Yes. Her sins are too great for a happy ending. Waving off every bad thing she did as being due to mind control or w/e is wholly unsatisfying.Kerrigan should've remained a tragic villain. Her eventual death was the only redemption she needed.
Yes. Her sins are too great for a happy ending. Waving off every bad thing she did as being due to mind control or w/e is wholly unsatisfying.Kerrigan should've remained a tragic villain. Her eventual death was the only redemption she needed.
when ? what quotes ?
I still don't understand: why redeem Kerrigan? Brood War put perfectly clear that after the Overmind was killed, she had full control over herself. She was fully aware of everything she did, and didn't regret anything, especially betraying Raynor.
She burned those brides spectacularly and put an F you on top of them. It's what made the BW storyline great. Se connived and usurped her way to victory, after learning the lessons of the ass kicking she got from Tassadar.
This is the Starcraft I remember, but the Starcraft II we got is basically one which takes all the same pieces and rearranges them such that there is clearly "good" and "evil" in the natural order of things, and the "good" people band together against the "evil" who are all under the influence of the "dark god". It's shiiiiiiiiiiiiiit.
Another huge annoyance with the shift in tone for Starcraft II is that in Starcraft, there wasn't really "good" and "evil so much as there was nature, there was man, and there was ambition. The bad things which happened were a consequence of ambitious people trying to take advantage of a bad situation in the frontiers of space. The Terrans had a really interesting founding history as an abandoned segment of humanity in deep space. The Zerg were a natural enemy for other species, and operated on instinct as part of the hive. Self-preservation and expansion were their goals in an animalistic way. The Protoss valued tradition and honor above all else, often blinding them to better solutions.
Kerrigan wasn't some noble and honorable heroine doing what she thought was best for the world. She was a trained elite assassin who was used to black ops and her training likely already made her less than human on an emotional level. After she was betrayed, she simply lost all restrains in terms of loyalty and the weapon they created was now used against them.
This is the Starcraft I remember, but the Starcraft II we got is basically one which takes all the same pieces and rearranges them such that there is clearly "good" and "evil" in the natural order of things, and the "good" people band together against the "evil" who are all under the influence of the "dark god". It's shiiiiiiiiiiiiiit.
Another huge annoyance with the shift in tone for Starcraft II is that in Starcraft, there wasn't really "good" and "evil so much as there was nature, there was man, and there was ambition. The bad things which happened were a consequence of ambitious people trying to take advantage of a bad situation in the frontiers of space. The Terrans had a really interesting founding history as an abandoned segment of humanity in deep space. The Zerg were a natural enemy for other species, and operated on instinct as part of the hive. Self-preservation and expansion were their goals in an animalistic way. The Protoss valued tradition and honor above all else, often blinding them to better solutions.
Kerrigan wasn't some noble and honorable heroine doing what she thought was best for the world. She was a trained elite assassin who was used to black ops and her training likely already made her less than human on an emotional level. After she was betrayed, she simply lost all restrains in terms of loyalty and the weapon they created was now used against them.
This is the Starcraft I remember, but the Starcraft II we got is basically one which takes all the same pieces and rearranges them such that there is clearly "good" and "evil" in the natural order of things, and the "good" people band together against the "evil" who are all under the influence of the "dark god". It's shiiiiiiiiiiiiiit.
The Amon stuff shits it up even further though, going way beyond the good and evil trope bullshit. Instead of the Zerg being an instinctual, animalistic species solely focused on its expansion, evolution, and self-preservation the Amon shit completely neuters the Overmind and the Swarm. The Overmind became a benevolent entity who "loved his Zerg" and wanted "his Zerg to be free" but could not overcome Amon's overriding directive to hunt the Protoss and BLAHBLAHBLAH.
Uuuuuuuuuuugggghhhh.
Another huge annoyance with the shift in tone for Starcraft II is that in Starcraft, there wasn't really "good" and "evil so much as there was nature, there was man, and there was ambition. The bad things which happened were a consequence of ambitious people trying to take advantage of a bad situation in the frontiers of space. The Terrans had a really interesting founding history as an abandoned segment of humanity in deep space. The Zerg were a natural enemy for other species, and operated on instinct as part of the hive. Self-preservation and expansion were their goals in an animalistic way. The Protoss valued tradition and honor above all else, often blinding them to better solutions.
