camineet said:SSBM on Gamecube had Dreamcast-class graphics, maybe even below DC-level.
camineet said:SSBM on Gamecube had somewhere above Dreamcast-class graphics, but not quiet upto the level of what Gamecube was capable of.
camineet said:I just played SSBM again, I take back what I said. it's been a few years since I played it, sorry.
tonight 12am EST!!underfooter said:uhhhh when will we see more! I have to go to the dentist soon
momolicious said:anyone else think the big character portraits will get in the way of the action>?
FlightOfHeaven said:Glad to see he came to his senses. I always thought Melee was an impressive looking game.
BGBW said:
Toru Minageshi- Twilight Princess
GaimeGuy said:I think they shoud use the French Jigglypuff voice from Melee for vocals in any songs that require them in brawl.
GaimeGuy said:I think they shoud use the French Jigglypuff voice from Melee for vocals in any songs that require them in brawl.
And now I just want to see what they have been doing all this time, and maybe the thing in your tag without the tights, and I want to see it online, NOW.....Oblivion said:Seriously, checking it out, this seems like they're putting effort in orders of magnitude higher than even something like Galaxy.
I mean this game..
-Got it's own trailer at its own private screening.
-A website launched a whole year before launching
-The biggest list of composers ever assembled
I mean, yeah SSBM was their best selling game last gen. but still.
Seems alright for the most part? I mean, the guy is at 100%+Firestorm said:
Is it just me or does Mario's u-tilt seem to have a lot more knockback than it used to... o_o
RubxQub said:Seems alright for the most part? I mean, the guy is at 100%+
It's not like Link is in any danger of being knocked out.
tiong_fi said:I will sell my PAL Wii and buy an US one if NoE screws this one up. ::angrypanda
Firestorm said:Yeah, but nobody went that high from his u-tilt even at like 200% in the last game iirc.
Don't worry, if it's like Melee you'll get the superior version.
Oblivion said:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Don't let this monkey near my game, damn it! He'll sully it!
French Jigglypuff of course.CurseoftheGods said:How was it superior?
CurseoftheGods said:How was it superior?
http://smashboards.com/showthread.php?t=57155CurseoftheGods said:How was it superior?
CurseoftheGods said:How was it superior?
This game currently has 4 different versions, 3 NTSC and PAL. Your games version number is on the backside of the disk. Its difficult to read. On one of the inner rings, there is some text that says 0.xx You have either 0.00, 0.01, or 0.02. The newest version is PAL, and doesnt have the numbers on the bottom. The differences between the NTSC and PAL versions are:
Marth falls over from Fox's shine in PAL.
Bowser, Kirby and Yoshi are heavier in PAL.
Marth, Fox and Mario are lighter in PAL.
Falco's dair now only spikes for the first half of the animation. The rest sends them slightly up.
Sheik's uair isn't as strong in PAL.
Marth's dair is Meteor smash, not spike in PAL.
Fox's down and forward smash are less powerful in PAL.
Yoshi's forward smash is more powerful in PAL.
Peach's dash attack is less powerful in PAL.
Luigi's nair is less powerful in PAL.
Ganon's dair was weakened, from 22% in NTSC to 21% in PAL.
Yoshi's dair was weakened, from 44% in NTSC to 36% in PAL.
Fox's fair has more range on it's hitbox in PAL.
DI on Sheik's dthrow has been changed so that it can no longer chain in PAL.
Fox can tech out of Falcos dthrow in PAL.
Bowser's dthrow now hits Mr. Gn'W in PAL.
Link's super jump glitch was removed in PAL.
Samus's extended grapple beam was removed in PAL.
The IC glitch was removed in PAL.
The Japanese language option was dropped in PAL in favor of Italian, French, Spanish and German. Jigglypuff also sings (Up+B) her name in the language Smash is set to.
Names can now include upper and lower case letters but no Japanese character set.
In the English language setting, distances are measured in meters.
Lag and loading times have been reduced in PAL.
The 'Special Movie' was removed in PAL.
^^^ That list is from SWF and MrSilver, meaning that I take no credit for it.
The differences between the three NTSC versions are mostly minor changes such as increasing the length of HRC track and removing some glitches.
Firestorm said:Yeah, but nobody went that high from his u-tilt even at like 200% in the last game iirc.
I've always wondered why this movie was removed.The 'Special Movie' was removed in PAL.l.
I'm not surprised: the move balances and attributes were one of the last things to be changed in Melee. Most of the early SSBM trailers still have the same move physics as in SSB64Dr.Hadji said:An exageration I hope. Link dies from a 200% Up-tilt, easily.
*Edit* I just checked in traing mode, the knockback looks to be the exact same.
Dr.Hadji said:An exageration I hope. Link dies from a 200% Up-tilt, easily.
*Edit* I just checked in traing mode, the knockback looks to be the exact same.
Lee N said:every weekday
(japan time)
Slurpy said:So how often is that in regular time. Anyone know how to convert from JAPAN weeks?
methodman said:
Wii-mote confirmed?
No new characters yet. Sneaky assholes.
Gekkonidae said:Japan time is metric. Duh.