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Tekken 7 Announced, Trailer Revealed, PS4/Xbox One, UE4, More At Comic-Con

Hopefully a Virtua Fighter 6 announcement will follow then I can get hyped.
This thread reminds me of how much I want another Virtua Fighter.
IPu9lxT.gif

#BNB
 

Manbig

Member
Not quite like that. Less stiff, less universal, and more like special command throw breaks. A special input timed with specific moves.

Like Killer Instince? No thank you. People don't demand stuff to cut combos short in most other fighting games, but they want to see that shit in Tekken? Ogre has it in Tag 2 and it's stupid as hell.

The juggles are not the problem here. If you want to talk about some of the moves that start those juggles though, I'll hear you out.
 
I hope that Devil is back (as in, Devil Kazuya). Also, better still, they seem to be making Heihachi a proper villain, as opposed to the half villain, half comic relief he's been since Tekken 5. This is a good thing indeed.
 

Village

Member
I hope that Devil is back (as in, Devil Kazuya). Also, better still, they seem to be making Heihachi a proper villain, as opposed to the half villain, half comic relief he's been since Tekken 5. This is a good thing indeed.

I rather like haihachi as a geriatric , I liked despite jin getting worse I liked that he was kind of bad guy.


Would be interesting if it was an OG, Heihachi is a shit and Kazuya is the protagonist kind of thing.
 

Shredderi

Member
Since this is a new numbered entry in the series, we are likely getting at least one or two new characters. My only wish for these characters is that they would refrain from making them too "anime-ish". I watch a lot of anime but I'm really not a fan of Alisa's or Lars' designs.
 

RiverBed

Banned
In this day and age, do we still need to wait long stretches between arcade and home releases? Or is the wait do to the arcade business?
 

TreIII

Member
In this day and age, do we still need to wait long stretches between arcade and home releases? Or is the wait due to the arcade business?

Bingo.

Japanese arcade operators don't want anything that would be detrimental to their businesses, first and foremost. Thus the reason why Bamco obliges them by spacing out console ports.

And it's understandable for JP-only games like Gundam Vs., but why a worldwide franchise like Tekken has to continue abiding by it is something I'll always disagree with.
 

AAK

Member
On another note, Here's a Tekken 6 BR video where you can compare the damage to ones I linked earlier. Outside of a few double bound due to floor break, which can only happen once per match, the damage is pretty much the same.

Yo, the Tekken hit sound effects complemented the Tron soundtrack so felicitously. Awesome combo video.

Bingo.

Japanese arcade operators don't want anything that would be detrimental to their businesses, first and foremost. Thus the reason why Bamco obliges them by spacing out console ports.

And it's understandable for JP-only games like Gundam Vs., but why a worldwide franchise like Tekken has to continue abiding by it is something I'll always disagree with.

Pretty sure kofxiii and sf4 also had at least a year between arcade and console releases. Guilty Gear Xrd is taking pretty long as well.
 
give me a game with dumb looking combos, where its all about good reads, movement, short but effective gameplay all day

tekken after T6, its game is all about who can juggle first and who can do the biggest combo

As others have pointed out, big combos were a part of Tekken long before bound. It's just that most of us never knew it until we went online or tried out Ghost Battle in T6.

I don't mind shortening combos or lowering the damage output. I just enjoy the formula of launcher--> bound--> ender. It's such a simple and logical system that allows me to pick up any character and put together some decent combos quickly just by knowing a few important moves.
 

Verendus

Banned
Tekken Tag Tournament 2 had 59 characters if I remember right.

The base line has been set.

Tekken 7 needs at least that much. Hell, just make it Tekken Tag Tournament 3, but go ahead and name it Tekken 7 and do your storyline mumbo jumbo in it too.
 
Tekken Tag Tournament 2 had 59 characters if I remember right.

The base line has been set.

Tekken 7 needs at least that much. Hell, just make it Tekken Tag Tournament 3, but go ahead and name it Tekken 7 and do your storyline mumbo jumbo in it too.

no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.

fuck, if you ask me, it should be less than 30.
 

Village

Member
If you ask me Kazuya is way more of a bad guy than Heihachi.

