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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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rc213 said:
Awesome, Monster Dash got an update that includes Game Center support, New level, new weapon and new monster. Love this game!

I picked this up today and it is a cool, well-made little game. Like their other game, Fruit Ninja, I'm not very good at it and aren't really improving as I keep trying. I think it's because both games are about 1% strategy and 99% about twitch reflexes (and due to randomness, luck plays a role somewhere), and overall I'm just not as young as I used to be. Cool concept and worth the buck, but I'd like to see some options like choosing which weapon upgrade you always want, what level to start from, etc.
 
Glass Joe said:
I picked this up today and it is a cool, well-made little game. Like their other game, Fruit Ninja, I'm not very good at it and aren't really improving as I keep trying. I think it's because both games are about 1% strategy and 99% about twitch reflexes (and due to randomness, luck plays a role somewhere), and overall I'm just not as young as I used to be. Cool concept and worth the buck, but I'd like to see some options like choosing which weapon upgrade you always want, what level to start from, etc.
yeah I am old now too and I would love to have those instant death games to have a "3 lives" option or stuff, would be perfectly OK if your scores arent counted on OpenFeint or whatever or there is a second "sissy hiscore list"
 
quetz67 said:
yeah I am old now too and I would love to have those instant death games to have a "3 lives" option or stuff, would be perfectly OK if your scores arent counted on OpenFeint or whatever or there is a second "sissy hiscore list"
The instant death thing is fine. What is seriously wrong with the game is that an enemy can appear in a particular spot before a hole which makes it impossible to clear the hole without hitting the enemy and losing health. That's just slack design, really.
 
So why are there three characters in Knights Rush? I just competed world 1 with the knight dude and he's lvl 6 now. Why would I want to start world 2 with a lvl 1 character?
 
Jonnyram said:
The instant death thing is fine. What is seriously wrong with the game is that an enemy can appear in a particular spot before a hole which makes it impossible to clear the hole without hitting the enemy and losing health. That's just slack design, really.
I've noticed this quite a bit and it gets a bit frustratingon on runs where it starts happening often.



That We Farm story is pretty awesome. Although I dropped We Farm & We City. Not sure why but they didn't quite click with me. For now I'm getting my fix from We Rule, Zombiefarm and Godfinger.
 
I'm also looking for a good rpg. These seem interesting to me:

- Final Fantasy I
- Final Fantasy II
- Zenonia
- Zenonia II
- Choas Rings

Which one should I pick?
 
Dries said:
I'm also looking for a good rpg. These seem interesting to me:

- Final Fantasy I
- Final Fantasy II
- Zenonia
- Zenonia II
- Choas Rings

Which one should I pick?

Have you played Crimson Gem Saga? That's probably your best bet, otherwise, also look in to Shining Force or Rimelands: Hammer of Thor, Undercroft is free, Song Summoner is also good, and after all those, I'd put Chaos Rings over the rest unless you click with Zenonia, then the FFs last.

Cromat said:
How is Dungeon Hunter? Is it good as a Diablo clone?

I read it's pretty good, but it has been on sale for .99c, and Dungeon Hunter 2 is right around the corner, which will feature Game Center multi-player support and probably a ton of improvements in the gameplay.
 
Why isn't Reckless Racing out yet goddamnit?

Dries said:
So why are there three characters in Knights Rush? I just competed world 1 with the knight dude and he's lvl 6 now. Why would I want to start world 2 with a lvl 1 character?
I'm wondering this as well. I'm really pleased with the game but my only foible is, why would I change character? Having said that, it's not difficult to ignore the option.
 
SmokyDave said:
I'm wondering this as well. I'm really pleased with the game but my only foible is, why would I change character? Having said that, it's not difficult to ignore the option.

According to a review, "they each play very differently and have their own set of skills and perks to unlock." I'm not sure how true that is (that they are very different in how they play), but they probably do have unique skills, so it's really just a way to extend the gameplay for someone looking to get a little more hours out of the game.
 
Cut the Rope was really fun and I can't wait for more levels to be added in the near future.

To be honest, I haven't played games for a while on my iPhone. Any recommendations for a similar simple/fun game like Cut the Rope?
 
