pr0cs
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this has to be a trick question no?EmCeeGramr said:i can't tell who i like better,
this has to be a trick question no?EmCeeGramr said:i can't tell who i like better,
Punks said:
Kutaragi: It will be expensive ... consumers need to think to themselves 'I will work more hours to buy one'.
plagiarize said:i still like 'vibrowand' better.
the spinning back fist demonstrates something that a game like this is going to struggle with.
the wand knows it does an arc and disappears from the camera for a second, but unless you've got Natal esque processing going on, there's no easy way to recognise a spin from running about in a circle... if that makes sense.
yurinka said:http://en.wikipedia.org/wiki/EyeToy
Wikipedia says EyeToy (the PS2 version) sold 10.5 million units worldwide as of November 6, 2008. The same guy who did EyeToy, also demoed a Move prototype back in 2005, before the Wii was even announced, in the same conference where he demoed their R&D with some features announced for Natal (others are already implemented in PSEye or EyeToy).
BTW people now seems to forget this: http://en.wikipedia.org/wiki/Xbox_Live_Vision
Phantast2k said:Ugh. At least that's the exception not the rule like it is with all of the natal showings so far..
The first of the two games on display for the Sports Champions is a table tennis game. Just as with table tennis in Wii Sports Resort, you control just the paddle, and not the character. Spin, backhand, tilt, and velocity are all replicated relatively effectively, but if you're looking for completely 1:1 controls you will not find them here. The game will mostly swing when you do, but there is a required delay between swings, and if you're swinging really early the game may not swing till the ball gets there. In addition, there seems to be a limit to the speed of your blow, and if you're swinging very fast you'll notice that the arm is actually completing its swing well after you have finished your own. That said, these are issues that motion controlled Table Tennis already had on Wii, but it's disappointing that this isn't the simulator people may have been looking for.
NO!R said:
A slightly more inspired version than that mess I posted earlier.
EDIT:
Let's brainstorm guise!
There's gotta be something better than just "Move". Or maybe this will be the commercial. God forbid...
crazygambit said:Is ******** banned also for articles?
Anyhow, I thought this was interesting.
So I went from being pretty excited to dissapointed quite quickly. I understand those are supposed to be casual games, but that doesn't mean you can't have a simulation mode or something. I don't think this is the tech's fault though.
I guess I'll wait for Rockstar Table Tennis 2 or something. I reaaaally want a good table tennis simulation since I used to play a lot, but now I simply don't have the time (or the space for a table).
I already know the wii version is pretty much unplayable if you want to be serious (I've tried) and apparently this one is no better. Real shame.
Take me out of the WANT list for now.
Engadget said:The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
filopilo said:1:1 ping pong would be unplayable for 99% people.You have to make simplifications at the game design level.
Raist said:Am I the only one thinking that this got old ages ago?
crazygambit said:Is ******** banned also for articles?
Anyhow, I thought this was interesting.
So I went from being pretty excited to dissapointed quite quickly. I understand those are supposed to be casual games, but that doesn't mean you can't have a simulation mode or something. I don't think this is the tech's fault though.
I guess I'll wait for Rockstar Table Tennis 2 or something. I reaaaally want a good table tennis simulation since I used to play a lot, but now I simply don't have the time (or the space for a table).
I already know the wii version is pretty much unplayable if you want to be serious (I've tried) and apparently this one is no better. Real shame.
Take me out of the WANT list for now.
belvedere said:I'd go read pretty much anyone else's impressions. Even engadget had good things to say about the responsiveness and accuracy. I was expecting lol's and was surprised to find nearly everyone posting positive impressions.
filopilo said:1:1 ping pong would be unplayable for 99% people.You have to make simplifications at the game design level.
belvedere said:I'd go read pretty much anyone else's impressions. Even engadget had good things to say about the responsiveness and accuracy. I was expecting lol's and was surprised to find nearly everyone posting positive impressions.
BruceWayneIII said:Have you read Eurogamer's impressions? They surprised me by actually trying to find both the good and the bad in all titles.
I get to try table tennis and the gladiatorial game. The first uses a single controller to mimic a table tennis bat and I'm immediately struck by how amazingly smoothly and accurately Move tracks my movements. It's a step up from Wii MotionPlus, no doubt. Table tennis plays a fair bit slower than the real-life game, which is probably just as well. It doesn't use the buttons whatsoever; you apply spin by angling the bat and direct shots by angling your body and by your follow-through when you strike the ball, just as you would in real life. Your avatar fades away, just showing your bat floating in mid-air, while useful on-screen guides show you where incoming balls are going to land and give your a target to aim for. The game also helpfully tells you what you're doing wrong when you miss. It's all 100 per cent convincing.
Meanwhile, gladiator duel is a best-of-three bout of sword-and-shield (or in my case, hammer-and-shield) combat where victory is earned by knocking your AI opponent out of the ring or depleting their health bar. It can also be played with a single Move controller, buttons operating the shield, but it's much more fun with two, standing side-on to the screen, holding your "shield" in front of you and batting away the AI opponent's attacks. Once again, your avatar fades out, leaving just the weapon and shield in view, and giving you an almost first-person perspective on the action. It's fast-paced, satisfying and extremely responsive, especially after Motion Fighter. There are some neat combos, blocking with the shield powers up a super-move, and you can even jump attack by, well, jumping. But it's all about how instinctive and accurate wielding the weapon and shield feels. With no sensation of lag at all and proper three-dimensional tracking in full song, Sports Champions shows Sony's motion controller at its best. It may be too early to say whether "it only does everything", but in this game at least, it only does exactly what it says.