Kerrigan wasn't some noble and honorable heroine doing what she thought was best for the world. She was a trained elite assassin who was used to black ops and her training likely already made her less than human on an emotional level. After she was betrayed, she simply lost all restrains in terms of loyalty and the weapon they created was now used against them.
This is the Starcraft I remember, but the Starcraft II we got is basically one which takes all the same pieces and rearranges them such that there is clearly "good" and "evil" in the natural order of things, and the "good" people band together against the "evil" who are all under the influence of the "dark god". It's shiiiiiiiiiiiiiit.
Remember when playing a Zerg campaign meant playing as off-brand Xenomorphs who just wanted to fuck the nasty humans up who were taking up room on planets where creep could be flowing freely instead?
They couldn't even let us have that. Instead the Zerg campaign in SC2 was about Kerrigan and her cute cuddly Zerg army banding together to help her Terran and Protoss friends in their time of great need to fight the big bad evil dark god's influence.
L.O.L.
T_T
I literally said 'fuck this' when it tried peddling that 'secretly a good guy' shit in my face. The fucking audacity to make the shapeless brain who wants to eat everyone into a tragic hero.What they did to the zerg was painful, they pulled out every single retcon in the book, to make them "not evil", when they quite blatantly were. I was seriously pissed off in WoL when it was believed Tassadar had survived (fuck that what the point in the phrase En Taro Tassadar), and the Overmind was good guy all along (fuck that even more). I that point I had literally given up all hope on the franchise.
Remember when playing a Zerg campaign meant playing as off-brand Xenomorphs who just wanted to fuck the nasty humans up who were taking up room on planets where creep could be flowing freely instead?
They couldn't even let us have that. Instead the Zerg campaign in SC2 was about Kerrigan and her cute cuddly Zerg army banding together to help her Terran and Protoss friends in their time of great need to fight the big bad evil dark god's influence.
L.O.L.
T_T
You have to admit it though, Kerrigan and her pet Zergling really is cute though.
Awwwhhh. So cute.
SORRY GUYS AMON'S INFLUENCE GOT ME THERE FOR A SECOND.
Better yet, a Baneling as a pet. Those are really cute.
Better yet, a Baneling as a pet. Those are really cute.
Can't wait for the next Diablo 3 expansion, where Waifu-Diablo finally gets her redemption arc. #YouKnowItsComing
This is the Starcraft I remember, but the Starcraft II we got is basically one which takes all the same pieces and rearranges them such that there is clearly "good" and "evil" in the natural order of things, and the "good" people band together against the "evil" who are all under the influence of the "dark god". It's shiiiiiiiiiiiiiit.
I mean this is Metzen in general. These blizzard franchises were so unique back in the day because in Warcraft and Starcraft there wasn't a clear good side and bad side like you mention. The games were designed so you would play each side of the fight and the stories showed that there were good and bad guys in each of the factions.
In Starcraft the main appeal of the Zerg was that you got to play an RTS game as a faction that had no sense of morality, you were simply beasts looking to expand your swarm. And when The Queen of Blades was introduced people fucking loved Brood War because you got to play as a conniving evil mastermind that was just out to fuck everyone else.
At some point this became unacceptable to Metzen. Just like he retconned the Orcs to be tragic figures corrupted by dark forces, he did the exact same fucking thing with the Zerg. Apparently it's just not okay to play as a faction that is not out to save the universe or some shit. Starcraft wasn't even a "save the universe" type story but Metzen basically can't write anything else at this point.
I think they even said at last Blizzcon that they kinda want to bring Leah back. Redeem her soul from Diablo, if you will.
I think they even said at last Blizzcon that they kinda want to bring Leah back. Redeem her soul from Diablo, if you will.
