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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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Dash Kappei

Not actually that important
Honestly, Touch Arcade is awful.
I would compare it to a bad doodle jump clone app.
Right now you either have the behemots like IGN which are not really suited for the platform, or cheapo barren lands like Touch Arcade which are either mostly full of talibans-like fanboys or people who fall in the "FREE=Decent=5stars AppStore review" category. Good for news and pre-release hands on but not much more, imo.
iOS gaming journalism's still missing his Cut The Rope kind of deal, a sleek, easy to read, quick BUT extremely polished and thought out reviews website.
There's plenty of room for creating something awesome and hopefully that room will be filled asap.
For now, I mostly do with GAF and gameplay videos.


hulot said:
I'd like to get added to the GameCenter/OpenFeint list too: herrhulot (GC & OF)

Good thing I'm around and I noticed your post!
I don't think you've read the rules.
Please do and edit your post (or post again), ok? :)
In the meantime I've accepted your friend request, just so it's clear that it's not because I'm anal about rules or anything similarly idiotic :D
All the other people who haven't been added as well: please read the rules posted on the list's code and such, they're pretty clear but many people seam to just skimp over them.
 

AstroLad

Hail to the KING baby
Nobiru said:
Ok, so I bought this game after checking out the demo. And holy fuck its awesome. Love it.

Neuroshima Hex

Glad to hear it! It's especially fun now with all the achievements to shoot for. And once it gets netplay it will be neck-and-neck with Carc for me. Could make for some epic GAF matches.
 

wondermega

Member
As a developer, TouchArcade is very useful to me for many reasons. But to be honest, I get a lot more clicks (and appreciation) from gaf (even though.. gaf's scarier!) TA is not necessarily more friendly (a lot of people over there are tech-sluts), but gaf can be swift and cruel. This thread has been largely redeeming in my eyes, and save for the format, it's one of my go-to places to talk about/read about iOS games. It is inconvenient having "a giant thread" vs a dedicated forum to peruse for obvious reasons, but the mentality/maturity in here make up for the drawbacks.
 

Yoshiya

Member
AstroLad said:
Glad to hear it! It's especially fun now with all the achievements to shoot for. And once it gets netplay it will be neck-and-neck with Carc for me. Could make for some epic GAF matches.
Just bought it and won my first match. Very fun, quite intuitive despite a lot of reviews calling it confusing, but still requiring a good amount of strategic thought. Looking forward to the addition of multiplayer.
 

japtor

Member
mrklaw said:
why does that matter? You can add your own data to goodreader by downloading it from the internet, same with a bunch of other apps. The 'owning' app is still sandboxed by ios though, so its not a security risk, and iDos aren't supplying games themselves, so no direct abuse of copyright.
Arbitrary code execution is the difference (vs just reading a file in GoodReader), it's just one of the rules. Probably not a security risk, but you never know. Maybe someone figures out a way to load code that could cause some exploit and break out...you don't run that risk at all if you just don't allow arbitrary code execution in the first place.
Radogol said:
You can install Windows on DOS, that seems like a good enough reason to pull it ;) Besides, it's important for Apple to keep publishers happy, and publishers are happy when they can sell games wrapped in an emulator, like Sega is doing, without there being a free and easy alternative available.
And those were in a gray area for a while too actually, for a short time it was no interpreters/non native code at all, but they backed off (cause a lot of devs needed it) and reduced it to no arbitrary code. You can emulate whatever, but the emulated code has to be approved too.
Piggus said:
This is the first Ping Pong game I've seen on mobile devices. It's looking pretty nice visually.

What's even more interesting is Gametrailer's choice for a thumbnail...

http://www.gametrailers.com/game/battle-spin/14406

>___>
That does look quite nice. The game itself I mean, not the thumbnail.