I hate the shit out of Angry Birds too. I'm up to level 15 and it's just a boring game. I agree with LCFiner that the zooming probably kills it for me, and it doesn't feel like there's a "key" to the game. You just trial and error various heights.
 
Minsc said:
Have you played Crimson Gem Saga? That's probably your best bet, otherwise, also look in to Shining Force or Rimelands: Hammer of Thor, Undercroft is free, Song Summoner is also good, and after all those, I'd put Chaos Rings over the rest unless you click with Zenonia, then the FFs last.



I read it's pretty good, but it has been on sale for .99c, and Dungeon Hunter 2 is right around the corner, which will feature Game Center multi-player support and probably a ton of improvements in the gameplay.

Crimson Gem looks awesome. How come I never see it when looking up the top 50 RPGs in the app store?
 
Minsc said:
According to a review, "they each play very differently and have their own set of skills and perks to unlock." I'm not sure how true that is (that they are very different in how they play), but they probably do have unique skills, so it's really just a way to extend the gameplay for someone looking to get a little more hours out of the game.
Yeah, that sounds about right, I'd imagine that the differences between the characters become more pronounced as they level up. It's a cracking little game, filled with content. I can see me maxing out the Knight, finishing the game and then going through the whole thing using the other two characters. Great value for 59p.
 
Porthos said:
I don't usually hesitate at $1 but understand why others might. Games $3 and over cause me to hesitate but not for long if what I read and see looks great to me, as was the case with Carcassonne and Space Miner.

I couldn't agree more, I also bought Carcassonne, Neuroshima, and more based mostly on all the discussion surrounding them here. (And Samurai will probably be next.)

It is strange to me that we (myself included) spend so much money on these devices and yet we think twice on $1.99 apps. The Oatmeal did a comic about it: http://theoatmeal.com/blog/apps
 
Dries said:
Crimson Gem looks awesome. How come I never see it when looking up the top 50 RPGs in the app store?

No idea, maybe its price and large file size, but it's a real RPG (PSP game), people to chat with, towns and areas to explore, voice-acting, FMV, but not without some minor issues (or major depending on how sensitive you are to UI issues). People tend to love it or like it, generally, so even with its higher price, it'll still deliver a far more enjoyable RPG experience than most other choices available.

If you want something more action-y, I'd actually keep an eye on Heroes Lore: Stigmata of Gaia (looks a bit like Secret of Mana), or Dungeon Hunter 2 before Zenonia, or Shining Force before FF I or II.

SmokyDave said:
Yeah, that sounds about right, I'd imagine that the differences between the characters become more pronounced as they level up. It's a cracking little game, filled with content. I can see me maxing out the Knight, finishing the game and then going through the whole thing using the other two characters. Great value for 59p.

One interesting thing is, before this update they timed with the recent sale, it is said the experience you get did not carry over between worlds, making picking which character is suited to which world a more strategic choice. I don't know if there's any truth to that, but I imagine the game must have had to been rebalanced to accommodate a maxed-level character instead of a level 1 character in every world. Or maybe it just automatically adjusts the enemies that spawn on the levels based on your character's level.

Edit: I've been meaning to call dark10x out on Knight's Rush, it's a solid 60fps (at first anway).
 
So glad to hear some more Angry Birds hate. Thought I was the only one (not really)

my coworker is absolutely obsessed with Angry Birds. he's number 1 on my GC leaderboard with around 14.5 million (Porthos is number 2). he's got all the stars and most (?) of the eggs. it's insane. he talksa bout it every chance he gets. I just nod politely

dude hasn't played games since NHL hockey on the Genesis but it's been funny seeing him stick to a couple iphone games and play them so obsessively like this.

the other one for him is Peggle. He's completed ALL the challenges in Peggle. ALL OF THEM. like getting every single peg removed off the board for every level. I don't even know how that's possible.
 
That Game Dev Story looks interesting, would love to hear some impressions of it.

I too am someone who isn't a fan of Angry Birds, it was one of the first games I bought cause I'd heard so many people say how awesome it was. I've maybe played it for 15 minutes total, I just don't get it.

