AstroLad said:This. Popcap is so slow it's comical. Even with projects that seem relatively "easy." Peggle XBLA was delayed for like a year.
I know you are setting me up for this, but Peggle is better than Gran Turismo!Tobor said:It's not like they're making Gran Turismo, you know?
It won't be a problem for much longer, we're just in a transition. There won't need to be another resolution bump for a couple of years, at least.randomlyrossy said:Must some of you guys make a fuss about every game having retina support? I can't think of any game I have that lacks it that I wish had it. It really makes so little difference, I mean I just spent like 5 hours playing Game Dev Story and it doesn't even take up the whole screen! :lol
I thought the idea was that another resolution increase is unnecessary as our "retinas" would never notice the difference after the retina display?Tobor said:It won't be a problem for much longer, we're just in a transition. There won't need to be another resolution bump for a couple of years, at least.
@Astrolad, agreed. :lol
That's the marketing idea, sure.Porthos said:I thought the idea was that another resolution increase is unnecessary as our "retinas" would never notice the difference after the retina display?
Tobor said:That's the marketing idea, sure.
Like i said though, I think Apple is set for at least a couple of years, maybe more. That's an eternity in the mobile industry.
LCfiner said:The Incident just got updated to 1.2 and has retina support now.
so fucking good.
i know not every game needs it but it really makes a nice upgrade when it's done right.
Just picked this up and so far it's great! Simple but challenging once you get into the later levels. Very nice for $0.99.WordAssassin said:Has anyone else played the FANTASTIC 'Trainyard' yet?
It's a fairly simple concept, get the colored trains to their color-coded destinations, but holy shit does it have some AWESOME ideas. For example if you have a blue train and a yellow train, and a green destination, you can have the trains run into one another and they mix to become a green train. Or if you have only one train and five destinations, you can use scissors to cut the trains into duplicates. It is REALLY fun and the puzzles are awesome - there's 100 levels standard and I'm pretty sure there are downloadable levels too.
Here's the official PR iTunes description:
Best part? It's a universal app, it's got Retina Display graphics, and it's currently on sale for $0.99!
randomlyrossy said:Must some of you guys make a fuss about every game having retina support? I can't think of any game I have that lacks it that I wish had it. It really makes so little difference, I mean I just spent like 5 hours playing Game Dev Story and it doesn't even take up the whole screen! :lol
I don't need a higher resolution either, but who knows. I'm not willing to say we'll never see another resolution bump. Anyway, my point was, apps will standardize and be standardized for some time to come. Until the iPad res bump, anyway. :lolMinsc said:That's more than a marketing idea, that's the truth. Unless the screen size gets larger, I'd never upgrade for a higher res iPhone than what I have now. You literally can't see the pixels, so there's 0 reason to add more of them. 3D screens will be next, but the base resolution will be perfect until cybernetic optical implants start going in style.
This, and Ducktails. Come on Cap!MrMephistoX said:Better yet Capcom's Chip n Dale's Rescue Rangers! Make it happen!
Sunflower said:Game Dev Story stole my entire lunch break, and I couldn't be happier.
Great little game![]()
The updates can help the rich get richer. If it's a pretty major update sites will usually put out a blurb about it which revives attention for it, and in the description they'll add in something like "HOT NEW UPDATE WITH NEW CONTENT AND BLOWJOBS" to keep the high value mentality up.Jonnyram said:Lots of apps are generous with free updates, but they don't all sell millions
Canabalt, Trees of Doom, Super Mega Worm, Flight Control (did actually sell millions, but anyway), Plunderland, Helsing's Fire, We Rule, Pocket Frogs, Spider, Skull Pogo, Labyrinth, etc. etc. blah blah blah)
Free updates are a sign of nice developers, not good sales. But it's a great way to build a fanbase, for sure.
Well yeah. Peggle actually came out after all.Tobor said:It took them a year to get Peggle iPhone finished as well.
It's not like they're making Gran Turismo, you know?
The Deep is Metroid-ish. I've owned it for a long time now but have only put an hour in to it so I can't say how good it is, but the little I played was decent.neojubei said:Anyone know of any metroid/castlevania type of iphone games out there?
Keyser Soze said:The Incident update lets you control the iPad version using an iPod Touch... awesome! The Touch screen shows Frank dreaming about what is going to fall next.![]()
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ElAlcesDiablo said:EA's doing the sale on the UK store now. Mirror's Edge, R-Type and others 59p.
Damn you! Now you've made me buy my 4th game in 2 daysElAlcesDiablo said:EA's doing the sale on the UK store now. Mirror's Edge, R-Type and others 59p.
I might be in the minority but I'm playing it on an iPhone 4 and I find the controls head-bangingly frustrating, whether touch or tilt.Hela said:I was pretty excited for Bit Trip Beat, but oh boy is it hard to play (imprecise controls) on my 3GS. I guess it could be much better on iPhone 4, because of the gyroscope, but I wouldn't recommend it to anyone right now.
It is very good, but I havent been able to proceed beyond level 5 or level 6, the controls are as good as it gets, but simply not good enough for later levelsPeru said:Do I remember correctly that people were complaining about R-Type? Is it any good?
Peru said:Do I remember correctly that people were complaining about R-Type? Is it any good?
It won't be out tomorrow, it's not ready. I think PocketGamer used "October 15" based on the original October announcement and took the day in the middle.cjelly said:According to PocketGamer.fr Soul Bubbles iPhone/iPad is out tomorrow. http://www.pocketgamer.fr/recherche.html?search_word=soul+bubbles&Rechercher=Rechercher
I hope so.![]()
Anno said:Touch Arcade has a new preview of Mika Mobile's Battleheart. For some reason this looks like it could be frickin' amazing. Can't wait to see more.
Right on. It looks pretty sweet just by that video aloneAnno said:Touch Arcade has a new preview of Mika Mobile's Battleheart. For some reason this looks like it could be frickin' amazing. Can't wait to see more.
Hela said:I was pretty excited for Bit Trip Beat, but oh boy is it hard to play (imprecise controls) on my 3GS. I guess it could be much better on iPhone 4, because of the gyroscope, but I wouldn't recommend it to anyone right now.
Yup hahah it's something I've been asking for years. And yet here we are still!Minsc said:PopCap has got to be one of the most mis-managed huge companies there is. Why they aren't on top of stuff is beyond me. Hoping for updates is like hoping to win the lottery.
Even logical stuff like them porting all their new games is too much to ask, for instance, what possible reason could they have for not releasing Bookworm Adventures 2? Maybe it wasn't that great a game, but I still liked it more than the first.
Their ETA for PvZ2 is 2011-2020. Their about as bad as Blizzard or Valve, except for an even more casual audience.
They just sorta suck when it comes to support / releasing titles, but I do enjoy a bunch of their games.
Hela said:I was pretty excited for Bit Trip Beat, but oh boy is it hard to play (imprecise controls) on my 3GS. I guess it could be much better on iPhone 4, because of the gyroscope, but I wouldn't recommend it to anyone right now.
I hate itSmokyDave said:I might be in the minority but I'm playing it on an iPhone 4 and I find the controls head-bangingly frustrating, whether touch or tilt.
I really wish I hadn't picked it up but I'd heard good vibes about the console version.
SmokyDave said:I might be in the minority but I'm playing it on an iPhone 4 and I find the controls head-bangingly frustrating, whether touch or tilt.
I really wish I hadn't picked it up but I'd heard good vibes about the console version.