1) In 1998, my Voodoo 1 could run many N64 games at perfect framerates. Mario 64 was a flawless 30 fps. I don't know what emulator you were using, but I'm speaking of UltraHLE. Go look it up and you'll see. It managed to emulate many N64 games with virtually no flaws. The ONLY flaw in Mario 64, for instance, was the painting in the first hallway (it only showed Bowser, rather than fading from Peach to Bowser). Everything else about it was flawless including framerate. There were no horrors.Arthas said:I recall 90% of emulated n64 games even back in 2001 ran like unplayable shit no matter which emulator I tried, I don't want to know what emulation horrors you lived though in 1998.
Unreal was a marvel for it's time, it looked better than anything technically, but riddle me this....did it utilize environmental mapping?
Arthas said:I recall 90% of emulated n64 games even back in 2001 ran like unplayable shit no matter which emulator I tried, I don't want to know what emulation horrors you lived though in 1998.
Unreal was a marvel for it's time, it looked better than anything technically, but riddle me this....did it utilize environmental mapping? Because if it DIDN'T, it was because it COULDN'T on the hardware at the time.
My point still stands, the n64 had something up it's sleeve since 1996 the pc wouldn't get until 2000 in games.
dark10x said:No, it didn't. What the hell is with you? You seem to have a terrible memory.
People demonstrate that the PC featured superior everything, but you slag them off and claim the N64 could match them.
Turok 2 looked nice for an N64 game, but it ran at a VERY low framerate, used tons of distance fog, low resolution textures, and very boxy geometry. Furthermore, Turok 1 and 2 were also available on the PC and ran at higher resolutions and perfect framerates. Beyond that, the PC was EMULATING the N64 in 1998!!!! If that doesn't demonstrate just how much more powerful PCs were, I don't know what can. Emulation is demanding and requires hardware well beyond the specs of the machine you are emulating.
You've also ignored the audio side. PCs were already doing surround sound in 97 and were capable of far more impressive soundscapes than anything the N64 could pump out. Heck, both Turok games on the PCs had their soundtracks mixed into CD audio which absolutely trumped the low quality N64 sounds.
The RSP also frequently performs audio functions (although the CPU can be tasked with this as well). It can play back virtually any type of audio (dependent on software codecs) including uncompressed PCM, MP3, MIDI, and tracker music. The RSP is capable of a maximum of 100 channels of PCM at a time, but this is with 100% system utilization for audio. It has a maximum sampling rate of 48 kHz with 16-bit audio. However, storage limitations caused by the cartridge format limited audio size (and thus quality).
Err, yeah. Every effect (sans that picture in the hallway) was emulated 100%. The Voodoo series of cards were much more capable of 3D rendering than the N64 ever was.But could you emulate metal mario?
ElFly said:SRSLY, the N64 had horrible textures, draw distances and framerates. With luck, not at the same time.
dark10x said:Err, yeah. Every effect (sans that picture in the hallway) was emulated 100%. The Voodoo series of cards were much more capable of 3D rendering than the N64 ever was.
I noticed you keep making excuses for why N64 could not achieve certain things while ignoring what the PC was doing.
wow, just wowArthas said:But could you emulate metal mario? :lol
LCGeek said:Using the worst instead of the best to knock n64 while using the best and not the worst of PSX is retarded. Yes it did have but 3d wise there's no comparison maybe you prefer a cleaner look but you subtract iq fidelity from n64 3d vs psx 3d it has it's ass handed to them. 2d games compared to 3d is retarded for reasons I already mention. There's no real substance to what your trying to say. Unless your arguing good pc arthas has a valid point even if the degree of it is exaggerated.
It was doing it in late 1998/early 1999 (when Ultra HLE was released).Arthas said:But when was the pc doing this?
January 28, 1999 - Imagine for a moment that you could play Nintendo 64 games on your high-end PC. What would Super Mario 64 look like running under a Pentium 400mhz PC equipped with 64MBs of RAM and a 3DFX Voodoo 2 board? What would The Legend of Zelda: Ocarina of Time look like running at resolutions of 800x600 and higher? Surely these 64-bit classics could only be bettered with the power of today's PCs behind them.
But Nintendo has no plans of releasing any of its games for the PC market and so, in the minds of hopeful PC owners these thoughts must remain.
Wrong.
Two programmers fluent in the underground emulation scene have developed UltraHLE, a tiny piece of software (roughly 172kb in size) that emulates Nintendo 64 games for PC -- and as we learned first-hand today, it does its job with near perfect accuracy. At this point you might be saying to yourself, "Yeah right. At perfect accuracy with a framerate of two, sure." Think again. We played Super Mario 64 today at 30 frames per second -- in 800x600 high-resolution. This is no joke.
The Ultimate Emulator
Nintendo 64 emulators aren't new. Programmers have been trying to emulate Nintendo 64 titles for PC since the console's inception two years ago. The difference between UltraHLE and the rest, of course, is that it works. Whereas past emulators have delivered shoddily-executed attempts at Nintendo 64 software running at unplayable framerates and ruined by glitches, UltraHLE not only manages perfect emulation, but actually improves upon some Nintendo 64 games in some cases.
Developed by two people (in three months) using the Internet handles Epsilon and RealityMan, UltraHLE (or Ultra High Level Emulation), takes an alternative, and in this case more effective, approach to the world of emulation. Rather than trying to emulate the hardware as closely as possible while supporting low level operations, UltraHLE instead actually emulates as little as possible. It attempts to detect high level operations early and emulate them using optimized C-code.
