Ozzy Onya A2Z
Member
A No Man’s Sky twin isn’t the worst thing in the world, either. Seeing that mining laser in the trailer was rough, but Bethesda probably pulls off better basebuilding, shipbuilding should be good, plot and quests will be 10x more fleshed out, combat will be better, space combat, maybe.
It’s just tough when they’ve chosen such a spare aesthetic. Empty worlds, no aliens, there are fewer tropes you can draw on. Are there going to be 100 planets where an explorer crashed and sent out a distress signal, a handful of “outposts” per planet? Skyrim content spread across 1,000 locations is dicey.. hope they’ve got creative ideas they didn’t show..
I agree, I'm more interested in curated content that plays well than a repetitive or barren massively open world. 10-25 planets well built and still with varying degrees of complexity etc would likely have been ideal. Todd was in other interviews saying there are some that are just resources vs handcrafted planets and you can just focus on the "story playthrough" if you choose to do so. Overall it sound like that core experience is in and bigger/better than before while the procedural elements are a bonus to really flesh things out further.
It would be an interesting ViDoc series to see how the Starfield sausage is made. I'm curious about what is procedural vs what is handcrafted and how that interplays. Do they generate the whole universe procedurally and then go an overlay the handcrafted stuff after seeding things e.g. minecraft worlds. Alternatively do they sort of decide up front, this planet is procedural and no handcrafted stuff vs a planet purely handcrafted and no procedurals applied. I'd find that dev diary an interesting one for sure.
I'd be lying if I didn't say No Mans Sky was really boring for me, I stopped playing it pretty quick. I'm expecting far more "story" and curated experiences from Starfield than the procedural "random" content.