Hopefully a Virtua Fighter 6 announcement will follow then I can get hyped.
This thread reminds me of how much I want another Virtua Fighter.
I've always said and thought we should have juggle defense options like throw breaks.
#BNB
Not quite like that. Less stiff, less universal, and more like special command throw breaks. A special input timed with specific moves.MK style combo breaker would be the worst.
Not quite like that. Less stiff, less universal, and more like special command throw breaks. A special input timed with specific moves.
I hope that Devil is back (as in, Devil Kazuya). Also, better still, they seem to be making Heihachi a proper villain, as opposed to the half villain, half comic relief he's been since Tekken 5. This is a good thing indeed.
In this day and age, do we still need to wait long stretches between arcade and home releases? Or is the wait do to the arcade business?
In this day and age, do we still need to wait long stretches between arcade and home releases? Or is the wait due to the arcade business?
On another note, Here's a Tekken 6 BR video where you can compare the damage to ones I linked earlier. Outside of a few double bound due to floor break, which can only happen once per match, the damage is pretty much the same.
Bingo.
Japanese arcade operators don't want anything that would be detrimental to their businesses, first and foremost. Thus the reason why Bamco obliges them by spacing out console ports.
And it's understandable for JP-only games like Gundam Vs., but why a worldwide franchise like Tekken has to continue abiding by it is something I'll always disagree with.
give me a game with dumb looking combos, where its all about good reads, movement, short but effective gameplay all day
tekken after T6, its game is all about who can juggle first and who can do the biggest combo
MK style combo breaker would be the worst.
Tekken Tag Tournament 2 had 59 characters if I remember right.
The base line has been set.
Tekken 7 needs at least that much. Hell, just make it Tekken Tag Tournament 3, but go ahead and name it Tekken 7 and do your storyline mumbo jumbo in it too.
If you ask me Kazuya is way more of a bad guy than Heihachi.
no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.
fuck, if you ask me, it should be less than 30.
why y'all arguing who the bad guy is when we all know kuma is best character
Eh... Nah breh.
dude has literally fucked over everyone that cared about him, except for a bear. EVERYONE.
Jin is the evilest though.
The roster was padded as fuck though.Tekken Tag Tournament 2 had 59 characters if I remember right.
The base line has been set.
Tekken 7 needs at least that much. Hell, just make it Tekken Tag Tournament 3, but go ahead and name it Tekken 7 and do your storyline mumbo jumbo in it too.
AAK said:Pretty sure kofxiii and sf4 also had at least a year between arcade and console releases. Guilty Gear Xrd is taking pretty long as well.
He said he'd go 40 but then he remarked he'd even go fewer like 35~36, yeah that roster really needs a trimming. Cut out all the clones and oldies. Ditch half the cast, even if my fav character doesn't make it, I'll adapt and pick a new. This is why you shouldn't just run one character, guys run multiple characters you like in case some don't make it to the next installment (nunless it's like the main characters or something.)no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.
fuck, if you ask me, it should be less than 30.
Eh... Nah breh.
dude has literally fucked over everyone that cared about him, except for a bear. EVERYONE. Everything shitty that has ever happened in the tekken universe is probably his fault some how.
Jin is the evilest though.
It's quality not quantity my friend.Tekken Tag Tournament 2 had 59 characters if I remember right.
The base line has been set.
Tekken 7 needs at least that much. Hell, just make it Tekken Tag Tournament 3, but go ahead and name it Tekken 7 and do your storyline mumbo jumbo in it too.
This thread reminds me of how much I want another Virtua Fighter.
Dude the man doesn't really do anything evil with the Zaibatsu though. He has been in charge of the Zaibatsu for like 40 years & did nothing that bad. Kazuya or Jin gets in charge they start wars & do fucked up experiments & do real bad things.
Jin? I'm guessing you didn't complete Scenario Campaign.
I don't think they should remove bound itself. Tt helps a lot of characters and streamlines the combo system, making it both easier and visually appealing. The dash jab combos of old look ugly as hell.
Would you rather get hit for half by launchers, giant swung for half life, or CH deathfist for half-life.
I'd like to see more deathfists replace combos. Just whacking someone with a huge move is more fun than juggling all day. Making grabs get broken less would also help. Give some ways to do massive damage without combos.
no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.
fuck, if you ask me, it should be less than 30.
