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I've only now realized that the Amiibo stuff only works in SMB. What a stupid, Nintendoey thing to do.
I've only now realized that the Amiibo stuff only works in SMB. What a stupid, Nintendoey thing to do.
So did I. You're wrong here.I busted out SMB before making the post. You have a very small amount of air control and can make a similar jump from a standing position but you lose most control going into a run like that.
I've only now realized that the Amiibo stuff only works in SMB. What a stupid, Nintendoey thing to do.
He's right, though, that jump is doable in SMB since in this sequence Mario has little to no momentum. You have air control in SMB as long as you don't have too much momentum, so that sort of sequence isn't conclusive, unlike Cosmo in NWC who can't cancel his momentum in-air at all despite trying repeatedly (he's trying to grab the vine at the top of the saw blade).I busted out SMB before making the post. You have a very small amount of air control and can make a similar jump from a standing position but you lose most control going into a run like that.
It makes perfect sense given that there is a ridiculously high amount of Amiibo, SMB is the one that asks the less work to design sprites for, and it gives an extra incentive to make SMB levels. Expecting Nintendo to design two sets of 8-bit sprites, one set of 16-bit sprites, and full NSMB 3D models for every single Amiibo is flat out nuts. No other editor would bother to do this. In fact, only Nintendo can do stuff like even designing 8-bit sprites for every Amiibo in the first place.I've only now realized that the Amiibo stuff only works in SMB. What a stupid, Nintendoey thing to do.
I'm looking forward to the game releasing and exact measurements being performed.
Regardless of how it turns out, someone will have egg on their face
(Personally, I'd like the story better if the physics are actually the same, because I'm always impressed by how much the brain can fool itself)
No. Mario does not have the kind of mobility displayed there. Tezuka said they weren't using SMB physics.So did I. You're wrong here.
He gets a good couple of block run before the jump. That kills air control almost completely in SMB.He's right, though, that jump is doable in SMB since in this sequence Mario has little to no momentum. You have air control in SMB as long as you don't have too much momentum, so that sort of sequence isn't conclusive, unlike Cosmo in NWC who can't cancel his momentum in-air at all despite trying repeatedly (he's trying to grab the vine at the top of the saw blade).
You already answered to this by pointing out the conveyor belt could skew things up, but conveyor belt or not, there is no way SMW Mario would behave like this. SMW Mario is able to cancel a full speed jump momentum near instantaneously in-air and go back a good distance. Here, he can't even cancel his momentum at all.
It makes perfect sense given that there is a ridiculously high amount of Amiibo, SMB is the one that asks the less work to design sprites for, and it gives an extra incentive to make SMB levels. Expecting Nintendo to design two sets of 8-bit sprites, one set of 16-bit sprites, and full NSMB 3D models for every single Amiibo is flat out nuts. No other editor would bother to do this. In fact, only Nintendo can do stuff like even designing 8-bit sprites for every Amiibo in the first place.
Wow, I didn't realise the game was missing so many cool things.
Yeah, agreed. Plus, while there's things missing, there's also a ton of new tools that have never been seen in any Mario game, so it sort of balances it out.And yet it has a very easy to use and intuitive editor and looks like it plays extremely well no matter what physics it may or may not be using. We have already seen that the tools are powerful and I can't wait to see what people create. There may be stuff missing but there is a ton there and whether more gets added is icing IMO.
This game is my most anticipated by a mile.
Wow, I didn't realise the game was missing so many cool things.
John's various displays of air control at the end of the level.
The same level in SMW style.
I've only now realized that the Amiibo stuff only works in SMB. What a stupid, Nintendoey thing to do.
Only someone like Nintendo would think to do something so unique with them in the first place. It's an awesome idea and you found a way to piss on it as "stupid," congrats!
Question RagnarokX. Is your point that the physics are not the same as the originals or that all four styles have the exact same physics as each other?
I could understand the former but with all of the impressions from people I would think the latter isn't correct.
I mean I could believe each game has unique physics but those physics aren't exactly the same as the original.
We already know the physics aren't the same as the originals. His point is the physics are the exact same between all the styles, while basically everybody who has played the game argues the physics are different to evoke the original games.Question RagnarokX. Is your point that the physics are not the same as the originals or that all four styles have the exact same physics as each other?
