RedAssedApe
Banned
You're questioning that your attacks land 0% of the time?
i know im bad at this game but not THAT bad
You're questioning that your attacks land 0% of the time?
I have zero experience with Warframe. Your suspicion could very well be correct, in addition to the other reasons people use proprietary currency.
Sean in the story mode.
Everyone looks silly walking around "in costume".
oh yeah didn't think of that. Still will be nice if some of the matches are actually challenging. Just make the hard difficulty like the cheap AI I survival and give bosses extra health.I have zero experience with Warframe. Your suspicion could very well be correct, in addition to the other reasons people use proprietary currency.
Sounds like it's 1 round fights and there are 2 difficulty options. It would be cool if they included a "restart fight" option so you could easily play as a DLC character for a stretch of time, but you'll probably just have to lose the fight on purpose if you want to replay.
First 10 mins of Story mode, watch at your own caution.
https://www.youtube.com/watch?v=PjDU-tvWBKY
I would trade this story mode thing with a simple arcade mode with a few panels of dialogue.
SF5 also has free costumes.
Ultra had ZERO free costumes.
Don't leave out vital details.
How does this compare to, say, Warframe? I'm pretty sure Warframe on PS4 takes you to PSN to make the actual purchase of poorly ratio converted in-game currency. That's why I figured this might have been Capcom trying to not share profits.
My understanding with Steam is that Valve still gets their cut with proprietary currencies. I would assume PSN etc. is identical, which is why I don't understand why they wanted to use Zenny in the first place. If it was a cross-platform currency it would maybe make sense, but costumes and other unlocks in SF5 aren't cross-platform so that can't be it.
oh yeah didn't think of that. Still will be nice if some of the matches are actually challenging. Just make the hard difficulty like the cheap AI I survival and give bosses extra health.
System Direction needs to make a return. Loved unlocking the engine to it\s maximum potential in 3rd Strike and CvS2.Also can we get a turbo mode Cap!
lmao....
Ultra disc had every costume from sfiv, super, AE unlocked except for the preorder ones for the new ultra characters.
So yeah, don't leave out vital details.
4's was laughable. I'll take something with a little effort, I don't care how stupid it is.I would trade this story mode thing with a simple arcade mode with a few panels of dialogue.
Urien better burn that suit off at the beginning of his match, or else I'm gonna be pissed.
lmao....
Ultra disc had every costume from sfiv, super, AE unlocked except for the preorder ones for the new ultra characters.
So yeah, don't leave out vital details.
Kinda unfair to compare a 4th edition of a game that came out 6 years after the base version to this. Especially since none of those costumes were free when they came out.
Kinda unfair to compare a 4th edition of a game that came out 6 years after the base version to this. Especially since none of those costumes were free when they came out.
Yeah it's weird, but maybe they figure easy hard is all you need. Either you just want to see the story, or you want aAh, well then. Seems like they were just taking cues from free-to-play games, in that case.
I think this mode will live or die based on whether the difficulty settings are well-tuned. People don't count the existing character stories as "content" because they provide zero resistance to the player. It would be insane for Capcom to invest all this effort into the cinematic story and then make the same mistake.
It's already troubling that they only have 2 difficulty levels planned. I mean, they have AI levels 1 through 8 for every character. How hard could it possibly be to implement several difficulty levels for story mode? They have been doing that for 25 years of Street Fighter games.
First 10 mins of Story mode, watch at your own caution.
https://www.youtube.com/watch?v=PjDU-tvWBKY
Kinda unfair to compare a 4th edition of a game that came out 6 years after the base version to this. Especially since none of those costumes were free when they came out.
I think it would be a big feature tbh...it's super fun for casual play to turn up the speed and it might even get a spot at tourney play if the speed is variable like turbo and super turbo.System Direction needs to make a return. Loved unlocking the engine to its maximum potential in 3rd Strike and CvS2.
SF5 also has free costumes.
Ultra had ZERO free costumes.
Don't leave out vital details.
First 10 mins of Story mode, watch at your own caution.
https://www.youtube.com/watch?v=PjDU-tvWBKY
Urien better burn that suit off at the beginning of his match, or else I'm gonna be pissed.
I wanna know when I can plug in my TE2 into my computer and it just works.
Well shitMad Catz released drivers for that way back in March.
Are they going to fix the lag issue? too many people teleport even though they have a 5 ping connection. One of the reasons why I stopped playing. And also they need a better filtering system.
Poor Sean, lol.
I wonder if these will be in real-time, or FMVs? I only say that because I saw the phsyics on both Necalli & Cammy's hair go wonky for a bit (Necalli's dread wrap around his neck, Cammy's braid around her arm). Figure that'd be something they clean up for a pre-render, but maybe they just didn't care.
I think the issue is that the bar rating is generated based on a short span of time and therefore doesn't always reliably reflect the consistency of the connection. Is there a way to fix that other than testing the ping for a longer time?
I will say that in last few sessions, 5 bar connections have almost always been perfect, at least on my end. I don't know if that reflects luck on my part or an overall improvement to the system.
First 10 mins of Story mode, watch at your own caution.
https://www.youtube.com/watch?v=PjDU-tvWBKY
I only search for 5 ping opponents, and most of time they still lag like shit. It's clearly not on my end because all my other multiplayer games run smoothly, but in SFV most players teleport. It's very frustrating.
Do you have fight confirmation turned on so you can see how many bars the opponent actually has? Even with filtering on 5 only you still get shitty connections.I only search for 5 ping opponents, and most of time they still lag like shit. It's clearly not on my end because all my other multiplayer games run smoothly, but in SFV most players teleport. It's very frustrating.
I only search for 5 ping opponents, and most of time they still lag like shit. It's clearly not on my end because all my other multiplayer games run smoothly, but in SFV most players teleport. It's very frustrating.
Can anyone else confirm this is true for the regular TE2? Not able to find out myself rn.Mad Catz released drivers for that way back in March.
Yep it's true. I have it on my PCCan anyone else confirm this is true for the regular TE2? Not able to find out myself rn.
Necalli's hair just spazzing out.
Where's Juri?
And Decapre?
I would trade this story mode thing with a simple arcade mode with a few panels of dialogue.
Sweet. Guess I gotta go hunt that down tonight.Yep it's true. I have it on my PC
『Inaba Resident』;206224273 said:Make sure you always have "ask" on for confirmation. I set my search to 4-5 bars and sometimes I still get 1 or 2 bars. Probably due to the other person's connection being unstable or the matchmaking being shit.
He loves to complain, leave him be.It is the first 10 mins....
PogChamp all 6 characters playable in story?