Virtual Table Tennis is pretty good play wise, but isn't nearly as fancy or pornographic looking as that.
 
wondermega said:
As a developer, TouchArcade is very useful to me for many reasons. But to be honest, I get a lot more clicks (and appreciation) from gaf (even though.. gaf's scarier!) TA is not necessarily more friendly (a lot of people over there are tech-sluts), but gaf can be swift and cruel. This thread has been largely redeeming in my eyes, and save for the format, it's one of my go-to places to talk about/read about iOS games. It is inconvenient having "a giant thread" vs a dedicated forum to peruse for obvious reasons, but the mentality/maturity in here make up for the drawbacks.

same here. TouchArcade has incentives, but the crowd that surrounds it isn't the brightest >_<
 
AstroLad said:
Glad to hear it! It's especially fun now with all the achievements to shoot for. And once it gets netplay it will be neck-and-neck with Carc for me. Could make for some epic GAF matches.


Yeah, I will pick up Samurai next I think. What I need now though, is a Race for the Galaxy iOS port! Just got done playing it for the first time, and its really good, but its hard keeping track of all the little things in that game.


Im really not sure why there isnt more boardgames on iOS, its pretty much perfect for all of them, and if they made more of them I would pick up an iPad, so I could do that Scrabble thing, with iPhones/Touches and an iPad. It would be perfect!
 

Rlan

Member
What are the changes of an iDS, iGenesis an iGB popping up that are filled with freeware / homebrew games, which then allow for iPhone explorer emulation? :p
 

Tobor

Member
100 Rogues is a really good game, but the crashes suck. I've lost really awesome weapons and items multiple times due to a crash, that's just unacceptable. It's a shame, because it's the first rogue-like I've been able to get into.
 

kennah

Member
Tobor said:
100 Rogues is a really good game, but the crashes suck. I've lost really awesome weapons and items multiple times due to a crash, that's just unacceptable. It's a shame, because it's the first rogue-like I've been able to get into.
Aww, I thought it was crashy because of my multitask enabled 3G. Sad :( Was looking forward to playing the crap out of it when I eventually get a 4.
 

Tobor

Member
kennah said:
Aww, I thought it was crashy because of my multitask enabled 3G. Sad :( Was looking forward to playing the crap out of it when I eventually get a 4.
It's crashed on my iPad and iPhone 4. I want to love this game, I even bought the extra character class. :(
 
I'm back in the iOS gaming mood. Time to look back and find some games I may have missed out on in the past few months.

I've purchased a lot of games that don't hold my interest but Angry Birds and Solitaire City I still play. :p
 

AstroLad

Hail to the KING baby
Nobiru said:
Yeah, I will pick up Samurai next I think. What I need now though, is a Race for the Galaxy iOS port! Just got done playing it for the first time, and its really good, but its hard keeping track of all the little things in that game.


Im really not sure why there isnt more boardgames on iOS, its pretty much perfect for all of them, and if they made more of them I would pick up an iPad, so I could do that Scrabble thing, with iPhones/Touches and an iPad. It would be perfect!
Yeah I totally agree about that. Why it kind of kills me when half-ass implementations come out. (And at this point I'm ready to say that any implementation that doesn't have at least planned online is half-assed.)

It's not quite iOS, but if you like RFTG you should try out Keldon's AI: http://www.keldon.net/rftg/ It also has netplay which we've organized in the Board Game Thread a couple times. Quite fun.
 
AstroLad said:
Yeah I totally agree about that. Why it kind of kills me when half-ass implementations come out. (And at this point I'm ready to say that any implementation that doesn't have at least planned online is half-assed.)

It's not quite iOS, but if you like RFTG you should try out Keldon's AI: http://www.keldon.net/rftg/ It also has netplay which we've organized in the Board Game Thread a couple times. Quite fun.

like Risk. Man, I was so looking forward to the official Risk app, but it seems like a poor man's representation of it. Give IP like that to developers who have a passion for the particular board game.

There is one game I played as a kid with my brothers that I need to look up....

EDIT:

I think it's Castles and Catapults (or is it Crossbows and Catapults). That would be AWESOME has a multiplayer game. That's probably my favorite board game from my childhood.

It's times like this where I wish I actually knew how to develop games. I'd make all this stuff myself instead of waiting for someone to make a crappy version.
 

