hulot said:I'd like to get added to the GameCenter/OpenFeint list too: herrhulot (GC & OF)
Nobiru said:Ok, so I bought this game after checking out the demo. And holy fuck its awesome. Love it.
Neuroshima Hex
Just bought it and won my first match. Very fun, quite intuitive despite a lot of reviews calling it confusing, but still requiring a good amount of strategic thought. Looking forward to the addition of multiplayer.AstroLad said:Glad to hear it! It's especially fun now with all the achievements to shoot for. And once it gets netplay it will be neck-and-neck with Carc for me. Could make for some epic GAF matches.
Arbitrary code execution is the difference (vs just reading a file in GoodReader), it's just one of the rules. Probably not a security risk, but you never know. Maybe someone figures out a way to load code that could cause some exploit and break out...you don't run that risk at all if you just don't allow arbitrary code execution in the first place.mrklaw said:why does that matter? You can add your own data to goodreader by downloading it from the internet, same with a bunch of other apps. The 'owning' app is still sandboxed by ios though, so its not a security risk, and iDos aren't supplying games themselves, so no direct abuse of copyright.
And those were in a gray area for a while too actually, for a short time it was no interpreters/non native code at all, but they backed off (cause a lot of devs needed it) and reduced it to no arbitrary code. You can emulate whatever, but the emulated code has to be approved too.Radogol said:You can install Windows on DOS, that seems like a good enough reason to pull itBesides, it's important for Apple to keep publishers happy, and publishers are happy when they can sell games wrapped in an emulator, like Sega is doing, without there being a free and easy alternative available.
That does look quite nice. The game itself I mean, not the thumbnail.Piggus said:This is the first Ping Pong game I've seen on mobile devices. It's looking pretty nice visually.
What's even more interesting is Gametrailer's choice for a thumbnail...
http://www.gametrailers.com/game/battle-spin/14406
>___>
wondermega said:As a developer, TouchArcade is very useful to me for many reasons. But to be honest, I get a lot more clicks (and appreciation) from gaf (even though.. gaf's scarier!) TA is not necessarily more friendly (a lot of people over there are tech-sluts), but gaf can be swift and cruel. This thread has been largely redeeming in my eyes, and save for the format, it's one of my go-to places to talk about/read about iOS games. It is inconvenient having "a giant thread" vs a dedicated forum to peruse for obvious reasons, but the mentality/maturity in here make up for the drawbacks.
AstroLad said:Glad to hear it! It's especially fun now with all the achievements to shoot for. And once it gets netplay it will be neck-and-neck with Carc for me. Could make for some epic GAF matches.
There are some on iPhone, I enjoyed Table Tennis Star for some time.Piggus said:This is the first Ping Pong game I've seen on mobile devices. It's looking pretty nice visually.
Aww, I thought it was crashy because of my multitask enabled 3G. SadTobor said:100 Rogues is a really good game, but the crashes suck. I've lost really awesome weapons and items multiple times due to a crash, that's just unacceptable. It's a shame, because it's the first rogue-like I've been able to get into.
It's crashed on my iPad and iPhone 4. I want to love this game, I even bought the extra character class.kennah said:Aww, I thought it was crashy because of my multitask enabled 3G. SadWas looking forward to playing the crap out of it when I eventually get a 4.
DancingJesus said:
Giard said:Not free for me![]()
Yeah I totally agree about that. Why it kind of kills me when half-ass implementations come out. (And at this point I'm ready to say that any implementation that doesn't have at least planned online is half-assed.)Nobiru said:Yeah, I will pick up Samurai next I think. What I need now though, is a Race for the Galaxy iOS port! Just got done playing it for the first time, and its really good, but its hard keeping track of all the little things in that game.
Im really not sure why there isnt more boardgames on iOS, its pretty much perfect for all of them, and if they made more of them I would pick up an iPad, so I could do that Scrabble thing, with iPhones/Touches and an iPad. It would be perfect!
AstroLad said:Yeah I totally agree about that. Why it kind of kills me when half-ass implementations come out. (And at this point I'm ready to say that any implementation that doesn't have at least planned online is half-assed.)