Cut the rope on the other hand, fantastic game!
 
randomlyrossy said:
That Game Dev Story looks interesting, would love to hear some impressions of it.

I too am someone who isn't a fan of Angry Birds, it was one of the first games I bought cause I'd heard so many people say how awesome it was. I've maybe played it for 15 minutes total, I just don't get it.

Cut the rope on the other hand, fantastic game!
Angry Birds is about enjoying the physics. Sure there is a lot trying and luck, but many levels you need the right idea to succeed.
 
I took the plunge on Game Dev Story and played for about 30 minutes, here's the general gist and impressions:

You run a gaming company, you have to hire staff in various capacities. All staff members are rated on their ability to produce the various things a game might need (programming, writing, creativity, graphics, sound). At the beginning of the game you can only hire 4 staff members (I badly need to expand my office but I can't figure out how!)

Once you have some staff, you can either take a contract job (where you have about 10 weeks to produce certain levels to meet the contract for some quick cash) or make your own game.

Making your own game works like this:
1) You pick a platform - the PC is free but has low distribution, while any of the consoles require a licensing agreement first, which can cost a lot of capital.
2) You pick a genre and a theme - both can be discovered as your staff level up. So you might want to make a Pirate Puzzle game, or a Ninja Racing game, etc.
3) You can bend the development (better quality or speed) in exchange for more budget.
4) You then allocate "creative points" across 10 different areas. So you could make the game niche, or cute, or polished - you can't do it all, of course.
5) Development happens in stages, and at the beginning of each stage you are allowed to pick a staff member (or someone outside the company) to do a key component - the story proposal, the graphics, or the sound. As development goes on, your staff will add points to the various buckets for the game - you don't have to do much. Sometimes a staff member will approach you about going for a boost in one area - you have to spend cash and research points to do so, and it's not guaranteed.
6) When the development meter hits 100%, your staff will begin lowering the bug count (which you probably saw growing during development) - squashing bugs gets you research points, although you can ship before they're all fixed.

After the game ships, you get Famitsu-style reviews and then you get to watch the sales data until it falls off the charts. And then you can start again!

There are items to buy to boost various things, you can level up your staff with research points, you occasionally go to press conferences as new consoles are announced (Senga announced the Exodus, which made me laugh), you can take out advertising to grow your fanbase, you'll get copies of magazines with helpful articles, I even got a fan letter from some kid who failed his math test because he loved my games so much. I'm sure there's a lot more from the screens on the app store.

The game definitely feels like a port from J2ME, as there's an option to have a D-pad show up - but it controls just fine without it. (There's also Save buttons everywhere, but the game does autosave when you quit.) The game doesn't entirely explain itself but there's a manual. The localization is quite good.

$4 is high enough of a price point that people with $200+ phones are going to hem and haw over it, but I love it!
 
Crimson Gem indeed looks good! $10 would be the most expensive app I have bought yet. I am holding off for now to get through some other stuff I still haven't played from the big sale last week.
 
oracrest said:
Crimson Gem indeed looks good! $10 would be the most expensive app I have bought yet. I am holding off for now to get through some other stuff I still haven't played from the big sale last week.

It was on sale for $4 or $5 a month or two ago, a bunch of people grabbed it, hopefully it will go on sale again for more hold-outs. Keep in mind it is the exact same game that is currently selling for $29.99 on the PSP off amazon right now, maybe that will help with the price!
 
Remy said:
I took the plunge on Game Dev Story and played for about 30 minutes, here's the general gist and impressions:

You run a gaming company, you have to hire staff in various capacities. All staff members are rated on their ability to produce the various things a game might need (programming, writing, creativity, graphics, sound). At the beginning of the game you can only hire 4 staff members (I badly need to expand my office but I can't figure out how!)

Once you have some staff, you can either take a contract job (where you have about 10 weeks to produce certain levels to meet the contract for some quick cash) or make your own game.

