Hello, first post!
I absolutely love SF3: Third Strike, played it almost exclusivley for over a year when it hit xbox live, and managed to rack up a somthing stupid like 11,000 matches played. :s
Never used to appreciate it much before, as before live, just had no one to play the game against at all. But with XBL could finally challenge friends on forums to matches.
Managed to play the game a few times against a few people offline for about 2 months in anticipation for it to come on xbox live, and tried to get semi decent at it.
Played a few of my mates who had also gotten into the game after seeing the Daigo Ken vs Wong Chun match at EVO2K4. Used to play it now and again before that, but as soon as the video hit the net, loads of people decided to pick the game up and learn it.
Ill be honest, when 3rd Strike first came out in 1999\2000 I wasnt very impressed...because i didnt know shit. :lol Its only after seeing what was possible was my eyes opened to how deep this game is, and the way you could just use mind games to trick your opponent into doing daft shit only for you to capitalise. Also initially hated the cast, but they have all grown on me, and although they may not be as iconic or memorable to most people as they have fond memories of the older cast from their childhood, the new cast imo is just as strong. (ORO FTW!)
Absolutley love parrying, and it just got rid of the fear of fireball\dragon traps, and grapple characters with it are even more lethal. Its a real good showboating tool, and you can make your opponent feel powerless if you can put them in such a position where you can try and make them attack you, just for the frame advantage to counter them back with.
In a nutshell, love this game to death, played it almost religously up untill I broke my xbox pad... :lol ...Yeah, the big old style Burger Pad. >_<;;; Dont ask me how, but I was just really comfortable with the size of the pad, and the chewed up toffee D Pad. ;p
Glad it broke, as I am now forced to try and learn an arcade stick. Might as well, its a universal control method for fighters, as in the past having to get used all the different types of pads released for consoles with various fighting games on them, this way the control transition will be nothing to worry about. That is...when i learn how to play on one.
Anyway, Oro is who I would consider to be my main character and i dabble with everyone else. He is such a tricky bastard just with his normal moveset and then his exellent Supers...all of which are EX'able. (in other words, at MAX, he can unleash a stronger variation of the normal Super) Was a great character to use on my unsuspecting friends and on XBL. Caught so many people in Tengu Stone combo's which led to them disconnecting. ^_^ Probably because of his appearance, and at first play, he doesnt seem to be anything special, but this old fart is dangerous. \o/
Love his launcher into Chicken Dance combo, if you play it right, they are at your mercy. From a single hit medium punch you can jump up continue tojuggle them with the chicken dance combo and carry on for further hits and tag any of the supers at the end of it (except SA1 normal). He has a few mid air resets, which basically means that he can interrupt a juggle and reset the opponent to fall on their feet, and from here you can dash under and continue the juggle and try and catch them off gaurd, or pause and wait for an opening without having to dash. Having the reset done on an inexperienced player is brilliiant, as it will seem as though it is an infinite. :lol: Sadly, its easily blockable once reset, but thats where you have to get the mind games and stuff in to catch them.
But of course, cant beat the good old old EX SA3 Tengu Stone.
Full Bar, and just getting hit by his MP launcher, could spell curtains for the opponent as you bounce them into the corner and rape their life with HK. :lol
Really tricky character to fight against as he is really fast; has a double jump, command grab, Charge fireballs (3 differnt heights), air throw, leaping ranged attacks, a down\up charge rising elbow attack (anti air, good surprise move after landing too, nice EX damage too), a nice dash range and an absolutley filthy standing Hard Kick.
A lot of people dismiss 3rd Strike, and dont give it a chance because either they miss their favourite characters from SF2, or they think the game is too overwhelming. But as with all fighting games, if you can find someone who is on your same level to begin with, you can progress at your own pace, and learn the game slowly. After playing this, its pretty hard to go back to old school SF, as you end up trying to parry in those games, and try and throw people by pressing LP+LK. :lol
I struggle against really good Chun, Makoto and Yun players. Makoto especially from her HCB command grab into either her high low game linking into her dash punches and then trying to avoid either an overhead chop or another command grab. Her killer SA2 combo after a HP and all the different resets she has. :s Urghhh, really tough character to play against if in the right hands. She also has a jumping HK from hell. >_<;;;; Struggle against good Yun and Chun for all the usual reasons.
Hmmm...better stop my post their, im a bloody addict. :S Im getting the 3rd strike shakes....must...play..soon. >_<;