You mean character design? I don't think people are very fond of the character design in XB. Not terrible per se, just not very memorable.
I dunno, i thought it was pretty good myself
You mean character design? I don't think people are very fond of the character design in XB. Not terrible per se, just not very memorable.
I dunno, i thought it was pretty good myself
The only part of this that resembles the Wii game is the resolution.
I dunno, i thought it was pretty good myself
First guy look straight outta kingdom hearts in that profile lolhttps://twitter.com/XenobladeJP/status/877408864886431744
Ira/Torna is an organisation not a single character. These two were designed by Nomura:
I still don't get why they didn't just bring back the guy who designed the original game...
i mean if this is xenoblade 2, should it not atleast have some basic connection to what people liked about the original in these ways? I can tell you a good strength of that game was its aesthetic
It was anime styled obviously, but it didn't go anywhere near the cringe factor
I dunno, i thought it was pretty good myself
Nah he probably did this pro bono just to get out of the house
Ah yes, concept art of the characters from behind.I dunno, i thought it was pretty good myself
The revisionism is scary tbhYou should look up the pre-release threads for Xenoblade.
To be fair, Xeno 2 most likely will have just as ridiculous costume
The only part of this that resembles the Wii game is the resolution.
Pretty certain this Xenoblade wont have equipable armor/clothing
Well, a vast majority of his character design work is done on games where he's not the director, so it's hard for your statement not to be true. Pretty much all of his crappiest character designs have happened under the direction of others too. KH is the only franchise he's the head of (though he's had a more or less important creative role in other projects as well) and KH designs are inoffensive and a bit goofy looking at worst (pun unintended) and actually really good at best (Master Xehanort, Eraqus, Sora, Riku & Kairi in KHII & III, Roxas/Ven, Aqua, many of the Org XIII members, some of the KHUX characters etc. are all good, memorable designs).Thought it was either of these two. Nomura is great when under someone else.
Most of the games Nomura has had a more active role in (not (necessarily) the director but a strong supporting creative role) have been some of the better received SQEX games in the past decade. Games like TWEWY, Dissidia, Theatrhythm, portable KHs etc.Hope he doesn't ruin the game.
He's just a workaholic. And it's not like this kind of work is something that will take him away from his own games for months, weeks or even days on end at a time, but more something he'll do on the side once he's done with his daily duties at SQEX.So did he call in sick or use his vacation days to go hang out at Monolith Soft with his friend and play Nintendo games before they release.
Hope he doesn't ruin the game.
Hahaha
I was personally surprisingly okay with the original's character designs. I didn't like the insane gear you'll be wearing towards the end of the game, but the characters themselves are fine. Or look fine. Not a fan of many of the actual characters.
I haven't seen any evidence for or against this, so I'm not sure why you're making this assumption considering the games that precede it.
e: well except for the outlandish default designs
Watch this trailer + treehouse footage breakdown. Specifically how it pertains to characters increasing/modifying their stats. Also note the symbols used for the shops.
https://youtu.be/leQ0fty6PFo
You are joking, but I do wonder if this is something he's done in his freetime. Nomura and Takahashi have a long history together after all, so maybe the idea of him drawing a character or two for Xenoblade 2 was just something that came up when those guys met for a drink or something.
+ he's only a character designer in this, so it's not like he'll have any kind of bigger role beyond that (at most I'd imagine he'll maybe give some ideas about the story and/or personalities of the characters he designs).
with some character designs? I mean if we've seen anything it can't get much worse on that front without him there.
He's just a workaholic. And it's not like this kind of work is something that will take him away from his own games for months, weeks or even days on end at a time, but more something he'll do on the side once he's done with his daily duties at SQEX.
Yeah, I'm not so sure about this.
That's how he has himself described his work habits/schedule in interviews, I'm not just pulling this shit out of my ass. Make jokes about him "never" finishing anything (I think that's mostly due to larger issues at SQEX & him just being responsible with reeeeally big games that nowadays don't get made in 2-3 years), but he's an insanely hard worker, so much so that he has himself admitted that it has harmed his personal life/how much time time he can spend with his family.Yeah, I'm not so sure about this.
very funny. but if we're talking about actual designs, it still applies. Xenoblade 1's designs reminded me of FF12 actually
Does it? That's not character design, that's an art piece that happens to have characters in it. What do the actual Xenoblade character designs look like? Especially the 3D designs used for production of the actual game assets?
These character designs
Game deserves a hd remake, its sad how good the characters look in all the concepts compared to the potato faces we ended up with.These character designs
Look pretty damn cool to me, as i said before, Xenoblade's outfits and such always gave me an Ivalice type of feeling
Game deserves a hd remake, its sad how good the characters look in all the concepts compared to the potato faces we ended up with.
Ahh I thought the default Sharla design was pretty goodYeah while I'm fond of them, I admit the character designs in the first Xenoblade weren't anything too special. I think the only standout for me was Dunban, and Seven was pretty bad.
Hope he doesn't ruin the game.
But will this organization have 13 members?
But will this organization have 13 members?
Those. Are. Not. Concept. Art.
They are illustration artwork made for promotional purposes. They're mean to be detailed and look really good. I don't understand why this is so hard for people to understand. Do people see something drawn in 2D and just automatically think "that must have been what they used to create the game"?