Why can't any developers create games that are anywhere near this level of quality or at least of similar themes and environments?
I don't understand how a relatively small Sony team keeps embarrassing every other developer out there with better art, more focused tech., and all around more cinematic, epic gameplay packages.
It's like you'd think someone would take a few hints like Ubsoft did in Prince of Persia: The Sands of Time, but I've never been playing a game and thought "That reminds me of Shadow of the Colossus."
It's not only that Fumito Ueda and his team are this talented. It's that no other developer seems to believe this is in any way a fundamentally interesting and worthwhile way to create games. Few enemies, gorgeous and well-designed environments, open worlds, and epic, poetic, meaningful adventures. There are so many practical applications for what Team ICO does, yet executing hundreds of foes with the cleverest open world scenarios is what gets made, and what sells.