Dash Kappei

Not actually that important
Tobor said:
100 Rogues is a really good game, but the crashes suck. I've lost really awesome weapons and items multiple times due to a crash, that's just unacceptable. It's a shame, because it's the first rogue-like I've been able to get into.

Same here', it's the only rogue like for me together with Shiren DS, and I Love it.
I stopped playing it, too many rage inducing crashes and the game started pissing me off badly for that sole reason, hopefully it'll get fixed (iPad)
 

Dash Kappei

Not actually that important
Guys, when I update a game, does it only download the update or is it the whole game again? I'm asking because I remember not being able to download DDPachi's previous update over 3G, leaving me with no game to play until I could hook up to a wifi network... There's a new update for the game I hadn't noticed before, but I don't want to get stuck again.
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Citizen K

Member
Dash Kappei said:
Guys, when I update a game, does it only download the update or is it the whole game again? I'm asking because I remember not being able to download DDPachi's previous update over 3G, leaving me with no game to play until I could hook up to a wifi network... There's a new update for the game I hadn't noticed before, but I don't want to get stuck again.
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The entire game is redownloaded.
 

Minsc

Gold Member
Dash Kappei said:
That is fucking retarded.
Reminds me of how Sony handles game patches.

Not really. The only other choice would be a extremely complex patching system that would confuse the hell out of everyone. There's sometimes over 30 updates over a single app's life (of which you could easily have 200+ on your device, so that's like 5,000+ updates), and making the user download 30 patches for a single app would be 1000x more frustrating that a single download, or managing a complex updating file that is compatible with every version of the app would be a nightmare too for developers I think.

You ever try to update WoW or NWN2? It can take 3+ hours if you're on an outdated copy as it incrementally patches the app. Then there's stuff like DoW where you actually need like 2x the free space the game takes up to patch it, because of the way it needs to unpack the game's files in order to patch them and then repack them, and the whole process can take quite a long time.
 
Tobor said:
100 Rogues is a really good game, but the crashes suck. I've lost really awesome weapons and items multiple times due to a crash, that's just unacceptable. It's a shame, because it's the first rogue-like I've been able to get into.

It's crashed on me in almost every play session. Fun game but I'm probably not going to try it again. Actually most game on my touch crash way too often, I can only think of a few that I haven't had problems with.
 

mrkgoo

Member
Minsc said:
Not really. The only other choice would be a extremely complex patching system that would confuse the hell out of everyone. There's sometimes over 30 updates over a single app's life (of which you could easily have 200+ on your device, so that's like 5,000+ updates), and making the user download 30 patches for a single app would be 1000x more frustrating that a single download, or managing a complex updating file that is compatible with every version of the app would be a nightmare too for developers I think.

You ever try to update WoW or NWN2? It can take 3+ hours if you're on an outdated copy as it incrementally patches the app. Then there's stuff like DoW where you actually need like 2x the free space the game takes up to patch it, because of the way it needs to unpack the game's files in order to patch them and then repack them, and the whole process can take quite a long time.

Updating an entire app or os every time really does make sense. Obviously, there's a line when it comes to download size, but generally, you know where everyone stands when an entire app is considered a single package and re downloaded each time. Take iTunes, for example. If you have the most recent version of 10.1, you know it's completely identical to everyone elder who has 10.1. There's no one with a version from, say, 9.6, that has been patched 36 times, and god knows how many corrupted bits.

I'm guessing as a developer, it's easier to troubleshoot certain things when you can tale at least that out of the equation.
 

japtor

Member
Rlan said:
What are the changes of an iDS, iGenesis an iGB popping up that are filled with freeware / homebrew games, which then allow for iPhone explorer emulation? :p
Assuming you mean "chances," no chance. The freeware/homebrew stuff is probably fine (depending on their license) but you already saw what happened to iDOS for not locking out random outside code. Well also I'm not sure about the emulation of those systems either, that would be up to Nintendo/Sega.
VGChampion said:
I'm back in the iOS gaming mood. Time to look back and find some games I may have missed out on in the past few months.