Making your own game works like this:
1) You pick a platform - the PC is free but has low distribution, while any of the consoles require a licensing agreement first, which can cost a lot of capital.
2) You pick a genre and a theme - both can be discovered as your staff level up. So you might want to make a Pirate Puzzle game, or a Ninja Racing game, etc.
3) You can bend the development (better quality or speed) in exchange for more budget.
4) You then allocate "creative points" across 10 different areas. So you could make the game niche, or cute, or polished - you can't do it all, of course.
5) Development happens in stages, and at the beginning of each stage you are allowed to pick a staff member (or someone outside the company) to do a key component - the story proposal, the graphics, or the sound. As development goes on, your staff will add points to the various buckets for the game - you don't have to do much. Sometimes a staff member will approach you about going for a boost in one area - you have to spend cash and research points to do so, and it's not guaranteed.
6) When the development meter hits 100%, your staff will begin lowering the bug count (which you probably saw growing during development) - squashing bugs gets you research points, although you can ship before they're all fixed.

After the game ships, you get Famitsu-style reviews and then you get to watch the sales data until it falls off the charts. And then you can start again!

There are items to buy to boost various things, you can level up your staff with research points, you occasionally go to press conferences as new consoles are announced (Senga announced the Exodus, which made me laugh), you can take out advertising to grow your fanbase, you'll get copies of magazines with helpful articles, I even got a fan letter from some kid who failed his math test because he loved my games so much. I'm sure there's a lot more from the screens on the app store.

The game definitely feels like a port from J2ME, as there's an option to have a D-pad show up - but it controls just fine without it. (There's also Save buttons everywhere, but the game does autosave when you quit.) The game doesn't entirely explain itself but there's a manual. The localization is quite good.

$4 is high enough of a price point that people with $200+ phones are going to hem and haw over it, but I love it!

I have been playing the Japanese version a while back, and I agree with pretty much everything that's been said. It got me really hooked, I really really liked the game.
 
I thought Angry Birds was dull trial and error at first too and it took forever for the game to really click with me. What ended up happening for me was I eventually got a feel for each bird's trajectory while understanding the structural weaknesses of the things I'm trying to destroy. I was pretty hopelessly hooked on the game after that.
 
Riptwo said:
I hope that it's a dark comedy portraying the infamous development of Angry Birds, and that it stars Michael Cera.

"You can't sell 6,000,000 angry birds...without breaking a few eggs."
 
Remy said:
I took the plunge on Game Dev Story and played for about 30 minutes, here's the general gist and impressions:

You run a gaming company, you have to hire staff in various capacities. All staff members are rated on their ability to produce the various things a game might need (programming, writing, creativity, graphics, sound). At the beginning of the game you can only hire 4 staff members (I badly need to expand my office but I can't figure out how!)

Once you have some staff, you can either take a contract job (where you have about 10 weeks to produce certain levels to meet the contract for some quick cash) or make your own game.

Making your own game works like this:
1) You pick a platform - the PC is free but has low distribution, while any of the consoles require a licensing agreement first, which can cost a lot of capital.
2) You pick a genre and a theme - both can be discovered as your staff level up. So you might want to make a Pirate Puzzle game, or a Ninja Racing game, etc.
3) You can bend the development (better quality or speed) in exchange for more budget.
4) You then allocate "creative points" across 10 different areas. So you could make the game niche, or cute, or polished - you can't do it all, of course.
5) Development happens in stages, and at the beginning of each stage you are allowed to pick a staff member (or someone outside the company) to do a key component - the story proposal, the graphics, or the sound. As development goes on, your staff will add points to the various buckets for the game - you don't have to do much. Sometimes a staff member will approach you about going for a boost in one area - you have to spend cash and research points to do so, and it's not guaranteed.
6) When the development meter hits 100%, your staff will begin lowering the bug count (which you probably saw growing during development) - squashing bugs gets you research points, although you can ship before they're all fixed.

After the game ships, you get Famitsu-style reviews and then you get to watch the sales data until it falls off the charts. And then you can start again!

There are items to buy to boost various things, you can level up your staff with research points, you occasionally go to press conferences as new consoles are announced (Senga announced the Exodus, which made me laugh), you can take out advertising to grow your fanbase, you'll get copies of magazines with helpful articles, I even got a fan letter from some kid who failed his math test because he loved my games so much. I'm sure there's a lot more from the screens on the app store.

