You can turn it offFucking sake the SF6 commentary was so terrible. Hope there is an option to disable. You can't even listen the music/chars.
Jesus what a random ass rant over nothing.
For clarification since it appears its needed, Chun Li looks thin and ill compared to her prior incarnations, mainly V since its the latest which perfected her look from Street Fighter II.
Vs
I would have put it down to an overarching change of art style but now with the guile reveal Chun Li is the only character to look like she's lost muscle (as unbelievable as it might seem even her thighs are thinner compared to IV and V) Ryu's on the other hand has put on some (again).
So she just looks off to me, it could be the fact she's got an actual Asian skin colour too... but again... Ryu hasent, so it just makes her stand out as ill.
I am still at a loss over some comment assuming I'm comparing street fighter to real life body proportions and not the rest of the game series. Its fucking Street Fighter.
So, from the information released so far, it seems SF6 gameplay will be entirely designed to appeal to a very casual audience, in order to get as many SF5 stream- and tournament spectators who don't participate in the game themselves, on board. Since SF6's - like SF5's - marketing will rely heavily on the tournament-streaming-scene, Capcom Cup and the likes, and their main revenue target will be online micro-transactions (constumes, characters, season passes etc.), they want to make sure any casual can have some of the experience "the good players" experience (winning, flashy combo's, hype moments) by making the game as casual as fuck. That's why they've introduced the "hold button" parry system and this god-awful auto commentating feature.
I predict that SF6 is not gonna be a real fighting game, but merely an easily consumable service product. Basically it's gonna be a oldskool (skillbased, no aim asist, etc.) vs. modern CoD shooter (easily to consume, execute, with auto aim, regeneration health, etc.) situation.
You can turn it off
Which is great because I agree with you, conceptually it was not a bad idea but the execution is terrible. Watching footage of it you can already hear repeated quotes in just the second match. I dunno who's gonna leave that turned on.
in this case I do believe it is charging for the exact right amount of time instead of overcharging. Non-charge moves would probably be more like Dan's stuff in SFV where you press the final direction and the button at the exact same time. Despite playing other fighters with just-frame stuff I'm not so sure about it for SFVI. Although having actual execution demands is better than nothing. Personally, I'd hope there is more variety to these "Perfect moves" than just frame perfect stuff. I mean you have standard motion moves, mash moves, 360s, raging demon inputs, etc. so it could be interesting if they came up with something unique for the various methods.Interesting; I wonder what "perfect timing" means in this context, though? We know what the Sonic Boom command input is, does "perfect timing" mean pushing forward & a Punch button exactly after a 2-second charge, or does it mean something else?
I like that you can get extra properties for moves without using Drive meter in a way that rewards dexterity, but I'm still not sure what perfect timing means outside of during a blockstring, combo or juggle. Like, just the move on its own, what does "perfect timing" mean in that way?
the correct question: Why is this coming for the ps4?why is it coming for PS4 and PS4Pro but not Xbone and Xbone X?
in this case I do believe it is charging for the exact right amount of time instead of overcharging. Non-charge moves would probably be more like Dan's stuff in SFV where you press the final direction and the button at the exact same time. Despite playing other fighters with just-frame stuff I'm not so sure about it for SFVI. Although having actual execution demands is better than nothing. Personally, I'd hope there is more variety to these "Perfect moves" than just frame perfect stuff. I mean you have standard motion moves, mash moves, 360s, raging demon inputs, etc. so it could be interesting if they came up with something unique for the various methods.
why is it coming for PS4 and PS4Pro but not Xbone and Xbone X?
Cyberpunk vibes.Aw man, I didn’t like the look of this at all…
The hold parry doesn't give much advantage so I think it's mostly just for avoiding drive meter loss from regular blocking and not actually getting a big counter most of the time. Might be a little handier for grapplers though if command grabs are still fast.This 'hold in a button to parry everything' sounds incredible dumb, casual, and scrubby.
Please tell me im missing something with that - because on the surface it sounds game breakingly too easy.
In the video above it seems they are parrying everything every 2 seconds.
watching the video the only intelligent guess I could make is pressing forward and punch at the exact same time as he charged longer than necessary.Interesting; I wonder what "perfect timing" means in this context, though? We know what the Sonic Boom command input is, does "perfect timing" mean pushing forward & a Punch button exactly after a 2-second charge, or does it mean something else?