It's not quite iOS, but if you like RFTG you should try out Keldon's AI: http://www.keldon.net/rftg/ It also has netplay which we've organized in the Board Game Thread a couple times. Quite fun.
Giard said:Not free for me![]()
Tobor said:100 Rogues is a really good game, but the crashes suck. I've lost really awesome weapons and items multiple times due to a crash, that's just unacceptable. It's a shame, because it's the first rogue-like I've been able to get into.
Dash Kappei said:Guys, when I update a game, does it only download the update or is it the whole game again? I'm asking because I remember not being able to download DDPachi's previous update over 3G, leaving me with no game to play until I could hook up to a wifi network... There's a new update for the game I hadn't noticed before, but I don't want to get stuck again.
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Xater said:For me neither.
Citizen K said:The entire game is redownloaded.
Dash Kappei said:That is fucking retarded.
Reminds me of how Sony handles game patches.
Tobor said:100 Rogues is a really good game, but the crashes suck. I've lost really awesome weapons and items multiple times due to a crash, that's just unacceptable. It's a shame, because it's the first rogue-like I've been able to get into.
Minsc said:Not really. The only other choice would be a extremely complex patching system that would confuse the hell out of everyone. There's sometimes over 30 updates over a single app's life (of which you could easily have 200+ on your device, so that's like 5,000+ updates), and making the user download 30 patches for a single app would be 1000x more frustrating that a single download, or managing a complex updating file that is compatible with every version of the app would be a nightmare too for developers I think.
You ever try to update WoW or NWN2? It can take 3+ hours if you're on an outdated copy as it incrementally patches the app. Then there's stuff like DoW where you actually need like 2x the free space the game takes up to patch it, because of the way it needs to unpack the game's files in order to patch them and then repack them, and the whole process can take quite a long time.
Assuming you mean "chances," no chance. The freeware/homebrew stuff is probably fine (depending on their license) but you already saw what happened to iDOS for not locking out random outside code. Well also I'm not sure about the emulation of those systems either, that would be up to Nintendo/Sega.Rlan said:What are the changes of an iDS, iGenesis an iGB popping up that are filled with freeware / homebrew games, which then allow for iPhone explorer emulation?![]()
I've mentioned Block Rogue a few times, Sokoban-like but with extra twists to the formula, nice and polished, has a few hundred levels and a random generator so you never run out of levels basically. It could use a control tweak and outside music support though. (the music kind of reminds me of Layton's puzzle music though so I don't mind too much except when I'm playing a long stint).VGChampion said:I'm back in the iOS gaming mood. Time to look back and find some games I may have missed out on in the past few months.
I've purchased a lot of games that don't hold my interest but Angry Birds and Solitaire City I still play.![]()
DancingJesus said:Yeah, I dunno looks like FAAD changed today's app.
It now says "Zombie and Lawn" is the 22'nds app.
That was only at the very start of the PSN lifecycle where you had to redownload the game from the store to get the updated version.Dash Kappei said:That is fucking retarded.
Reminds me of how Sony handles game patches.
dallow_bg said:That was only at the very start of the PSN lifecycle where you had to redownload the game from the store to get the updated version.
Logistically yes. But when you have massive apps being updated way too often, it just gets silly. I went through and did a big update in iTunes, as there were too many apps needing updates on my iPad. Within a few weeks I had over 50 updates again. A bunch aren't really needed, and I bet a ton are just changes to the main code, not any of the assets, so just replacing that could be enough.mrkgoo said:Updating an entire app or os every time really does make sense. Obviously, there's a line when it comes to download size, but generally, you know where everyone stands when an entire app is considered a single package and re downloaded each time. Take iTunes, for example. If you have the most recent version of 10.1, you know it's completely identical to everyone elder who has 10.1. There's no one with a version from, say, 9.6, that has been patched 36 times, and god knows how many corrupted bits.