I could understand the former but with all of the impressions from people I would think the latter isn't correct.
I mean I could believe each game has unique physics but those physics aren't exactly the same as the original.
It's a fun little extra with next to no incidence on gameplay, and you can play them from levels made by Amiibo owners. You can also unlock them. There no reason whatsoever to use words like "disgusting".It's awesome and very charming, but blocking content behind amiibo in a game where the whole point is to have complete control and freedom over what you can do is kinda offputing and disgusting. I know I would have enjoyed several hours of fun just testing all the sprites, I love those kind of details. I hope you can unlock them without amiibo...
And even more so, by a very wide margin, when it's only looking at videos.One major point of the argument is that human perception isn't reliable, even more so on a demo unit with limited time of play.
You cannot do high bounces off enemies like that in original SMB
We already know the physics aren't the same as the originals. His point is the physics are the exact same between all the styles, while basically everybody who has played the game argues the physics are different to evoke the original games.
It's a fun little extra with next to no incidence on gameplay, and you can play them from levels made by Amiibo owners. You can also unlock them. There no reason whatsoever to use words like "disgusting".
We already know the physics aren't the same as the originals. His point is the physics are the exact same between all the styles, while basically everybody who has played the game argues the physics are different to evoke the original games.
It's a fun little extra with next to no incidence on gameplay, and you can play them from levels made by Amiibo owners. You can also unlock them. There no reason whatsoever to use words like "disgusting".
And even more so, by a very wide margin, when it's only looking at videos.
Let me ask you this: which opinion would you trust more, the opinion of someone who plays a game, or of someone who watches the guy play the game?
Yeah, this type of hyperbole is the norm on this board. People use the most specific words to condemn things they don't understand. Silliness
It's awesome and very charming, but blocking content behind amiibo in a game where the whole point is to have complete control and freedom over what you can do is kinda offputing and disgusting. I know I would have enjoyed several hours of fun just testing all the sprites, I love those kind of details. I hope you can unlock them without amiibo...
He's right, though, that jump is doable in SMB since in this sequence Mario has little to no momentum. You have air control in SMB as long as you don't have too much momentum, so that sort of sequence isn't conclusive, unlike Cosmo in NWC who can't cancel his momentum in-air at all despite trying repeatedly (he's trying to grab the vine at the top of the saw blade).
You can however do it in Super Mario Bros 2/Lost Levels though right?
If you can unlock them without owning any amiibo, it's an awesome addition. It's disgusting only if the only way to use them is buying amiibo or playing a level from someone who owns the amiibo. Those nice touches and fanservice things used to be free and included just for their awesomeness. Locking them for amiibo users is just greedy and ruins my enjoyment of the game because it reminds me I'm playing a product made only for profit, not for the pure enjoyement of the players and fans.
The top productions should be free of any bullshit. I can tolerate it only if the unlock is done by one amiibo made only for the game. When I learn that I need to buy dozens of amiibo to see everything that a game has to offer, I'm quite saddened. Yoshi is guilty of that, those cute costumes should have been unlockables. If nintendo don't think I'm worthy of those trinklets because I don't want to afford amiibos, I don't think their games are worth my time neither.
Sort of. The bounce is higher than in SMB but holding the jump button doesn't seem to do anything. If you skip off an enemy's head while Mario and the enemy are ascending, however, it's possible to leave the screen.You can however do it in Super Mario Bros 2/Lost Levels though right?
Let's get back to the topic.
I can't answer your question because it's not a matter of playing the game versus watching it, all I want it's some proof. I dont reject the idea of different physics because of all the impressions, it's just that I can't trust them because RagnarokX showed good evidences and I don't see so much differences when watching videos... I trust nobody in this case, I'm in the wait and see camp. It's not helping that people who played the game aren't very eloquent and can't describe convincingly why the physics are different. Instead of getting offended by RagnarokX and telling "you just watched while I played, your opinion is invalid", they should explain exactly why it's not the same. Oblivion arguments aren't great, "I suck at NSMBU, but I nailed the SMW style level" isn't convincing.
