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STEAM- Announcements & Updates 2011 Edition |OT2|

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Palette Swap said:
I've seen that but I'm a bit wary of the descriptions and wondered whether someone had first hand experience with these. The descriptions say "all" but the screenshots only show one for each character (except the AE ones)...
So they didn't bother to include screenshots for every single costume... There are no outraged people in the steam forums and I'm pretty sure we'd have heard about it if not all costumes were included in each pack. So, never mind the damn screenshots.
 
dani_dc said:
You can just manually copy the save from one PC to the other. You'll have to track down it's original location though.

Oh, that makes it pretty easy. They're just in the game folders in the common section, right?
 
Refreshment.01 said:
Sarcasm, im sorry but i don't understand the reply.

Since i don't want to cluster the HD where i have steam, i want to move game installations to other drive. So i was asking if anybody using point junctions have experienced performance drops or problems. For example, Valve games can't use junctions.

My bad I actually thought you were the other guy talking about saves =p.

I feel stupid now =(
 
About Steam and DX/.NET installs:

FYI, running this is not a matter of making sure your overall DirectX install being up-to-date. Microsoft has a helper library with D3D called D3DX. You'll find binaries for this like d3dx9_43.dll in your Windows\system32 folder. There are over 40 different versions of the D3DX library for D3D9 alone, and many more for D3D10 and 11 as well. Each game that uses the D3DX helper library is linked to a specific version. As such the game must run the correct D3D installer version that it was specifically compiled with to ensure the binaries exist. Even if a later version of the binary is already installed, that version cannot be used, and even if your DirectX install is up-to-date because you've run a more recent version of the installer that is not guaranteed to have installed all previous versions. Even worse, if a version is installed for x86 it doesn't guarantee the same version is installed for x64, so 64 bit and 32 bit games may need to run the same exact installer version but targeting different platforms when run. Furthermore, Microsoft's licensing terms prevent anyone from distributing the files directly, the only way to distribute them is to run the installer, that's also the only supported method from Microsoft to check that the correct version installed. Trying to manually check for the correct versions is extremely complicated because there are numerous files that must all be present and individual system configuration options like dll search paths complicate the situation. In addition, the dependencies and required checks may change in each new version of the D3DX runtime. The code to check correctly and repair broken installs all exists in the installer and running it is a guarantee that the correct binaries will exist when you run the game and prevents lots of bad cases where a game would fail to launch with an obscure error if a windows install was either missing the correct version or somehow corrupted in the past.

Games which don't use the D3DX helpers (such as Source engine games) don't require running the annoying installer on first launch as they only depend on major d3d9/10/11 versions being installed. However, games that do use D3DX must run it as it's the only way Microsoft has allowed for distributing and checking the version info on the files.

So that's why we do it for lots of game installs. We can't stop, it's required due to a bad versioning/packaging scheme as well as bad redistribution licensing terms on the D3DX libraries.

The one thing that could be made better on our side is that Steam could be smart enough to know if an exactly matching version of the dx installer is already downloaded and share that content so you don't download it with each game. Since the installer is relatively small compared to most game installs that wouldn't be a huge win though and requires a good deal of new complexity for partners in how they package up their games and manage installation dependencies. You'd also still end up with lots of different versions of the installer, since as discussed above they are often targeting different D3DX versions and as such are all required. As such any improvement to avoid duplicates isn't an immediate priority, but we may be able to improve it slightly in the future.

http://forums.steampowered.com/forums/showpost.php?p=23759166&postcount=47
 
juxtor said:
Yeah good point... I still reckon it is gonna be Half Life 2: Episode 3.
I think that'd be a mistake, but it's possible.

EDIT: Those DX things don't take long at all, not sure if it's 15 seconds, but it's not an amount that bothers me, and my machine is a few years old, nothing beastly.
 
juxtor said:
Yeah good point... I still reckon it is gonna be Half Life 2: Episode 3.
It's gonna be pretty weird to release episode 3 after all these years, isn't it? I pretty much sure that they're making the brand new engine, like source 2, which will be the heart of Half-Life 3.
And here we go.
 
StuBurns said:
Those DX things don't take long at all, not sure if it's 15 seconds, but it's not an amount that bothers me, and my machine is a few years old, nothing beastly.
The amount of time only bothers people who will blindly blame the issue on Steam.
 
