NOWAY, THESERVER'SDOWN?!?
NOWAY, THESERVER'SDOWN?!?
Judging by the hair physics, I'd say that they're rendered in real-time.
I like how story mode is referred to as "free DLC" that is just the rest of the game.
Exactly. I dont understand why Capcom couldnt just throw 12 consecutive cpu fights at us and 2 or 3 pieces of art to work as an ending - just like they did with SF2 well over 20 years ago. It really bugs me. I would have bought SFV on day one with no apprehension, if arcade mode were present.
It also doesn't help that SFV doesn't have a special boss character I think? That's probably another reason why there was no point for an arcade mode.
We have an important announcement regarding the in-game currency system. We will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, we came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, we will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.
Again, it would be easier to just modify the Character Stories to be more Arcade Mode-esque. Just add random fights in between the story fights, 2/3 rounds. & a difficulty toggle.This update better have a fucking region filter for battle lounges.
Alpha 2 just used different characters as bosses.... like if they took that approach for this game... Necalli for Ryu, Ryu for Necalli, Bison for Nash etc.
Still it's not like it's hard to make a Shin Necalli for this game like they did in IV for Bison, Akuma, Gouken and maybe Oni (never played arcade mode in AE except for waiting for fights in arcades).
Permanent V-Trigger Mode, modify a few things and done.
You're confusing Zenny with Fight Money. Zenny was the paid currency that you exchange real money for. Fight Money is staying as the free earnable currency that you can use for anything except Premium Costumes.Sounds pretty great, especially within this:
I say, good, as that's what they should've done in the first place like with the SF IV series. A lot of people don't have time to rack up many Zenny's by playing the games for thousands of hours just to get what they want.
『Inaba Resident』;206248865 said:The Capcom-Unity post not mentioning it at all has me a bit worried that it might be a story mode only thing for a while.
I really hope they're adding more stage transitions--but this one is kind of strange. No broken glass or crumbling cinder block? Just a sidewalk and then BAM! Bank lobby? I'm not putting my money there...
Man, this patch can't come fast enough.
You're confusing Zenny with Fight Money. Zenny was the paid currency that you exchange real money for. Fight Money is staying as the free earn able currency that you can use for anything except Premium Costumes.
Alpha 2 just used different characters as bosses.... like if they took that approach for this game... Necalli for Ryu, Ryu for Necalli, Bison for Nash etc.
Still it's not like it's hard to make a Shin Necalli for this game like they did in IV for Bison, Akuma, Gouken and maybe Oni (never played arcade mode in AE except for waiting for fights in arcades).
Permanent V-Trigger Mode, modify a few things and done.
Sounds pretty great, especially within this:
I say, good, as that's what they should've done in the first place like with the SF IV series. A lot of people don't have time to rack up many Zenny's by playing the game for thousands of hours just to get what they want.
It also doesn't help that SFV doesn't have a special boss character I think? That's probably another reason why there was no point for an arcade mode.
It's even reflected in Tekken 7 arcade, if you opt to play local vs the CPU you only have like iirc 5 or 6 fights, with said last fight with Kazumi/Devil Kazumi. You have do have a mid boss in either Heihachi or Jin depending on your conditions met. And the AI for that is brain dead easy.
I really want that CWA wrestling ring to be a playable stage, but it looks a little too small.
Wasn't that the name of the Wrestling organization in Saturday Night Slam Masters? Hint at future DLC?
Scorpion/Astro would be sweet.
Apparently Combofiend teased that some of the Dolls are playable in story mode. They're probably just low effort Cammy clones, but still, that's pretty cool.
Was he the one with the teleport and if he beat you he'd send you through the mat/stage? Or was that the wraith??
I'd like Haggar of course, but Black Widow, El Stingray, Wraith, Rip Saber would be nice
Yeah, he's the teleport guy. Just look at his sweet mask and stance.
Why would anyone be excited that other players could no longer get the characters by playing the game?
I've never seen anyone celebrate a item changing from earnable in game to only purchasable with real money only before. It's especially strange when nobody was ever denied these characters even if they didn't pay fight money for them previously.
We know Decapre is in it. Juni probably got a NPC 3D model due to being part of Cammy's SFV story.
Based off the cameos and logic these are the possible season 2 characters
-Azam
-Ed
-Sakura
-Oro
-C Viper/Sean/Honda
-Akuma
Scorpion/Astro would be sweet.