I like that you can get extra properties for moves without using Drive meter in a way that rewards dexterity, but I'm still not sure what perfect timing means outside of during a blockstring, combo or juggle. Like, just the move on its own, what does "perfect timing" mean in that way?
Cyberpunk vibes.
This 'hold in a button to parry everything' sounds incredible dumb, casual, and scrubby.
Please tell me im missing something with that - because on the surface it sounds game breakingly too easy.
In the video above it seems they are parrying everything every 2 seconds.
watching the video the only intelligent guess I could make is pressing forward and punch at the exact same time as he charged longer than necessary.
Crisp gameplay, no commentary
I believe chip kills only occur when you're in burn-out from running out of drive meter but I think all specials and super do chip kills now. At least I'd hope so anyway.What's the situation with chip kills without super? I could see the parry acting as protection the way you can V-Reversal Critical Arts when you don't have enough health to cover the gray damage in SFV.
Amazing how Street Fighter with Mortal Kombat style graphics, animate about 100 times better than MK.
Graphics do matter if you still want to sell your game to the casual audiencie. MvCI comes to mind.Thats how graphics don't matter in fightning games.
The important is the animation and how the game plays.
Graphics do matter if you still want to sell your game to the casual audiencie. MvCI comes to mind.
Yo I was already in for day 1 but this shit looks amazing. The defensive options look as good as the offensive options and the ways in which they can be used even at first glance are amazing. You can parry the Crushing blow or Counter crushing blow their crushing, blow or Attack the crushing blow twice and then react parry or hit them then react crushing blow its fucking nuts. Or you can just blow that shit up with a perfect parry. Look at the 2:59 mark in this video for the crushing counter gameplay its pretty damn nice and I bet it feels satisfying as shit. Wonder if you can use the meter to dash out of the crushing counter hit.
Yea perfect parry is the one that freezes the screen and blows them up gives you like 10 free frames to just punish the shit out of them.
Found this online Twitter, eventhubs,official site
Battle damage
Guile's air hurricane
Amazing how Street Fighter with Mortal Kombat style graphics, animate about 100 times better than MK.
Mika will come but will be dlc , there leaks already showing the characters coming and what the look like, there no way this game coming with more then the leaked 22 characters to start withMika being in day one would be hot
Damn, yet another reason to not run out of drive meter. I like it.I believe chip kills only occur when you're in burn-out from running out of drive meter but I think all specials and super do chip kills now. At least I'd hope so anyway.
I don't play MK games these days past the first month because of the way the moves animate. It just bothers the heck out of me after a while.Amazing how Street Fighter with Mortal Kombat style graphics, animate about 100 times better than MK.
MK is wildly inconsistent as far as animations go. One thing I absolutely loved about SFV was it's animations. They were so well done, and transitions from one move to the next were pretty seamless. Not only did that make combos looks so much more organic, but the way animations interacted was huge. There are differences between certain attacks if they are blocked, versus them hitting. Take Oro for example. If you do crouching HK and the opponent blocks, the animation doesn't finish. It stops at the point of the block and recoils. If you hit, the animation follows through and whips back around. SFV did a number of nice things that helped animations transition well, which made combat look like a flow instead of some strange instance of one move to the next with no visual context.I don't play MK games these days past the first month because of the way the moves animate. It just bothers the heck out of me after a while.
Chun Li’s redesign is one of my favorites in gaming. The dress and blue bodysuit combo is perfection. I know the anti woke crowd are crying censorship as if they know what that word even means. I know they would prefer her looking like this instead.
IMO you're overeacting too much. Just the face people complain about, not the body. This new Chun Li is actually pretty good, just the face that seen a little of.
BTW, sexy sell, so fans will make sexy fanarts anw. If the leaks are true the chinese assassin woman will be as sexy as the older woman fighters.
SFV is mega sexy, but even still I totally skipped because plays like trash for me.
Yeah, I haven't heard any complaints about Chun aside from the face either and that's just a problem with Capcom's 3D work in general these days. Hell, Ryu suffers from the same problem. Cammy is the only one I see getting any complaints since they bent the knee for the "Cammy must wear pants" crowd.
just wait for the paid costumes.I have seen people mainly complain about Cammy wearing pants for once. The Chun Li criticisms are just silly and though. This game is clearly not as horny as SF5.