quite impressive"? Do you mean visually?
Riiiiight.
If you're deaf, how are you reading and responding.
Lol, give yourself away much?
Indeed.Not much else to judge from the video. And it was freaking impressive, as in best looking visuals I've seen in a game impressive.
Riiiiight.
If you're deaf, how are you reading and responding.
Lol, give yourself away much?