Eh... Nah breh.

dude has literally fucked over everyone that cared about him, except for a bear. EVERYONE. Everything shitty that has ever happened in the tekken universe is probably his fault some how.

Jin is the evilest though.
 

SDBurton

World's #1 Cosmonaut Enthusiast
no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.

fuck, if you ask me, it should be less than 30.

Which honestly isn't that bad. As long as they have the characters that are crucial to the Mishima storyline (Heihachi, Kazuya, Jun, Jin, Asuka, Jinpachi, Wang, and Xiaoyu) along with your notable vets like Nina, Paul, Law, Yoshimitsu, etc it'll be fine.
 
Eh... Nah breh.

dude has literally fucked over everyone that cared about him, except for a bear. EVERYONE.

Jin is the evilest though.

Dude the man doesn't really do anything evil with the Zaibatsu though. He has been in charge of the Zaibatsu for like 40 years & did nothing that bad. Kazuya or Jin gets in charge they start wars & do fucked up experiments & do real bad things.
 
Tekken Tag Tournament 2 had 59 characters if I remember right.

The base line has been set.

Tekken 7 needs at least that much. Hell, just make it Tekken Tag Tournament 3, but go ahead and name it Tekken 7 and do your storyline mumbo jumbo in it too.
The roster was padded as fuck though.
 

TreIII

Member
AAK said:
Pretty sure kofxiii and sf4 also had at least a year between arcade and console releases. Guilty Gear Xrd is taking pretty long as well.

But then there's P4A, which only had 4-5 months, while P4A2 is upping it a bit more to 8-9. And they still had/will have all the console extras that consumers would expect. Then there's the more recent Ultra, which had all of a month of being in arcades before being available for everybody else (unless you really want a disc, in which case you wait until August).

I'm just saying...if there's a way that they can be doing this better so that everybody gets to play these games sooner, why shouldn't we be asking/hoping for it?
 

Night_Knight

Unconfirmed Member
no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.

fuck, if you ask me, it should be less than 30.
He said he'd go 40 but then he remarked he'd even go fewer like 35~36, yeah that roster really needs a trimming. Cut out all the clones and oldies. Ditch half the cast, even if my fav character doesn't make it, I'll adapt and pick a new. This is why you shouldn't just run one character, guys run multiple characters you like in case some don't make it to the next installment (nunless it's like the main characters or something.)
 

Two Words

Member
Eh... Nah breh.

dude has literally fucked over everyone that cared about him, except for a bear. EVERYONE. Everything shitty that has ever happened in the tekken universe is probably his fault some how.

Jin is the evilest though.

Jin? I'm guessing you didn't complete Scenario Campaign.
 

Night_Knight

Unconfirmed Member
Tekken Tag Tournament 2 had 59 characters if I remember right.

The base line has been set.

Tekken 7 needs at least that much. Hell, just make it Tekken Tag Tournament 3, but go ahead and name it Tekken 7 and do your storyline mumbo jumbo in it too.
It's quality not quantity my friend.
 

Village

Member
Dude the man doesn't really do anything evil with the Zaibatsu though. He has been in charge of the Zaibatsu for like 40 years & did nothing that bad. Kazuya or Jin gets in charge they start wars & do fucked up experiments & do real bad things.

Short Edit:
-Zaibastu was doing dirty stuff with heihachi, considering their main income was crime and kung fu death tournaments.
-heihachi tried to murder everyone near him and relatedto him for power he will never obtain. Not Averse to doing war type business, especially in other countries. Ya know lars.
-heihachi is in many ways the cause for many of the series problems
-Jin I will agree is worse, he summon an extra dimension world destroying demon to try and remove the devil gene and/or murder himself. This is idiotic, considering his dad will still have it, and not only that can control it and chooses not to use it. Makes you wonder what he could actually do . This completely idiotic display edges jin out.



Anyways Heihachi is a really bad dude, jin just edges him out. Kazuya seems to be the best out of the 3, he may not being doing good shit right now for the best intentions, but he is doing good shit which is fuck heihachi's left over mob shit and fuck jin's pope mishima/kazama where's my mama bullshit. And apparently he has been praised for it. Not saying he is an angel ( although he had one ) , perspective wise he is the least stale piece of bread in the bread bowl.

