TheMoon
Member
so, whats the verdict?
read the last page or so ...verdict has been pretty clear for a while.
so, whats the verdict?
Analog stick affects walking top speed but it didn't affect running acceleration or top speed, as far as I could tell, so it wouldn't have affected Ragnarok's tests.So... How does analog control play into all this?
read the last page or so ...verdict has been pretty clear for a while.
I've read them but there doesn't seem to be a consensus. What are you saying the verdict is?
So Game Informer, Venturebeat and Jeremy Parish are all wrong then?
Placebo.So Game Informer, Venturebeat and Jeremy Parish are all wrong then?
Placebo.
Not sure placebo applies here haha.
In the end we used the New Super Mario Bros. U system for all of the game styles. There was quite a lot of discussion about this within the team. Staff who had strong attachment to the original games expressed a strong desire to see implemented the same system they remembered. However, when players who are used to the modern Mario physics tried playing with the old physics, they found it much more difficult than they remembered. The original Super Mario Bros would only scroll to the right, so we tentatively made it so that it doesnt scroll left in this game style. However, many people on the team complained that it was less fun to play. Still, we have left in some unique aspects to each game style, like how you can carry shells from Super Mario Bros 3 onwards, but you cant throw them upwards until Super Mario World, and you can only wall-jump in New Super Mario Bros. U.
I'm not sure any of that refutes RagnaroxX's posts. The preview builds if I'm thinking of the right ones would have been near-final when many were saying the physics were different. I might be misremembering, though.
We've never seen a build where you couldn't go left in the SMB theme so they are clearly talking about an early build.
There have been plenty of instances where games were modified after their E3 showing.
So for the first time since E3 last year I got to try out SMM, and yup, they did indeed change the physics by launch. The final game plays completely differently from the E3 build I tried out.
I was willing to give it another shot just on the off chance I was misremembering how it played, and it turns out that it is in fact a entirely different beast altogether.
This decision by Nintendo is not one I support, but at the very least, I and many people in this thread can finally get some closure.
When I played this launch day the first thing I thought was "what happened to that one thread about the differing physics "
It's a necessity for the editor and all players who are expected to potentially play all 4 Mario styles on the 100 Mario challenges.