UltraHLE uses and requires 3DFX hardware and Glide to work. Because of this, many Nintendo 64 games appear cleaner and seemingly more detailed than if they were running on Nintendo 64 hardware. Nearly all of Nintendo 64's graphic features are put to full use including anti-aliasing, transparencies and more.
Nuclear Muffin said:Oh and if anyone could show me a game that looked better than CBFD on PC before 2001 I would be much obliged!
Those 2001 games were a full generation beyond N64. Giants was incredible looking for its day.antiloop said:Dunno but best looking PC games back then IMO were Giants: Citizen Kabuto. NOLF, MDK2. HL.
Undubbed said:While we're on the topic of graphical Beasts:
Came out in 1991; approximately 8 months after the SNES release
I'd buy this if you published it. I'd buy itBranduil said:PS1 had awful texture warping and aliasing.
N64 had awful iq.
Saturn was only good at 2D.
All three have games that are still fun to play today. The end.
Branduil said:PS1 had awful texture warping and aliasing.
N64 had awful iq.
Saturn was only good at 2D.
All three have games that are still fun to play today. The end.
Branduil said:PS1 had awful texture warping and aliasing.
N64 had awful iq.
Saturn was only good at 2D.
All three have games that are still fun to play today. The end.
Of course.dark10x said:Banjo Tooie did some nice things on N64, but it's only impressive in comparison to PSX and Saturn (not the PC). I assume that was your point.
However, PS1 had higher-res textures, more textures, more polygons/sec in practice and higher framerates. What would you choose?
Kaervas said:PSX 2D > N64 2D
solid2snake said:N64 am cry
MGS PSX
AntMurda said:The playstation had a higher "framerate" than the n64? That is an odd argument. The N64 was doing very complicated things. When the PSX attempted it, you'd get famerate disasters like Soul Reaver.. with textures that couldn't even hold during a demo scene (would warp 3-4 times every 5 seconds).
The N64 had awful everything compared to the PS1. The only thing that saved it from getting buttfucked by the PS1 was better image quality, thanks to texture filtering and edge anti aliasing.
Chris Michael said:Please tell me you're joking.
Metal Gear Solid does not look good today. At all. There are DS games that look better (which baffles my mind because people harp on the hideos DS graphics all the while praising MGS1's look on the PSX). Maybe if you're wearing nostalgia goggles then it doesn't look like a jaggy, pixelated mess - but that's what it is. Perhaps it's all opinion, but there are most certainly N64 games that look better. Even some other PS1 games look better than MGS.
Arthas said:Yet the n64 came before it, and offered a revolution in 3D console gaming. It seems like the PC was merely catching up.
a.wd said:Will everyone shout at me if I say xbox (not to get into the fanboy willy waving)
IT was really powerful and cut off before its prime but it was imo nearly a generation ahead of PS2 (though the PS2 had more and more varied games)
but it introduced most of the innovations we have in this generation
inbuilt internet adapter (wire and wireless)
internal storage
high end GPU (though the gamecube also had an ATI graphix adapter)
persistent online multiplayer
media center capabilities (it had a disk that enabled it to be a media center extender)
also onboard MP3
custom soundtrack
persistent online multiplayer identity
and a few more. And the games were gorgeous, and if they had carried on for a couple more years I think it would have graphics that would be the equal of todays gen in a lot of places...
Just my 2 cents...
a.wd said:Will everyone shout at me if I say xbox (not to get into the fanboy willy waving)
IT was really powerful and cut off before its prime but it was imo nearly a generation ahead of PS2 (though the PS2 had more and more varied games)
but it introduced most of the innovations we have in this generation
inbuilt internet adapter (wire and wireless)
internal storage
high end GPU (though the gamecube also had an ATI graphix adapter)
persistent online multiplayer
media center capabilities (it had a disk that enabled it to be a media center extender)
also onboard MP3
custom soundtrack
persistent online multiplayer identity
and a few more. And the games were gorgeous, and if they had carried on for a couple more years I think it would have graphics that would be the equal of todays gen in a lot of places...
Just my 2 cents...
camineet said:We're talking about a difference of a few months at most. In the U.S., N64 and Voodoo1 were out at basicly the same time.
.
Undubbed said:While we're on the topic of graphical Beasts:
Came out in 1991; approximately 8 months after the SNES release
Arthas said:I recall 90% of emulated n64 games even back in 2001 ran like unplayable shit no matter which emulator I tried, I don't want to know what emulation horrors you lived though in 1998.
Unreal was a marvel for it's time, it looked better than anything technically, but riddle me this....did it utilize environmental mapping? Because if it DIDN'T, it was because it COULDN'T on the hardware at the time.
My point still stands, the n64 had something up it's sleeve since 1996 the pc wouldn't get until 2000 in games.
Your actually defending a game where the characters don't even have eyes.solid2snake said:what are you talking about dude? even today MGS1 looks nice (for that generation). it had amazing snow and fire effects and you saw the air coming out of the mouths of the characters
AntMurda said:I AM FALSE!!! THE CPU AND THE RCP rape the playstation. The RAM was better. I AM FACT. The medium was worse. Emulating 64-bit wavetables was worse.
The SGI microcodes were a huge issue.