I'm guessing as a developer, it's easier to troubleshoot certain things when you can tale at least that out of the equation.
mrklaw said:Logistically yes. But when you have massive apps being updated way too often, it just gets silly. I went through and did a big update in iTunes, as there were too many apps needing updates on my iPad. Within a few weeks I had over 50 updates again. A bunch aren't really needed, and I bet a ton are just changes to the main code, not any of the assets, so just replacing that could be enough.
I'd lime some way for developers to indicate whether it's a critical update or not. Sometimes I wonder if so e devs use the updates as a way to keep people aware of their app, almost like free marketing.
Gamecocks625 said:the only thing that sucks about games like Secret of Mana is when you take long breaks between plays, you have no idea what to do next. I'm totally lost.
Speaking of lost....Lost Company is looking good. Just saw a few new screenshots at TA
BuzzJive said:QUICK OPINION QUESTION
I'm putting the finishing touches on a game I'm making that has GameCenter support. It's a score attack game, somewhat light on content, but I think it's pretty fun. My question is achievement related. Should I give the full amount (1,000) when completing the 8 achievements, or should I give it more of an XBLA type score of 200? Skilled players may be able to get all 8 in one day. What do you guys think?
BuzzJive said:QUICK OPINION QUESTION
I'm putting the finishing touches on a game I'm making that has GameCenter support. It's a score attack game, somewhat light on content, but I think it's pretty fun. My question is achievement related. Should I give the full amount (1,000) when completing the 8 achievements, or should I give it more of an XBLA type score of 200? Skilled players may be able to get all 8 in one day. What do you guys think?
Timedog said:What are the best tower defense games?
I have:
geodefense swarm (rad)
the creeps (good)
7 cities (okay)
need some more shit. i feel like TD games and strategy games are some of the only ones actually well suited for touch gaming.
The Creeps is definitely one of the more stylish and popular TD, and PvZ is hard to top for that as well, Fieldrunner and Sentinel are both nice (Sentinel being very smooth and 60 fps). Other unique TD titles I've come across are:
LotR: Defense (if you're a big LotR fan)
Leave Devil Alone (PvZ clone)
iBomber Defense (WW2 inspired, towers need repairs, a "man's man" TD)
Defender Chronicles (Nice looking fantasy-themed RPG TD, so much content, impossible to finish)
geoDefense (gridwars meets TD)
Monster Elemental Defense / Protector of the Planes (CCG meets TD)
Guns 'N Glory (western themed TD)
Tower Madness (3D TD)
Save Slyva (PJM TD)
Epic War TD (short and packed, this is probably too much like Sentinel though)
Crystal Defenders (Final Fantasy TD, unique, trial and error to make as few towers as possible for perfects)
Bug Heroes / Dungeon Defenders (TD mixed with an action/rpg game, not sure how good, DD is sorta flawed)
There's also a Star Wars themed TD app too, but I don't think it had great reviews either
If you have any plans of having new achievements that award points in the future as part of an update, then don't use all 1000 points. When Tilt To Live came out with their latest update, they added new achievements with zero points. When someone asked why, the reason was that all 1000 points were used in their previous achievements, so they could only add 0-point ones thereafter.BuzzJive said:QUICK OPINION QUESTION
I'm putting the finishing touches on a game I'm making that has GameCenter support. It's a score attack game, somewhat light on content, but I think it's pretty fun. My question is achievement related. Should I give the full amount (1,000) when completing the 8 achievements, or should I give it more of an XBLA type score of 200? Skilled players may be able to get all 8 in one day. What do you guys think?
Tobor said:Speaking of Defender Chronicles, why haven't we heard anything about a sequel or more updates? No game center or iPad support has been added, and no extra content at all in over 6 months. I want more! I'll be happy to pay for it if he does a full on sequel, I paid $6 for the first game and got every penny out of it.
Yeah, enjoying that a lot lately.womp said:Dungeon Raid is great!
dallow_bg said:That was only at the very start of the PSN lifecycle where you had to redownload the game from the store to get the updated version.
Aske said:Hopefully Robot Unicorn Attack will go free tomorrow then. Maybe they held it back because they wanted to be super awesome and drop the price on the HD version too...