I've purchased a lot of games that don't hold my interest but Angry Birds and Solitaire City I still play. :p
I've mentioned Block Rogue a few times, Sokoban-like but with extra twists to the formula, nice and polished, has a few hundred levels and a random generator so you never run out of levels basically. It could use a control tweak and outside music support though. (the music kind of reminds me of Layton's puzzle music though so I don't mind too much except when I'm playing a long stint).

This shows the extra elements other than the traditional block: rolling boulders (don't stop until they hit a wall), lasers (always on but can be blocked), and the up/down switch blocks:

4wSDl.jpg


And there's the story thing to it if you're into that. There's 25 pages of some story scattered throughout the map (and you can only progress forward), at the end of each "path" it tells you where each one is, or you can just run into them yourself as you're playing. Kinda nice if you're a completionist and need some arbitrary goal beyond just solving puzzles.
 

Aske

Member
DancingJesus said:
Yeah, I dunno looks like FAAD changed today's app. :(

It now says "Zombie and Lawn" is the 22'nds app.

Hopefully Robot Unicorn Attack will go free tomorrow then. Maybe they held it back because they wanted to be super awesome and drop the price on the HD version too...
 

dallow_bg

nods at old men
Dash Kappei said:
That is fucking retarded.
Reminds me of how Sony handles game patches.
That was only at the very start of the PSN lifecycle where you had to redownload the game from the store to get the updated version.
 

Koodo

Banned
Don't cry over Robot Unicorn Attack if it won't be free where you live. I played the iOS version and hated it, there was something strangely off about it.


I haven't posted here in a while, but since then I've purchased Tilt To Live's ¡Viva La Turret! expansion and omg, it's sogood.
 
dallow_bg said:
That was only at the very start of the PSN lifecycle where you had to redownload the game from the store to get the updated version.

Or he's referring to the fact that with both retail and downloadable games, PS3 patches binaries by replacing them outright instead of doing just a .diff type file like on xbox 360. Sony's approach though is rad because it means you can have a patch that's more than 4MB big.
 

mrklaw

MrArseFace
mrkgoo said:
Updating an entire app or os every time really does make sense. Obviously, there's a line when it comes to download size, but generally, you know where everyone stands when an entire app is considered a single package and re downloaded each time. Take iTunes, for example. If you have the most recent version of 10.1, you know it's completely identical to everyone elder who has 10.1. There's no one with a version from, say, 9.6, that has been patched 36 times, and god knows how many corrupted bits.

I'm guessing as a developer, it's easier to troubleshoot certain things when you can tale at least that out of the equation.
Logistically yes. But when you have massive apps being updated way too often, it just gets silly. I went through and did a big update in iTunes, as there were too many apps needing updates on my iPad. Within a few weeks I had over 50 updates again. A bunch aren't really needed, and I bet a ton are just changes to the main code, not any of the assets, so just replacing that could be enough.

I'd lime some way for developers to indicate whether it's a critical update or not. Sometimes I wonder if so e devs use the updates as a way to keep people aware of their app, almost like free marketing.
 

mrkgoo

Member
mrklaw said:
Logistically yes. But when you have massive apps being updated way too often, it just gets silly. I went through and did a big update in iTunes, as there were too many apps needing updates on my iPad. Within a few weeks I had over 50 updates again. A bunch aren't really needed, and I bet a ton are just changes to the main code, not any of the assets, so just replacing that could be enough.

I'd lime some way for developers to indicate whether it's a critical update or not. Sometimes I wonder if so e devs use the updates as a way to keep people aware of their app, almost like free marketing.

Well, they always tell you what an update is in iTunes, and often it does just say it's a maintenance or to fix a particular bug.

Where I live we have data caps, so I tend to just leave the smaller app updates, or for apps I don't use until nearer to the end of the month. It's no big deal.

I guess if you hate the little badge icon (which I do), and get a bit obsessive over updates it could get annoying.
 
the only thing that sucks about games like Secret of Mana is when you take long breaks between plays, you have no idea what to do next. I'm totally lost.