The game definitely feels like a port from J2ME, as there's an option to have a D-pad show up - but it controls just fine without it. (There's also Save buttons everywhere, but the game does autosave when you quit.) The game doesn't entirely explain itself but there's a manual. The localization is quite good.

$4 is high enough of a price point that people with $200+ phones are going to hem and haw over it, but I love it!

I feel like this game needs it's own thread. GAF people would eat this up
 
Guv_Bubbs said:
I feel like this game needs it's own thread. GAF people would eat this up

Agreed. I bought this based on the thread, and I sunk 3 hours into it without even looking up. The game is fantastic. Really quality and strongly addictive. It's amazing it's an iPhone game. Lot of depth too. Can't recommend it enough.
 
Eggo said:
Agreed. I bought this based on the thread, and I sunk 3 hours into it without even looking up. The game is fantastic. Really quality and strongly addictive. It's amazing it's an iPhone game. Lot of depth too. Can't recommend it enough.

Agreed, this game has stolen a few hours from me today already... And it looks fine on the iPad FWIW.
 
Eggo said:
Agreed. I bought this based on the thread, and I sunk 3 hours into it without even looking up. The game is fantastic. Really quality and strongly addictive. It's amazing it's an iPhone game. Lot of depth too. Can't recommend it enough.

I've been looking for another good little tycoon game like Lemonade Tycoon and this is perfect! When I was younger I would play Rollercoaster Tycoon for hours and then I was trying to think of what other tycoon games they could do. I always thought of schools :lol not that that would be the best, that's just what my 10 year old me thought. I later joked that someone should make a game about making games and here it is.
 
Sold!

XWkfl.png
 
Eggo said:
Agreed. I bought this based on the thread, and I sunk 3 hours into it without even looking up. The game is fantastic. Really quality and strongly addictive. It's amazing it's an iPhone game. Lot of depth too. Can't recommend it enough.

Just bought this blindly and it is awesome, thanks GAF!
 
mutsu said:
I have been playing the Japanese version a while back, and I agree with pretty much everything that's been said. It got me really hooked, I really really liked the game.
How do I get a hardware engineer in this game? I'm pretty well maxed out on everything and have done numerous searches and tried to switch people over but I just haven't ever seen the position.
 
So the game I'm most glad that it's gone free recently would have to be Soosiz. It's a lot like Rolando meets Super Mario Galaxy in 2D. It's more than just the planets it takes from Super Mario Galaxy, though, there's the vines between the planets, ball rolling levels, the timer for created platforms to disappear sounds the same, and the coin collection challenges are similar. Unfortunately the way Super Mario Galaxy handled planet gravity didn't make it over. I tried jumping around a planet to land on an enemy on the other side like you can do in Super Mario Galaxy and ended up just falling off the planet instead...

Also, Airbase Defender impressions: it's kind of like that helicopter shooting game that used to come on the old iPod Classics, except it doesn't really explain how to shoot stuff properly. OK, so I'm supposed to tilt to aim, but how do I actually shoot? Touching different places on the screen gives inconsistent results.
 
POWERSPHERE said:
Ok, bought carcassone. Played a few games, not too sold yet.
Hmmm....
 
LCfiner said:
Love Peggle. Love Cut The Rope.

Do not love Angry Birds.

I think it has to do with the panning screen. I can't see where my birds will land when I take my shot and it's a lot of very, very subtle angle correction repeated many, many times to get stuff to work.

and if that first shot is off on a level, restarting the level means having to guesstimate the angle of that first shot again based on where you think your finger was the last time.

Liu Kang Baking A Pie said:
I hate the shit out of Angry Birds too. I'm up to level 15 and it's just a boring game. I agree with LCFiner that the zooming probably kills it for me, and it doesn't feel like there's a "key" to the game. You just trial and error various heights.

You guys know you can zoom out to see the whole stage at once, right?
 
I hope every app will support Game Center some day, though there are plenty of apps that never ever get updates nowadays :(

Also, I hope the Game Center app itself gets updated at some point, because right now it's kind of pants. It would be nice if the data were stored locally and updated on the fly, rather than waiting to download the data everytime you check.
 
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