Arthas said:
The screenshots are taken in different areas. The walls in the n64 version look gighly detailed. I"m not seeing any huge discrepancies, minus the resolution obviously. Also you're not seeing the added dynamic lighting in the n64 due to still screenshot.
I actually played that game back in 2000, and let me tell you, it absolutely did NOT represent the state of the PC industry. Infernal Machine was ugly as hell on the PC, so it's no surprise that the N64 could keep up.
Of course, the PC version ran at 60 fps and higher resolutions (which you seem to forget).
All I'm seeing there is good texturing and good resolution, anything else the n64 could do, plus more in terms of hardware effects. It did better lighting than that in DK64. Also, it could do reflective texturing like were seeing in that scene.
You DO realize that textures and resolution were the main areas where N64 failed to compete, right? The textures used in various N64 games were typically awful. Unreal demonstrated amazing textures, lighting, water, and sense of scale that the N64 simply couldn't match. Show me ONE N64 game with a scene as complex as that castle in Unreal. It's not fair to slag off textures when they were so important to the rendering during the late 90s.
Unreal introduced things such as light coronas, impressive water simulation, improved realtime colored lighting, volumetric lighting (3D fog effects) and some of the most beautiful skies the industry had yet scene. There was nothing on N64 that came even remotely close to Unreal in early 1998.
Turok 2 looked SIGNIFICANTLY worse than Unreal in that it had much more simplistic geometry, inferior textures and lighting, and ran at a VERY VERY slow framerate PLUS it used distance fog like crazy (Unreal never resorted to it and presented HUGE open landscapes).
How can you say that N64 could handle Unreal with downgraded textures when loads of other FPS looked and ran so much worse. Perfect Dark was released years after Uneal and looked much worse while running at a nearly unplayable framerate.
The N64 pushed the PC towards 3D graphics cards, but once the Voodoo was released, the gap was closed. N64 games always featured inferior textures (hugly inferior), less complex environments, fewer effects, lower resolutions, and much lower framerates. Do you realize that, in 1998, the PC was EMULATING the N64?! I could play Mario 64 and Zelda on my PC at higher resolutions than the N64 itself without any problems.
No 2D ps1/Saturn game looks better TECHNICALLY than Yoshi's story. None.
There's nothing technically impressive about it. It's visual design stems from its pre-rendered sprites (which could easily have been used on any of the systems).