Tummi Gummi
Member
Adventure game female leads are far more developed as strong females than any other genre, but I guess Adventure games have room for stronger narratives.
Yup, adventure games have always been an easier genre for the average writer to work in. It's the main reason I play them at all, as I'm not the biggest fan of puzzles and such.
And of course the fact they're niche and comparatively cheap to develop means the writers have more freedom to use unusual settings and protagonists. Of course an alternative argument is that games like Gabriel Knight et al had a larger casual female audience than was the norm in gaming, and so there was also more of an incentive to avoid obvious pandering and such.