He said he'd go 40 but then he remarked he'd even go fewer like 35~36, yeah that roster really needs a trimming.
He said it on the tekken casino twitch stream the night before tekken 7 was announce.THIS
I'd rather get hit by somewhat hard to input combos...not one button deathfists lol. NO WAY. And grabs are fine in Tekken.
Can we get some sources for these statements???
Didn't someone once threaten suicide if they didn't include all the characters in 6? If I remember correctly.
Can we get some sources for these statements???
Why not all of the above like how Tekken is already?Would you rather get hit for half by launchers, giant swung for half life, or CH deathfist for half-life.
Again, why not both?I'd like to see more deathfists replace combos.
That doesn't mean combos should be removed. Like I said before, you can whack someone with a huge move all day and night if you want to instead of juggling.Just whacking someone with a huge move is more fun than juggling all day.
There are many ways to do massive damage without combos.Give some ways to do massive damage without combos.
during one of the EVO streams, he was talking to Aris.
Nycfab is in the process of uploading Tekken Casino archives to youtube, the interviews should show up eventually.
That wanker.no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.
wat?
Sure, Harada at NYC_Fab's twitch stream at Evo.Can we get some sources for these statements???
I don't think anyone is arguing for juggles to be remove completely, it's just the length of time that they go on for that some people don't like. And people not complaining about UMvC3's combos? I've seen tons of complaints about the nature of combos turning the game into a single-player game.I still haven't heard any good argument explaining why bound combos, or juggling should be removed, let's take Tekken Tag Tournament 2 out of the equation, let's just focus on solo bound combos, which aren't even long. Here's a solo bound combo that is akin to what Tekken 6 is like:
So why don't I hear anyone complain about juggling in Dead or Alive?
Why does Marvel Vs. Capcom 3 get a pass? Isn't it the same thing? Aren't you in the air defenseless just like people say you would be in Tekken 6?
Juggling is always going to be part of Tekken otherwise it's not Tekken any more.I still haven't heard any good argument explaining why bound combos, or juggling should be removed, let's take Tekken Tag Tournament 2 out of the equation, let's just focus on solo bound combos, which aren't even long. Here's a solo bound combo that is akin to what Tekken 6 is like:
So why don't I hear anyone complain about juggling in Dead or Alive?
Why does Marvel Vs. Capcom 3 get a pass? Isn't it the same thing? Aren't you in the air defenseless just like people say you would be in Tekken 6?
Imagine if juggling wasn't a part of MvC3, do you think as many people would be playing it as there are currently?
You had to be trollin' about a super massive roster right? I mean it's already hard as it is to comprehend over 1000s of moves (60 characters), it needs to be trimmed heavily, 38 sounds perfect, if your character gets ditched, so what? Adapt and survive, I know I will.That wanker.
I don't think anyone is arguing for juggles to be remove completely, it's just the length of time that they go on for that some people don't like. And people not complaining about UMvC3's combos? I've seen tons of complaints about the nature of combos turning the game into a single-player game.
People complain PLENTY about juggling in DOA for the record. It's just that this thread isn't about DOA and it's definitely not about MVC3 which is a totally different game (and people complain about long combos in that game too). The thing is that most players had their fill of juggling in Tekken at Tekken 4/5 and they want the time of "not playing the game" to be reduced in further iterations.
I have no argument to present on why bound needs to stay.Most of the discussion around here is about Bound. Tekken was a fairly juggle heavy game even before Bound, Bound just added that extra layer of it. Tekken was a more than competent fighting game with a solid combo/juggle system... the argument should rather be about why you NEED Bound. The argument presented before was that some characters did not have access to juggling capability in Tekken 5 and before resulting in character strength differential to which can be countered by saying that those characters had incomplete juggling system to begin with. Instead of making fixes to characters on an individual level to fix their juggle issues they added a universal juggle system which made every one a juggler and those who juggled a lot before can juggle even more now. Another argument presented was that it gave a few more moves actual purpose and made them more usable in combat (ie. moves that inflict the Bound state) which can be countered by saying that those moves should be made to be useful in other situations besides just being a Bound set up.