Solid SOAP
Member
My guess is that each person's game will flow like SMB1, level to level.I don't remember seeing this on Treehouse Live, Can you create your own over world? Or do you always have that same selection screen that lists them by name?
My guess is that each person's game will flow like SMB1, level to level.I don't remember seeing this on Treehouse Live, Can you create your own over world? Or do you always have that same selection screen that lists them by name?
My guess is that each person's game will flow like SMB1, level to level.
SMW
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This game is stuffed to the gills, but I'm already imagining DLC:
- Koopalings: Shake them to change their attack style, with several variants each.
- Slopes: Set two points, and the game connects them. Allows for variable steepness.
- Rotating terrain: clock gears, ground wheels, platforms you can spin, etc.
- Crushers: Falling ceilings, rising floors, walls that move in and out, spike pillars, etc.
- More level types: Desert, beach, forest, ice, mountains, clouds, etc.
- More enemies: The dinosaurs of Super Mario World, etc.
- Maybe a new style: SMB2, with unique mechanics?
Here's my prediction on the last row...
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Monty Moles are the only confirmed one so far that haven't appeared on any other row, Sledge Bro, the boo's that lurk around objects and Bowser jr. are also in but unconfirmed if those are the results of shaking a Hammer bro, Boo or Bowser.
Angry sun is because theres one on the about page for Super Mario bros. Anniversary and so far everything in Mario maker has been in the game from that page.
The rest are common enemies that are still missing (swooper, Flame chomp, Spike and Pokey), and ON/Off switch, a key for alt exits and those spiked balls on chains from SMW.
BAH! I want Phantos in there too to add to the horror.
OH LORD WHY DID YOU MENTION HIM!?
He comes...he will find us all now...
Here's my prediction on the last row...
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Monty Moles are the only confirmed one so far that haven't appeared on any other row, Sledge Bro, the boo's that lurk around objects and Bowser jr. are also in but unconfirmed if those are the results of shaking a Hammer bro, Boo or Bowser.
Angry sun is because theres one on the about page for Super Mario bros. Anniversary and so far everything in Mario maker has been in the game from that page.
The rest are common enemies that are still missing (swooper, Flame chomp, Spike and Pokey), and ON/Off switch, a key for alt exits and those spiked balls on chains from SMW.
Gotta save something for Super Mario Maker 2.What are they odds of them making DLC that adds Doki Doki Panic mechanics?
What are they odds of them making DLC that adds Doki Doki Panic mechanics?
Aha, the 30th Aniversary Amiibo is bundled with Super Mario Maker?![]()
Yummy.
Oh they'll sell this individually too, cool! But I'll want the game too, so I might as well get the bundle if they have it for the US.
Aha, the 30th Aniversary Amiibo is bundled with Super Mario Maker?
I'll probably need to preorder this IMMEDIATELY if I want any chance of getting that thing.
EDIT:
Oh they'll sell this individually too, cool! But I'll want the game too, so I might as well get the bundle if they have it for the US.
Here's my prediction on the last row...
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Monty Moles are the only confirmed one so far that haven't appeared on any other row, Sledge Bro, the boo's that lurk around objects and Bowser jr. are also in but unconfirmed if those are the results of shaking a Hammer bro, Boo or Bowser.
Angry sun is because theres one on the about page for Super Mario bros. Anniversary and so far everything in Mario maker has been in the game from that page.
The rest are common enemies that are still missing (swooper, Flame chomp, Spike and Pokey), and ON/Off switch, a key for alt exits and those spiked balls on chains from SMW.
Would be awesome. I like the artstyle of the game. However, there are too many differences between this and the other games.
But I want to make my own Yoshi's Island. It's my favorite 2D platformer.
Also, can we create bosses in this? I've heard nothing about it and bosses are a part of Mario games and I don't want Bowser as the only option.
I haven't seen any night footage yet?
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I assume we can't make stages like these yet. I'm also really interested in all the music that will be in this as well. I assume everything from the og, 3, World, and the New series.
My guess is that each person's game will flow like SMB1, level to level.
This is correct.
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Yummy.
I haven't seen any night footage yet?
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I assume we can't make stages like these yet. I'm also really interested in all the music that will be in this as well. I assume everything from the og, 3, World, and the New series.
Technically you can having any theme for the second map so you could make a pipe lead to the clouds. The beanstalk here is being used more to climb to higher areas of the map.Instead of an underworld, can we make an overworld like this?
Would make the bean stalk's pointless if we couldn't
http://www.themushroomkingdom.net/images/remakes/smb/smb_coin_heaven.png
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Yummy.
Too bad about no slopes, workable pipes or overworlds so far, but the rest of the game looks so awesome that it's an instant buy anyway.
Is the pixel Mario working like the other Mario Amiibos?
What do you mean no workable pipes?Too bad about no slopes, workable pipes or overworlds so far, but the rest of the game looks so awesome that it's an instant buy anyway.
I see. I guess Nintendo walked a bit away from the concept of one figure for "all" games due to the popularity of the Amiibo. I'll probably get that Mario Maker + Amiibo package though.Nope.
Pipes you can enter. Haven't seen this in the game yet.What do you mean no workable pipes?
Speaking as someone who's still holding to the expectation that row 6 is a 'favourites' bar, wouldn't it make more sense for Monty Moles to be what you get when you select Rocky Wrench and give it a shake?
Pipes you can enter. Haven't seen this in the game yet.
Go watch the NWC finals now!Pipes you can enter. Haven't seen this in the game yet.
Will do!Go watch the NWC finals now!
Do what they used to do and simply hide the rooms off in a corner that can't be seen. Easy with the underground since you can just wall it off. Something a bit like this:Any comments on bonus rooms? One-screen rooms entered via pipes that have coins/item blocks? Wonder how the game handles that. Also keys/keyhole from Mario world. I hope those are in.
| BONUS | DEAD | REST OF |
| ROOM | SPACE | MAP |
|___________| |____________|
We do know that circling boo buddies are the result of shaking boo; they revealed that on Treehouse today. Sledge bro is likely the result of shaking hammer bro, Bowser Jr. the result of shaking Bowser, and monty mole the result of shaking rocky wrench. All of the enemies seen have to be possible with the toolset we've seen because they used that toolset to make the levels.
It's showing what you did when you playtested the level. In the Treehouse Live segment, they showed the intended patternjump into a void at whatever speed, drop back into the editor, put something at the jump point, playtest again (whichworry notyou can do from any point in the level, not necessarily the beginning!), rinse, repeat. Looks like it works pretty great.Is that showing how your jump went when you did it, or the best case scenario? It is an awesome feature either way.
I said I wanted something like it 5½ years ago in a prediction article, too. It doesn't really matter where it came fromit's critical to making great Mario levels.Funny that it's an idea Jonathan Blow showed off in a talk he did once.
NOA better bring this.
No night sections would be really disappointing. I want to play more Super Mario World nighttime levels.
Instead of an underworld, can we make an overworld like this?
Would make the bean stalk's pointless if we couldn't
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i can't tell the difference between smb3 and the later games, but smb1 definitely felt different from the other three.
I'm not an expert or anything, but the small bit of testing I did had Mario 1 committing to a jump while Mario World allowing a lot more air movement.