Jin? I'm guessing you didn't complete Scenario Campaign.

When you start wars and murder people, to summon a demon to try and get rid of the devil genes for reasons I have already explained to be not well thought out. And this demon has the power to destroy the world.

You are not only evil and selfish. You are a frigging I D I O T
 

AZUMIKE

Member
I don't think they should remove bound itself. Tt helps a lot of characters and streamlines the combo system, making it both easier and visually appealing. The dash jab combos of old look ugly as hell.

THIS

Would you rather get hit for half by launchers, giant swung for half life, or CH deathfist for half-life.

I'd like to see more deathfists replace combos. Just whacking someone with a huge move is more fun than juggling all day. Making grabs get broken less would also help. Give some ways to do massive damage without combos.

I'd rather get hit by somewhat hard to input combos...not one button deathfists lol. NO WAY. And grabs are fine in Tekken.

no chance, Harada said at EVO he's downsizing the roster to less than 40 characters.

fuck, if you ask me, it should be less than 30.

He said he'd go 40 but then he remarked he'd even go fewer like 35~36, yeah that roster really needs a trimming.

Can we get some sources for these statements???
 

MrDenny

Member
THIS



I'd rather get hit by somewhat hard to input combos...not one button deathfists lol. NO WAY. And grabs are fine in Tekken.





Can we get some sources for these statements???
He said it on the tekken casino twitch stream the night before tekken 7 was announce.
Harada said he thinks 36/38 characters is a good amount of characters.
 

Dereck

Member
Would you rather get hit for half by launchers, giant swung for half life, or CH deathfist for half-life.
Why not all of the above like how Tekken is already?

I'd like to see more deathfists replace combos.
Again, why not both?

Just whacking someone with a huge move is more fun than juggling all day.
That doesn't mean combos should be removed. Like I said before, you can whack someone with a huge move all day and night if you want to instead of juggling.

Give some ways to do massive damage without combos.
There are many ways to do massive damage without combos.

I still haven't heard any good argument explaining why bound combos, or juggling should be removed, let's take Tekken Tag Tournament 2 out of the equation, let's just focus on solo bound combos, which aren't even long. Here's a solo bound combo that is akin to what Tekken 6 is like:

QatYOZN.gif


So why don't I hear anyone complain about juggling in Dead or Alive?

SQWo5OT.gif


Why does Marvel Vs. Capcom 3 get a pass? Isn't it the same thing? Aren't you in the air defenseless just like people say you would be in Tekken 6?

hCapn74.gif


Imagine if juggling wasn't a part of MvC3, do you think as many people would be playing it as there are currently?
 

LowParry

Member
Bounds can stay. It's pretty essential with Tekken right now. Rage, can stay or go really. All depends how damage output is done but eh. I'd like to see destructible environments that ya know, stay broken? VF did. No reason Tekken can't now.

I do wonder if interactive environments would be a good addition. Like with what you see in Injustice. I'm not really sure you could add at this point with Tekken unless we get a good reboot of the series. I'm hoping we see a form of gameplay at Comic Con though. Again, doubts but we'll see. Give us some awesome gameplay reveal like what was done with SFxT with the Ryu vs Kazuya.
 

Kumubou

Member
I still haven't heard any good argument explaining why bound combos, or juggling should be removed, let's take Tekken Tag Tournament 2 out of the equation, let's just focus on solo bound combos, which aren't even long. Here's a solo bound combo that is akin to what Tekken 6 is like:

So why don't I hear anyone complain about juggling in Dead or Alive?

Why does Marvel Vs. Capcom 3 get a pass? Isn't it the same thing? Aren't you in the air defenseless just like people say you would be in Tekken 6?
I don't think anyone is arguing for juggles to be remove completely, it's just the length of time that they go on for that some people don't like. And people not complaining about UMvC3's combos? I've seen tons of complaints about the nature of combos turning the game into a single-player game.
 