Speaking of lost....Lost Company is looking good. Just saw a few new screenshots at TA
 

BuzzJive

Member
QUICK OPINION QUESTION

I'm putting the finishing touches on a game I'm making that has GameCenter support. It's a score attack game, somewhat light on content, but I think it's pretty fun. My question is achievement related. Should I give the full amount (1,000) when completing the 8 achievements, or should I give it more of an XBLA type score of 200? Skilled players may be able to get all 8 in one day. What do you guys think?
 

Neki

Member
Gamecocks625 said:
the only thing that sucks about games like Secret of Mana is when you take long breaks between plays, you have no idea what to do next. I'm totally lost.

Speaking of lost....Lost Company is looking good. Just saw a few new screenshots at TA

omg, this, rofl. Doesn't help that SoM doesn't have any sort of quest log or anything, all you need to remember is some comment made in the last town to remember what to do. I just make sure to go to the place where I need to be so I naturally progress myself.
 
BuzzJive said:
QUICK OPINION QUESTION

I'm putting the finishing touches on a game I'm making that has GameCenter support. It's a score attack game, somewhat light on content, but I think it's pretty fun. My question is achievement related. Should I give the full amount (1,000) when completing the 8 achievements, or should I give it more of an XBLA type score of 200? Skilled players may be able to get all 8 in one day. What do you guys think?

Definitely save some up for future updates.

I just finished Pro Zombie Soccer and it was a blast! Really polished game, loved it.
 

Wario64

works for Gamestop (lol)
BuzzJive said:
QUICK OPINION QUESTION

I'm putting the finishing touches on a game I'm making that has GameCenter support. It's a score attack game, somewhat light on content, but I think it's pretty fun. My question is achievement related. Should I give the full amount (1,000) when completing the 8 achievements, or should I give it more of an XBLA type score of 200? Skilled players may be able to get all 8 in one day. What do you guys think?

Does this even matter on the consumer end? GC doesn't even recognize achievo points, just the amount of achievements you have.
 

Timedog

good credit (by proxy)
What are the best tower defense games?

I have:
geodefense swarm (rad)
the creeps (good)
7 cities (okay)

need some more shit. i feel like TD games and strategy games are some of the only ones actually well suited for touch gaming.
 

Minsc

Gold Member
Timedog said:
What are the best tower defense games?

I have:
geodefense swarm (rad)
the creeps (good)
7 cities (okay)

need some more shit. i feel like TD games and strategy games are some of the only ones actually well suited for touch gaming.

From an earlier post of mine:

The Creeps is definitely one of the more stylish and popular TD, and PvZ is hard to top for that as well, Fieldrunner and Sentinel are both nice (Sentinel being very smooth and 60 fps). Other unique TD titles I've come across are:

LotR: Defense (if you're a big LotR fan)
Leave Devil Alone (PvZ clone)
iBomber Defense (WW2 inspired, towers need repairs, a "man's man" TD)
Defender Chronicles (Nice looking fantasy-themed RPG TD, so much content, impossible to finish)
geoDefense (gridwars meets TD)
Monster Elemental Defense / Protector of the Planes (CCG meets TD)
Guns 'N Glory (western themed TD)
Tower Madness (3D TD)
Save Slyva (PJM TD)
Epic War TD (short and packed, this is probably too much like Sentinel though)
Crystal Defenders (Final Fantasy TD, unique, trial and error to make as few towers as possible for perfects)
Bug Heroes / Dungeon Defenders (TD mixed with an action/rpg game, not sure how good, DD is sorta flawed)
There's also a Star Wars themed TD app too, but I don't think it had great reviews either

Updated Crystal Defenders, I liked it a bit more now that I gave it another shot. 7 Cities is also pretty fun. I think I preferred the original GeoDefense but I haven't played much swarm... I do greatly prefer TD games where there's a preset path and you don't need to use 100+ towers to make a maze like path yourself.

The top spots would definitely be Plants vs Zombies by a long shot, then Defender Chronicles, Sentinels 3, iBomber Defense I think, but most of the above would be good enough to give a shot for a TD fan. Defender Chronicles is only 99 cents and probably has more content in it than all the above games combined!
 

