-tetsuo-
Unlimited Capacity
Nice technical demonstration, but not impressed by the dogfighting as shown.
Chris needs to L2P
Nice technical demonstration, but not impressed by the dogfighting as shown.
Chris needs to L2P
Exactly. This is going to be a flagship PC game that will push even what is considered high end now.
Low end PCs are just out of luck, sorry.
I don't find it that impressive...looks like its one of those free web browser games...
I fear a lot of people excited for this game are thinking "finally a new Wing Commander or Tie Fighter!" are going to be severely disappointed as what they consider space sim is very much arcade when compared to this.
I hope they do not fall into the standard simulator developer pitfall of making a great piece of tech but forgetting to add the fun.
I know you didn't say that, but the point is that MS and Sony aren't going to change there because they don't need to. Its not really 'a problem' for them.I didn't say Sony needs Star Citizen (or vice versa), but just that the current policies surrounding patch parity likely kill potential partnerships before they can even really start. Anything high profile like SC that calls attention to that problem is good imo.
Why does 'technical simulator' have to mean 'slow'?
I fear a lot of people excited for this game are thinking "finally a new Wing Commander or Tie Fighter!" are going to be severely disappointed as what they consider space sim is very much arcade when compared to this.
I hope they do not fall into the standard simulator developer pitfall of making a great piece of tech but forgetting to add the fun.
Visually it looks fantastic but the gameplay is still very rough which is to be expected of an Alpha. As a Freelancer backer I really hope this lives up to the hype!
My only fear is that they would implement enough sub-systems for managing stealth pursuits, or crisis management. I think that sort of is what will truly compound the engagement of the gameplay.
gameplay didn't really look rough. the player's aim is what looked rough.
as one who spent all of my youth playing X-Wing, Descent:Freespace, and Tie Fighter, I'm very excited. But damn if his shitty play didn't steal the thunder away from what could have been a much more enjoyable demo. You could hear the audience desperate for any moment worthy of eruption...and he couldn't make shit happen for them.
Honestly hadn't thought of it in that way. I really have never contemplated the effects of a dogfight in a zero g environment on the human body before.
I suppose I assumed it being space and there being no gravity, if the pilot was strapped in so he/she didn't bounce around the cockpit like a rubber ball, the pilot could perform high G maneuvers with little to no effect.
Obviously I was wrong.
Kind of makes you wonder, shouldn't he be one of the better pilots at this point? Lol
Game doesn't look very fun unfortunately.
looks gorgeous, but boring
IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.
When did I say slow? I said fun. As in good objectives, interesting story, correct pacing for missions, and mechanics that work with the simulator to make suspense/drama/action that combine to create enjoyment.
No shit, nothing is remotely close to being finished.
Being fun is one of the first things a game should be - that SHOULD come before visual polish.
Not impressed by the way the ship collides with asteroids. The physics seems off, like a plastic toy bumping around. Good visuals though.
I didn't say Sony needs Star Citizen (or vice versa), but just that the current policies surrounding patch parity likely kill potential partnerships before they can even really start. Anything high profile like SC that calls attention to that problem is good imo.
No shit, nothing is remotely close to being finished.
How can that happen when the game mechanics aren't even finished/refined? How can anyone say the game doesn't look fun from a couple of minutes of showing off the first glimpse of the DF?
His demands for a possible port were pretty unreasonable though, he basically asked for the MMO aspect of the game to have zero cert which isn't even allowed for SOE products.
How can that happen when the game mechanics aren't even finished/refined? How can anyone say the game doesn't look fun from a couple of minutes of showing off the first glimpse of the DF?
Have they confirmed joystick, rudder and trackir support?
Can somebody explain the benefits of double precision which he said there moving to later on and if modern gpus handle it?
PS4 port-begging on every thread is getting tiresome.
Man you can almost hear that poor PC panting and wheezing on the background.
People want games on all their systems, what's it to you?
I played every wing commander, every secret mission, every expansion, and I was still hyped when wing commander iv came to playstation. Bought it again, it was better on pc but that's not the point.
Yes to all three. However, TrackIR won't be initially supported for the Dogfighting Module. That will come some time later.