The_Player said:
It's gonna be pretty weird to release episode 3 after all these years, isn't it? I pretty much sure that they're making the brand new engine, like source 2, which will be the heart of Half-Life 3.
And here we go.

Honestly, it still doesn't feel like it's been that long since episode 2 for me and I played at launch. I would much rather have the storyline finish up with this a new episode and then take a jump in time once again for HL:3.

Then again, I don't consider the episode moniker to be an actual episode like Tell Tale does but just an expansion / new chapter in the series.
 
VGChampion said:
Honestly, it still doesn't feel like it's been that long since episode 2 for me and I played at launch. I would much rather have the storyline finish up with this a new episode and then take a jump in time once again for HL:3.
That assumes the two things are at all connected. There's no reason to think a HL3 needs to be a whole new scenario. Episode One felt like HL2 Epilogue, but EP2 felt like a new, separate game. I'd be happy with a similar separation for a HL3.
 
Yes Worms Ultimate Mayhem is coming to Steam.

http://www.shacknews.com/article/69451/worms-ultimate-mayhem-revamps-3d-wrigglefests

Basically Worms 3D and Worms 4 remastered.

the downloadable double-pack promises "more single player missions, more puzzles, more customization, more worms!"

Team 17 has "taken the opportunity to add high-definition sparkle to the visuals and make a raft of improvements and extra content as suggested by fans of the original titles: from vastly improved camera functionality and voice-acted mission intro sequences, to all-new challenges and multiplayer maps."
 
Stallion Free said:
The amount of time only bothers people who will blindly blame the issue on Steam.
You're right, time flies when you're waiting because it's Microsoft's fau-... wait, no it doesn't.
 
any site that logs all of steam sales/prices?

i've only recently gotten into steam and i wanna punish myself and see all the sales i missed. i'm talking lists of all the daily deals/weekend deals, etc. i already looked at the summer sale thread and omg why have i not been using steam.
 
Chesskid1 said:
any site that logs all of steam sales/prices?

i've only recently gotten into steam and i wanna punish myself and see all the sales i missed. i'm talking lists of all the daily deals/weekend deals, etc. i already looked at the summer sale thread and omg why have i not been using steam.

steamprices.com, but it only goes back a little ways and Steam has been doing sales for a long time.
 
Gez said:
I just clocked Zeno Clash after picking it up from that Steam sale 2 or 3 weeks back.

WTF did i just play?

Ugh, Mother Father...

I still need to finish the last bit of that game. Kept getting my ass handed to me in that final battle though, so I gave it a rest for a while.
 
Derrick01 said:
Man playing through the recent Fallouts on PC is a chore. I forget how many crashes I had in New Vegas between the game and the launcher but I've been playing Fallout 3 goty and I'm up to 154 crashes in a little over 30 hours. Granted about half of those came from the launcher repeatedly crashing 4-5 times per session before it finally works, but that's still an extremely frustrating amount to deal with in game especially when I have to resign in on GFWL each time.

The things I do for you Bethesda/Obsidian *shakes fist*

I like how the fan patches address 1800 unfixed bugs--ranging from object placement in the world to progression stoppers like crashes--that came out AFTER the final official patch from Bethesda.

StuBurns said:
That's pretty disgusting. Maybe I'll get Skyrim on console instead.

Your loss, because the community patches and mods are what makes Bethesda's games worth playing.
 
Gez said:
I just clocked Zeno Clash after picking it up from that Steam sale 2 or 3 weeks back.

WTF did i just play?

A game that's overly ambitious in the gameplay department but covered for it with a wonderful creepy atmosphere.
 
Is there any way to beat "We are sorry, but XYZ is not available in your country" while trying to register a game on Steam? I bought F:NV CD-Key legit, the website is also not a Russian scam site, I bought it from Polish auction site from ppl selling lots of these codes (13k positive comments on the account). Now it won't let me register, first time something like that happened to me.
 
ohhthegore said:
If I own the Sims 3 on steam, will buying an expansion pack from D2D work with it? sorry if its a dumb question
Most probably won't work, but I'm not 100% sure.

