LOL WHAT
you can take selfies?
oh my god
LOL WHAT
you can take selfies?
oh my god
Probably talked about many times at this point, but it looks like car damage has really been toned down. One of my favorite aspects of GTA IV was the damage modeling, so too bad.
Would be cool.
I don't know. I saw someone shooting without any wanted stars and there was an expanding ring round them on the map for each shot. It seemed to me like that was the sound from shooting that would attract the attention of a cop if they were in that ring. So I think if you have a suppressor it would help.
Completely bullshit.
it hasn't.Probably talked about many times at this point, but it looks like car damage has really been toned down. One of my favorite aspects of GTA IV was the damage modeling, so too bad.
We know, and it hasn't. The streams have shown far MORE damage than previous games.Um...ok? I've seen head-on collisions a few times in streams and the fender texture is scratched, that's it. I've never noticed any massive polygonal deformation.
Note that i'm talking purely how the vehicles look, not handle after a crash.
Um...ok? I've seen head-on collisions a few times in streams and the fender texture is scratched, that's it. I've never noticed any massive polygonal deformation.
Note that i'm talking purely how the vehicles look, not handle after a crash.
Probably talked about many times at this point, but it looks like car damage has really been toned down. One of my favorite aspects of GTA IV was the damage modeling, so too bad.
It's not very realistic how the cops can get out to the middle of the wilderness seconds after you kill someone.
it hasn't.
We know, and it hasn't. The streams have shown far MORE damage than previous games.
Search the thread, plenty of gifs and pics that proof you wrong.
When Franklin is drinking, cars take less damage. Maybe that's why?Um...ok? I've seen head-on collisions a few times in streams and the fender texture is scratched, that's it. I've never noticed any massive polygonal deformation.
Note that i'm talking purely how the vehicles look, not handle after a crash.
edit: Been watching that fikey stream today over the last 20 min. Just saw a crash that was deformed, but I saw another that wasn't. So i'm probably wrong on this in practice, but I don't think it's working totally like GTA IV did.
Especially the car in Sethos stream that was squashed at the back
according to Fikey, car damage is reduced if your playing as Frankin.
Fikey Ftw
quote for link
Probably talked about many times at this point, but it looks like car damage has really been toned down. One of my favorite aspects of GTA IV was the damage modeling, so too bad.
no, it's realCompletely bullshit.
LOL WHAT
you can take selfies?
oh my god
Neat I must say, your story reminds me a bit of a modern RDR how that game had those random events that would happen to the side when traveling from one point on the map to another via horse or whatever.
I still can´t believe how good this game looks. How are they doing that with 7-year old hardware?
WTF TREVOR?