Dahbomb

Member
I still haven't heard any good argument explaining why bound combos, or juggling should be removed, let's take Tekken Tag Tournament 2 out of the equation, let's just focus on solo bound combos, which aren't even long. Here's a solo bound combo that is akin to what Tekken 6 is like:

So why don't I hear anyone complain about juggling in Dead or Alive?

Why does Marvel Vs. Capcom 3 get a pass? Isn't it the same thing? Aren't you in the air defenseless just like people say you would be in Tekken 6?

Imagine if juggling wasn't a part of MvC3, do you think as many people would be playing it as there are currently?
Juggling is always going to be part of Tekken otherwise it's not Tekken any more.

Most of the discussion around here is about Bound. Tekken was a fairly juggle heavy game even before Bound, Bound just added that extra layer of it. Tekken was a more than competent fighting game with a solid combo/juggle system... the argument should rather be about why you NEED Bound. The argument presented before was that some characters did not have access to juggling capability in Tekken 5 and before resulting in character strength differential to which can be countered by saying that those characters had incomplete juggling system to begin with. Instead of making fixes to characters on an individual level to fix their juggle issues they added a universal juggle system which made every one a juggler and those who juggled a lot before can juggle even more now. Another argument presented was that it gave a few more moves actual purpose and made them more usable in combat (ie. moves that inflict the Bound state) which can be countered by saying that those moves should be made to be useful in other situations besides just being a Bound set up.

People complain PLENTY about juggling in DOA for the record. It's just that this thread isn't about DOA and it's definitely not about MVC3 which is a totally different game (and people complain about long combos in that game too). The thing is that most players had their fill of juggling in Tekken at Tekken 4/5 and they want the time of "not playing the game" to be reduced in further iterations.
 

Night_Knight

Unconfirmed Member
That wanker.
You had to be trollin' about a super massive roster right? I mean it's already hard as it is to comprehend over 1000s of moves (60 characters), it needs to be trimmed heavily, 38 sounds perfect, if your character gets ditched, so what? Adapt and survive, I know I will.
 

Dereck

Member
I don't think anyone is arguing for juggles to be remove completely, it's just the length of time that they go on for that some people don't like. And people not complaining about UMvC3's combos? I've seen tons of complaints about the nature of combos turning the game into a single-player game.

People complain PLENTY about juggling in DOA for the record. It's just that this thread isn't about DOA and it's definitely not about MVC3 which is a totally different game (and people complain about long combos in that game too). The thing is that most players had their fill of juggling in Tekken at Tekken 4/5 and they want the time of "not playing the game" to be reduced in further iterations.

I'm totally naive when it comes to other games, thanks for correcting me, so now that I know that juggling gets a little panned in other games too makes things more clear.
Most of the discussion around here is about Bound. Tekken was a fairly juggle heavy game even before Bound, Bound just added that extra layer of it. Tekken was a more than competent fighting game with a solid combo/juggle system... the argument should rather be about why you NEED Bound. The argument presented before was that some characters did not have access to juggling capability in Tekken 5 and before resulting in character strength differential to which can be countered by saying that those characters had incomplete juggling system to begin with. Instead of making fixes to characters on an individual level to fix their juggle issues they added a universal juggle system which made every one a juggler and those who juggled a lot before can juggle even more now. Another argument presented was that it gave a few more moves actual purpose and made them more usable in combat (ie. moves that inflict the Bound state) which can be countered by saying that those moves should be made to be useful in other situations besides just being a Bound set up.
I have no argument to present on why bound needs to stay.
 

Night_Knight

Unconfirmed Member
I can think of two main reasons as to why boundz should stay:
1) It makes combos easier, it really does, people say they become harder, longer=/=harder, that ground bounce offers enough time to land a good ender.
2) Wall carry, bound can extend your combo range to carry your opponent towards the wall and go for extra damage.

Comment: Bounds are not the problem:
-as long as the scaling system is good
-tone down the rage
-no TA! in the next Tekken then it's gonna be fine.

People are willing to watch UMvC3 juggles that last for days (surprise they have ground bounces *cough* bound *cough* too) yet they can't bear looking at a Tekken juggle for an extra 2 seconds? wtf?
 
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