Tobor

Member
Speaking of Defender Chronicles, why haven't we heard anything about a sequel or more updates? No game center or iPad support has been added, and no extra content at all in over 6 months. I want more! I'll be happy to pay for it if he does a full on sequel, I paid $6 for the first game and got every penny out of it.
 

Dilbert

Member
BuzzJive said:
QUICK OPINION QUESTION

I'm putting the finishing touches on a game I'm making that has GameCenter support. It's a score attack game, somewhat light on content, but I think it's pretty fun. My question is achievement related. Should I give the full amount (1,000) when completing the 8 achievements, or should I give it more of an XBLA type score of 200? Skilled players may be able to get all 8 in one day. What do you guys think?
If you have any plans of having new achievements that award points in the future as part of an update, then don't use all 1000 points. When Tilt To Live came out with their latest update, they added new achievements with zero points. When someone asked why, the reason was that all 1000 points were used in their previous achievements, so they could only add 0-point ones thereafter.

From a consumer-facing perspective, the only value of points-per-achievement is to assign some kind of weight to their difficulty. I guess it's a parallel type of scoreboard that two players could use against each other. But I have no idea if people really compare that kind of stuff or not. It does seem silly to have achievements which will be trivial for a decent player to get the entire set, though. They aren't really achievements, then, are they?
 

Rlan

Member
Tobor said:
Speaking of Defender Chronicles, why haven't we heard anything about a sequel or more updates? No game center or iPad support has been added, and no extra content at all in over 6 months. I want more! I'll be happy to pay for it if he does a full on sequel, I paid $6 for the first game and got every penny out of it.

I love the premise and played the hell out of it until I lost my save (fucking iPhones...) but man -- this game is fucking hard, man.

Maybe next time they can add in some good voice actors too :p
 

Dash Kappei

Not actually that important
dallow_bg said:
That was only at the very start of the PSN lifecycle where you had to redownload the game from the store to get the updated version.

Uh? I didn't mention PSN games at all, I was referring to game updates.
If Gran Turismo 5 gets another 200mb patch on top of the 600MB one there is now, you'll have to download the whole 800MB anew; for Xbox360 games you can stack updates so that if you already had the 600 patch you'd only download the 200MB left consisting in the new update.
And Apple's decision is just a relic of when 99% of the apps were less than 10MB and thus you could also download them on 3G.
Since it became an established media and gaming platform the whole story has changed, iOS4 and the folders structure added tell exactly that story: Apple wants you to use iOS in as many ways as possible, to get as many apps as possible and to keep them in your device by buying 64GB skus. Now many apps far exceed 50MB and it's really not convenient to wake up every day with 4 or 5 apps that need to be downloaded again when you just did that a couple of weeks before and are left out until you can hook up to your wifi network.
It's also definitely unpleasant that you might be unable to download an important update on-the-go when you may need it the most, thus defying the means of a mobile platform.
 

SuperPac

Member
Aske said:
Hopefully Robot Unicorn Attack will go free tomorrow then. Maybe they held it back because they wanted to be super awesome and drop the price on the HD version too...

What gave you the idea that Robot Unicorn Attack would be going free? I'm pretty sure I would've heard about that (because I work at Adult Swim), and yet I haven't.

EDIT: Whoa, just looked at that link. (http://freeappaday.com/napp.php?id=785)

I'm fairly certain we have never been contacted by these people. So it kind of perplexes me why Robot Unicorn Attack showed up there. I definitely would know if/when we were going to do something like this.
 

Dash Kappei

Not actually that important
Just a quick off-topic post:

You all probably already know it, but maybe it'll be useful to somebody anyway:
other than emoji which can only be seen on iPhone/iPad/etc if you add the japanese keyboard you get all the usual 2chan-like emoticons on the ready, which is better than nothing I guess
(&#65342;&#65392;^)(^-^)/(^O^)&#65295;&#65340;(^o^)&#65295; ( T_T)&#65340;(^-^ )&#65288;&#65342;&#8711;&#65342;&#65289;&#12542;(&#65312;&#8978;&#12540;&#8978;&#65312;)&#12494;
and so on...
 
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