I will be fine with whatever the results are. It's not a contest or anything. I have enough trust in nintendo to know that no matter what, the gameplay in SMM will be top notch.
Speaking of SMB2/Lost Levels, since they're already copying the high jump from it, they should go all out and put in all the changes the game got from the original. The poisoned mushroom and the red piranha plants that ignore the players proximity and come out no matter what.
My comment was kinda harsh, hope you didn't take offense, it was a tongue-in-cheek simplification.Also, I do not "suck" at NSMB. I can play the game just fine, just in the context of that game. If NSMB and SMW shared the same physics, then I should have sucked equally at both.
My comment was kinda harsh, hope you didn't take offense, it was a tongue-in-cheek simplification.
For the amiibo people, whatever you want to believe and tolerate, I know I don't like this kind of practice and can't support games with them. I don't have any grudge with people who can tolerate or support amiibo, I just don't like to be treated like I don't understand the situation. I'm radical because today's gaming offer lot of choices and it's a mere sacrifice to boycott amiibo stuff. Hope it's stay that way.
Yeah, the commentators were also embarrassed. I also first didn't understand what he was trying to do at all, it was weird.Geez - having watched that round of the NWC before, I completely missed what he was trying to do. "How come he keeps giving up on making that jump?" I wondered. Maybe he thought it was a trap, but I was surprised Cosmo didn't immediately grasp what he needed to do.
Then again the control schemes are different: you can't grab shells in SMB, you can spin and toss shells upward in SMW, and you can wall jump in NSMB. Maybe you can't switch because of control schemes and not physics...The physics look to be close approximations of each game, which is evidenced to me by the fact that you can't change styles mid level like you seemed to be able to do when it was first unveiled.
I've only now realized that the Amiibo stuff only works in SMB. What a stupid, Nintendoey thing to do.
I have to agree with Amiibo haters. It's glorified on disc DLC whatever way you slice it. Locking content already in the game is a bullshit move. Cosmetic only or gameplay affecting, you're not letting me access the game I paid for in its entirety. It's bullshit of the highest order. Everyone else does it with preorder bonuses. Nintendo is doing it with Amiibo. They're just as bad as each other. Hell maybe Amiibo is even worse since Amiibo are way more expensive, there's no way to get any kind of Amiibo free with games, and they're more limited than DLC. I think it's a terrible practice that screws over paying customers and it's a shame it's actually successful.
Ugh. Apologists are the worst. Yeah I'm the one being greedy, not the companies making people fork out extra cash for something already done and completed in the game. Suuuure. It would be very easy to flip a switch and make all that content available to everyone. They don't because they can make extra money by locking it. It's only bonus content because they decide it is so they can nickel and dime people. It shouldn't be. It should be available to everyone that bought the game. Bonus content should be what they work on and add post launch. But alas what should be is not what happens in this industry today. They can make some extra money from these crappy practices, and what's worse is you've even got people defending it.I don't get this attitude about on-disc DLC. Whether you have to download it, unlock it with an Amiibo, or it is already on the disc, it is still bonus content. What difference does the delivery mechanism make? Nintendo offers a product. If the amount of accessible content is worth it to you, buy the game. If it is not, don't. Complaining that they aren't giving you everything for that one initial price is just greedy.
To get back on topic: the SMB physics seem like a slight evolution of the original physics, probably expanded to make navigating the new obstacles possible.
Also, one big difference: you can lend Amiibo. A lot of content unlocked by Amiibo is actually unlocked only once, so if your friend of nephew comes with his Amiibo, you can unlock everything his Amiibo gives access to in all your games without spending a dime.FWIW Amiibo are slightly better then pre-order dlc or unlock codes or even straight up cosmetic dlc since we know they'll never be pulled from the digital market place/will only be available as pre-order only. Just as an example you still can not use sgt johnson in halo 3 odst unless you pre-ordered, yet in 20 years someone could hunt down a copy of wooly world and whatever amiibo they want to get access to those costumes.
This kind of reply is the worst.Ugh. Apologists are the worst.
It's been mentioned several times already, yet people keep complaining.Sites are reporting that the Mystery Mushroom characters can also be unlocked through the 100-Mario Challenge mode.
So, uh, there you go.