What you could try is register Sims 3 on Origin, then buy the expansion on D2D and register that on Origin as well. Then install both Sims 3 and its expansion from Origin.

Should work, as long as Sims 3 and its expansions are registrable on Origin.
 
SmokyDave said:
It's not marked as a 'deal' but Test Drive Unlimited 2 is currently £14.99 on Steam. Seems pretty cheap. I grabbed it.
You are not a strong man. I paid 5USD and still haven't installed it! You over paid :P
 
LiquidMetal14 said:
You are not a strong man. I paid 5USD and still haven't installed it! You over paid :P
Dude, I paid £39.99 for the PS3 version and played it for about 10 minutes. The game's already done me over once. I only go back for more because I loved the original so much and it's not on Steam :(

I'm happy with £14.99. Seems a fair price for a game that I'll probably end up sinking hours into (just free riding).
 
SmokyDave said:
Dude, I paid £39.99 for the PS3 version and played it for about 10 minutes. The game's already done me over once. I only go back for more because I loved the original so much and it's not on Steam :(

I'm happy with £14.99. Seems a fair price for a game that I'll probably end up sinking hours into (just free riding).

I paid full price at launch and bought two copies. I've sunk nearly 40 hours into it and my wife has played more than me so I feel like I definitely got my money's worth. I love the game and will definitely be going back to complete the rest of the objectives at some point.
 
As someone who played it 100 hours, I posted a review for TDU2 some time ago, but since then have changed my mind. Because they never fixed even the most basic things and the entire fucking club mode refuses to even begin (our attempts are shown in that thread) it is a flaming piece of shit that should be shat on at every possible opportunity and they shouldn't be rewarded with one more cent off of it.
 
Burekma said:
Most probably won't work, but I'm not 100% sure.

What you could try is register Sims 3 on Origin, then buy the expansion on D2D and register that on Origin as well. Then install both Sims 3 and its expansion from Origin.

Should work, as long as Sims 3 and its expansions are registrable on Origin.

I'm still peeved I can't use the codes from my retail Sims 3 games on Steam
 
juxtor said:
Yeah good point... I still reckon it is gonna be Half Life 2: Episode 3.

It'll be Half-Life 3, it'll use the improved Source Engine dozens of Valve programmers have been working on for many months now, and it'll release alongside/with CS2. Oh, and much like Portal 2, it'll be unveiled by way of a cryptic ARG in March (of next year). BOOK IT!
 
JaseC said:
It'll be Half-Life 3, it'll use the improved Source Engine dozens of Valve programmers have been working on for many months now, and it'll release alongside/with CS2. Oh, and much like Portal 2, it'll be unveiled by way of a cryptic ARG in March (of next year). BOOK IT!
All right, except CS2 of course. Never going to happen. They couldn't get anything together with the CS guy working on it for years. I could see a CS:S ten year massive reworking in '14, but I'd be stunned at a CS2.
 
StuBurns said:
All right, except CS2 of course. Never going to happen. They couldn't get anything together with the CS guy working on it for years. I could see a CS:S ten year massive reworking in '04, but I'd be stunned at a CS2.

A man can hope. :p

CS:S's 10th anniversary is something I hadn't considered. I'd like to know if Valve have any plans. There was something recently about Valve flying in a bunch of professional CS players to discuss the future of the game (series?), but I naturally attributed that to CS2 rather than the existing games.
 
Ookami-kun said:
I'm still peeved I can't use the codes from my retail Sims 3 games on Steam

You shouldn't. Steam isn't magic. Maybe you can type that code into Origins, though, if you want to play a digital version that doesn't need to be in the DVD drive.
 
JaseC said:
A man can hope. :p

CS:S's 10th anniversary is something I hadn't considered. I'd like to know if Valve have any plans. There was something recently about Valve flying in a bunch of professional CS players to discuss the future of the game (series?), but I naturally attributed that to CS2 rather than the existing games.
Well it's possible. Maybe the real reason he bailed was his vision of CS2 had cars and looked convoluted so Gabe pulled an F-Stop on him.

If nothing else, CS2 is a title that would carry immense weight, while also because of the 1.6 community proving they're willing to stick with the old if they don't prefer the new, a CS2 being crap would not mean massive damage to the brand. So it's certainly worth trying.
 
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