BruceWayneIII said:Eurogamer on the table tennis game:
and on the Gladiator duel game:
Sony let us try a few of the games after its presentation. On the whole, they werent that much fun, feeling more like rough proof-of-concept tech demos than software thats will excite consumers. If the Move is more precise than the Wii remote, it didnt much matter when PlayStation 3s versions of tennis and bowling just felt jankier than Wii Sports. At this point, the software isnt living up to the promises of the technology.
Another mini-game in Champion Sports was called Gladiator Duel, or as I like to call it, Beat a Woman to Death With a Hammer: The Game. This actually used two Moves to play: One controls your sword, the other your shield.
One unique thing that Move does that Wii cant is augmented reality. The camera can show the player on the TV screen and overlay images onto the controller, making it look as if youre holding a whip, a sword, even a hair trimmer. The game Move Party showed off these features, but it seemed more like a slick visual gimmick than an exciting new type of game.
An area where Move seems markedly inferior to Wii, based on what we played, is pointing at the screen. Two games used the controller as a gun the aforementioned Socom and a cartoony shooting gallery called The Shoot and the control felt laggy, as if the cursor was trailing after my movements instead of reacting right alongside them.
Karma said:
belvedere said:Keep digging guys, you're up to 2 now.
:lol
So what? This does not nearly equate to the lag and unresponsiveness that we've seen from natal (real life demonstrations, no cg ads).Karma said:
:lol :lol :lol An admin should just wipe this thread, leaving just your posts.NO!R said:
A slightly more inspired version than that mess I posted earlier.
EDIT:
Let's brainstorm guise!
There's gotta be something better than just "Move". Or maybe this will be the commercial. God forbid...
Zoramon089 said:I've said it before, it's because it appears gesture based (Motion Fighter). They try to hide it with it tracking the balls for body position and having nice animation but that lag, if the Move is as accurate as everyone is claiming, has to be from gesture recognition. 1:1 wouldn't be like that
filopilo said:1:1 ping pong would be unplayable for 99% people.You have to make simplifications at the game design level.
Dogenzaka said:This is something I've been thinking about and something I AM worried about for MOVE.
How many of you would really enjoy playing a Zelda game, basketball game, tennis game, etc. with 1:1? Are any of you swordsmen, professional sports players, etc.? It would be really hard considering it's basically mimicking your real-life movements.
Mudkips said:Seems to me 99% of people are capable of playing actual ping pong.
Beyond that, I'm enjoying the crow the Wii haters are being served up.
"ARC/GEM and NATAL will be TRUE 1:1."
"Motion+ isn't 1:1! You need to RECALIBRATE IT. That ruins my immersion!"
Etc.
I can't wait to see how the bundled game is not Wii Sports and Wii Play.
EmCeeGramr said:i can't tell who i like better, you or j-rzez
you're just hilarity in a ball of earnest youth, accessible and funny to everyone, while he presents a laughing stock for the more distinguished palate
Dogenzaka said:This is something I've been thinking about and something I AM worried about for MOVE.
How many of you would really enjoy playing a Zelda game, basketball game, tennis game, etc. with 1:1? Are any of you swordsmen, professional sports players, etc.? It would be really hard considering it's basically mimicking your real-life movements.
I didnt know Janky was a technical term hahaGarthVaderUK said:Sonys Motion Controller Underwhelms With Janky Games:
http://www.wired.com/gamelife/2010/03/sony-gdc/#more-21972
DMczaf said:
GarthVaderUK said:Sonys Motion Controller Underwhelms With Janky Games:
http://www.wired.com/gamelife/2010/03/sony-gdc/#more-21972
This...Article said:An area where Move seems markedly inferior to Wii, based on what we played, is pointing at the screen. Two games used the controller as a gun the aforementioned Socom and a cartoony shooting gallery called The Shoot and the control felt laggy, as if the cursor was trailing after my movements instead of reacting right alongside them.
You're not considering the possibility that the game will steadily increase in difficulty, thus allowing you to polish your skills and become more proficient with the mechanics. This is basic philosophy in game design, and should not be discounted simply because we are dealing with motion control.Dogenzaka said:This is something I've been thinking about and something I AM worried about for MOVE.
How many of you would really enjoy playing a Zelda game, basketball game, tennis game, etc. with 1:1? Are any of you swordsmen, professional sports players, etc.? It would be really hard considering it's basically mimicking your real-life movements.
Nirolak said:This...
This is terrible if it doesn't get fixed.
Nirolak said:This...
This is terrible if it doesn't get fixed.
Puncture said:Expected to see Gaf eating this shit up. To my surprise though people are calling it what it is. This just did NOT impress.
Zoramon089 said:I've said it before, it's because it appears gesture based (Motion Fighter). They try to hide it with it tracking the balls for body position and having nice animation but that lag, if the Move is as accurate as everyone is claiming, has to be from gesture recognition. 1:1 wouldn't be like that
Nuclear Muffin said:It's a hardware limitation. As I explained before, the move controller is not capable of absolute pointing like the Wiimote. It can work in one of two ways, either by detecting absolute position (meaning that you have to actually physically move the controller towards the corners of the screen if you want to aim there. It's a slow but accurate setup that can have sensitivity adjusted to compensate somewhat) or by detecting the tilt of the controller (Fast, but completely abstract and void of the same accuracy as the Wiimote pointer. Same way that gyroscopic mice work)