I personally liked the overmind retcon stuff
For me his actions were what he wanted to do anyway but being forced to do it regardless pissed him off because as a big brain he wants to be master of his actions and decided to find a loophole to screw with his puppetmaster. Something I would expect from something like him.
Metzen got old and had kids and now everything is a morality play. Don't let age make you soft, boys!Yeah, I have to admit it's poor writing at best. But then pretty much all of Blizzard's overarcing stories over the past 8 years or so have been pretty crappy, especially when compared to their older work like Warcraft 1-3, Diablo 1 & 2, and Starcraft 1.
I think Metzen's problem is he doesn't really understand what made the older Blizzard storylines so awesome, because he seems stuck in a generic good vs evil rut, completely unwilling (or unable?) to write anything deeper and more meaningful than black and white stories. But, they are making money so I don't see it changing anytime soon.
Thankfully even though Blizzard's writing has fallen by the wayside their game design, art, and development skills are better than ever.
They Better Fucking Not!!!!! God I hope they just don't go there.....![]()
The Amon stuff shits it up even further though, going way beyond the good and evil trope bullshit. Instead of the Zerg being an instinctual, animalistic species solely focused on its expansion, evolution, and self-preservation the Amon shit completely neuters the Overmind and the Swarm. The Overmind became a benevolent entity who "loved his Zerg" and wanted "his Zerg to be free" but could not overcome Amon's overriding directive to hunt the Protoss and BLAHBLAHBLAH.
Uuuuuuuuuuugggghhhh.
That makes a ton of sense now.
So basically Metzen is every alternative rock group I grew up with in the 90s
They Better Fucking Not!!!!! God I hope they just don't go there.....![]()
Even in animal/insect realm, the parent try to protect their babies, I don't see anything wrong with that.
Also it makes sense, the Zergs were once free and some of them are still free and those who are free have no grudge against the Protos or other races. If it wasn't for Amon, I doubt they would've left their planet and try to conquer the galaxy.
So does Overwatch have a prophecy and an ancient evil yet?
Unless we find out that Overwatch was disbanded by the machinations of some elder being puppeteerring from the shadows who was also the one who caused the robots to revolt in the omnic crisis - not yet.
Unless we find out that Overwatch was disbanded by the machinations of some elder being puppeteerring from the shadows who was also the one who caused the robots to revolt in the omnic crisis - not yet.
So does Overwatch have a prophecy and an ancient evil yet?
So does Overwatch have a prophecy and an ancient evil yet?
So does Overwatch have a prophecy and an ancient evil yet?
I avoided most of the thread to not see spoilers. Put bluntly, is the expansion work picking up for the story? I've played through the first two campaigns. I'm not really big or good at the multiplayer.
I avoided most of the thread to not see spoilers. Is the expansion work picking up for the story? I've played through the first two campaigns. I'm not really big or good at the multiplayer.
Another huge annoyance with the shift in tone for Starcraft II is that in Starcraft, there wasn't really "good" and "evil so much as there was nature, there was man, and there was ambition. The bad things which happened were a consequence of ambitious people trying to take advantage of a bad situation in the frontiers of space. The Terrans had a really interesting founding history as an abandoned segment of humanity in deep space. The Zerg were a natural enemy for other species, and operated on instinct as part of the hive. Self-preservation and expansion were their goals in an animalistic way. The Protoss valued tradition and honor above all else, often blinding them to better solutions.
Kerrigan wasn't some noble and honorable heroine doing what she thought was best for the world. She was a trained elite assassin who was used to black ops and her training likely already made her less than human on an emotional level. After she was betrayed, she simply lost all restrains in terms of loyalty and the weapon they created was now used against them.
This is the Starcraft I remember, but the Starcraft II we got is basically one which takes all the same pieces and rearranges them such that there is clearly "good" and "evil" in the natural order of things, and the "good" people band together against the "evil" who are all under the influence of the "dark god". It's shiiiiiiiiiiiiiit.
The mission design is fine, although their inability to iterate on a game design that's 5 years old at this point is beginning to show. Diminishing returns and all that.
The self contained story from mission to mission is decent, but the overarching narrative that ends the trilogy is utter dogshit.